greebo Posted May 17, 2022 Author Report Share Posted May 17, 2022 1 hour ago, AluminumHaste said: Bug #5959 is still happening to me: Oh man. Can you share that map with me, and does it happen every time? Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 17, 2022 Report Share Posted May 17, 2022 6 hours ago, greebo said: Oh man. Can you share that map with me, and does it happen every time? ah_church.7z Doesn't happen right away, I have to move around in the 3d view and it gets worse and worse. 1 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
greebo Posted June 2, 2022 Author Report Share Posted June 2, 2022 A new build is available, links and changelog can be found in the first post. 1 Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted June 2, 2022 Report Share Posted June 2, 2022 So far so good, no more corruption in 3d view. One thing that's missing is wireframe/shaded outline of selected item in 3d view when in Render mode Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
greebo Posted June 3, 2022 Author Report Share Posted June 3, 2022 7 hours ago, AluminumHaste said: One thing that's missing is wireframe/shaded outline of selected item in 3d view when in Render mode Yes, I'm aware of that. It might not make it into the first 3.0.0 release, I'm afraid. Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted June 4, 2022 Report Share Posted June 4, 2022 I've just raised this, posting here in case it's just me doing something stupid: https://bugs.thedarkmod.com/view.php?id=5968 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
greebo Posted June 5, 2022 Author Report Share Posted June 5, 2022 16 hours ago, Frost_Salamander said: I've just raised this, posting here in case it's just me doing something stupid: https://bugs.thedarkmod.com/view.php?id=5968 I can confirm the problem, it's a regression. I'll look into it. 1 Quote Link to comment Share on other sites More sharing options...
greebo Posted June 6, 2022 Author Report Share Posted June 6, 2022 New version 3.0.0pre8 is available in the first post. Fixed the misaligned entity box, and patch vertices can be snapped again. 2 Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted June 6, 2022 Report Share Posted June 6, 2022 Is it possible to increase the render resolution of the renderview viewport? Or maybe apply anti aliasing? Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
LDAsh Posted June 6, 2022 Report Share Posted June 6, 2022 I found that I can maximise the 3D view, set the resolution to a ridiculous value my display can't deal with, it will say "out of range", but during that time I can win+up to maximise, take a screenshot, and revert the resolution. Tactic not just for Radiant. Utility I use:- https://funk.eu/hrc/ I think this might be better than expecting Radiant to be an all-out rendering solution. Seems like a neverending rabbithole to me. Just my opinion. Quote Link to comment Share on other sites More sharing options...
greebo Posted June 6, 2022 Author Report Share Posted June 6, 2022 2 hours ago, AluminumHaste said: Is it possible to increase the render resolution of the renderview viewport? Or maybe apply anti aliasing? Not so sure how much work AA would be to implement, but you can dock off the camera window and move/resize it for your needs. Does this help? Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted June 6, 2022 Report Share Posted June 6, 2022 I use split pane view, so the render window is small. Just seems to be lots of aliasing going on, assuming the internal render resolution is the same as the size of the window in pixels. but honestly, if it's not something as simple as just changing some variables, don't worry about it man. You got lots of stuff on your plate already. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
OrbWeaver Posted June 8, 2022 Report Share Posted June 8, 2022 The modern way to do AA is (like the game itself does) using an FBO. Basically you render the scene at a higher resolution then scale it down to fit the window. At least that's the modern, simple way — games typically offer many more advanced settings like FXAA, temporal AA etc, but these would be overkill for just an editor. It's not a massive amount of work to implement, but it's not just changing some settings either. If we were to implement it, we should allow the render resolution to be controlled in both directions: higher resolution to produce an AA effect, and lower resolution to improve performance on slower GPUs. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to comment Share on other sites More sharing options...
greebo Posted June 13, 2022 Author Report Share Posted June 13, 2022 I'll probably be going to release 3.0.0 in the next few days, unless someone has noticed anything that might stop that train. Thanks a lot for testing the new release, folks, this is invaluable and makes DR better for everybody. 3 Quote Link to comment Share on other sites More sharing options...
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