Dave_Billing Posted April 7, 2022 Report Posted April 7, 2022 (edited) Four years ago I was in the process of creating a PDF guide for DOOM 3 mapping using Darkradiant and it's been on my HDD ever since waiting to be finished. I've been updating it to the latest version of Darkradiant and I've noticed that the anim property for enemy entities has now been removed. How are enemy animations added for DOOM 3 maps in later versions of Darkradiant? Edited April 7, 2022 by Dave_Billing change of term Quote
greebo Posted April 7, 2022 Report Posted April 7, 2022 This really depends on how the entityDefs are set up. Can you show an example of where the anim property is expected to show up? Quote
jonri Posted April 8, 2022 Report Posted April 8, 2022 I've noticed the anim property missing on path_anim nodes. Quote
thebigh Posted April 8, 2022 Report Posted April 8, 2022 Yeah, I wondered about that too. Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist The Wizard's Treasure A House Call The House of deLisle
jonri Posted April 8, 2022 Report Posted April 8, 2022 Adding the property isn't the hard part, figuring out the right value is I had an idea in the back of my mind for a feature, it would be nice if the anim property had a button to open the animation dialog so you could preview and then select the one you wanted. 1 Quote
thebigh Posted April 8, 2022 Report Posted April 8, 2022 Is there a complete list of available animations anywhere? Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist The Wizard's Treasure A House Call The House of deLisle
jonri Posted April 8, 2022 Report Posted April 8, 2022 The "MD5 Animation Viewer" from the Entity menu is my go-to. I don't know of any lists in the wiki or anywhere else. Quote
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