Jump to content
The Dark Mod Forums

DarkRadiant 3.0.0 pre-release test

Recommended Posts

7 hours ago, AluminumHaste said:

One thing that's missing is wireframe/shaded outline of selected item in 3d view when in Render mode

Yes, I'm aware of that. It might not make it into the first 3.0.0 release, I'm afraid.

Link to comment
Share on other sites

I've just raised this, posting here in case it's just me doing something stupid: https://bugs.thedarkmod.com/view.php?id=5968

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Link to comment
Share on other sites

I found that I can maximise the 3D view, set the resolution to a ridiculous value my display can't deal with, it will say "out of range", but during that time I can win+up to maximise, take a screenshot, and revert the resolution.  Tactic not just for Radiant.

Utility I use:-

I think this might be better than expecting Radiant to be an all-out rendering solution.  Seems like a neverending rabbithole to me.  Just my opinion.

Link to comment
Share on other sites

2 hours ago, AluminumHaste said:

Is it possible to increase the render resolution of the renderview viewport? Or maybe apply anti aliasing?

Not so sure how much work AA would be to implement, but you can dock off the camera window and move/resize it for your needs. Does this help?

Link to comment
Share on other sites

I use split pane view, so the render window is small.
Just seems to be lots of aliasing going on, assuming the internal render resolution is the same as the size of the window in pixels.

but honestly, if it's not something as simple as just changing some variables, don't worry about it man. You got lots of stuff on your plate already.

I always assumed I'd taste like boot leather.


Link to comment
Share on other sites

The modern way to do AA is (like the game itself does) using an FBO. Basically you render the scene at a higher resolution then scale it down to fit the window. At least that's the modern, simple way — games typically offer many more advanced settings like FXAA, temporal AA etc, but these would be overkill for just an editor.

It's not a massive amount of work to implement, but it's not just changing some settings either. If we were to implement it, we should allow the render resolution to be controlled in both directions: higher resolution to produce an AA effect, and lower resolution to improve performance on slower GPUs.

Link to comment
Share on other sites

I'll probably be going to release 3.0.0 in the next few days, unless someone has noticed anything that might stop that train. Thanks a lot for testing the new release, folks, this is invaluable and makes DR better for everybody.

  • Like 3
Link to comment
Share on other sites

  • greebo unpinned this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Ansome

      Taking a break to alleviate burnout. In retrospect, I probably shouldn't have jumped into a map-making contest so quickly after just finishing another project and especially with my busy schedule, but I do believe I have something that the community will enjoy. No clue if I'll be able to finish it on time for the competition if I factor in a break, but I'd rather take my time and deliver something of quality rather than engage in development crunch or lose part of the map's soul to burnout.
      · 1 reply
    • Skaruts

      Working on an update for my mission By The Cookbook. If anyone that played it has any further bugs to report, please let me know.
      I posted more details about the update in the mission thread.
      · 1 reply
    • lucien

      being thankful for tdm is a good feeling
      · 0 replies
    • The Black Arrow

      Happy birthday to me!
      Yes, today's my birthday and as much as I want to play The Dark Mod, I won't until it's late Autumn, where it should be a bit chilly in my place and there's some wind too.
      For now, it's time to enjoy my birthday, if any of you want to play a great fan mission in my honour...Well that's asking too much, just play the mission because it's fun, not because of me, enjoy it yourself! 💪
      · 5 replies
    • nbohr1more

      New texture wiki article created: https://wiki.thedarkmod.com/index.php?title=Creating_textures_from_Ornate_Photos
      · 11 replies
  • Create New...