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Dark Mod Main Menu Updates (wip)


kingsal

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3 hours ago, zergrush said:

I think I prefer the old one because it's easier to read. I'm not sure if a facelift is something the main menu needs right now without addressing the structural and UX problems first.

The only productive way to convey UX preferences is via images. Please submit your design as a drawing or photo manipulation so that it can be compared.

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37 minutes ago, nbohr1more said:

The only productive way to convey UX preferences is via images. Please submit your design as a drawing or photo manipulation so that it can be compared.

I'm sorry if my previous post sounded a bit too direct. It just so happens I think it would be better to discuss structural improvements before doing a full facelift.

As I've mentioned in another thread, I'm not quite sure were to begin addressing this as I am not a UI/UX designer and I'm not entirely aware of the current limitations of TDM's UI programming (which apparently are many, or so I was told). At best I can only point out individual suggestions; I think the Download Missions menu should be available from the main screen, not as a submenu in the New Mission section. When toggling the in-game menu, I also think the Restart Mission button should be right below the Resume Mission option, instead of in the corner.

Edited by zergrush
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I like the current parchment look, but some things could be improved. For example in my opinion there is a lot of empty space above the main title and all the options below look crowded and the mission title font is acutally smaller than the options font. I already looked at mainmenu_main.gui and fixed the later, but I can't find where the large title could be moved a little bit higher. Can somebody please give me a tip? Is the main "The Dark Mod" logo positioned elsewhere?

Edited by wesp5
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