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Realtexture Game Packs


Renzatic

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No Prob. I can put it on Bittorrent for you to download. But of course it means that it will still take a lot of time. I guess it might be a good idea to extract some packages first, that we should share with priority.

 

At the very least we should put Game Vols. 1-3 up on the FTP since they're the ones we need the most. Everything else we can put up on the bittorrent.

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Holy fucken shit! So we got the textures!?! *pops a champagne* This is sweet, sooo sweet (I can't believe I missed this before, sorry for my late celebration hehe)

 

Man oh man, can't wait to try them out...

 

:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D

 

Too happy...

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ok I think I'll copy the dvds and send them to spar (just send me your adress via PM)

 

To provide you guys an insight into the textures I uploaded the first materials to my webspace - of course just preview jpgs - the full-scale textures would be arround 3,5 gigs!

 

http://www.thedarkmod.de//real_texture/materials_vol3/

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he send me all textures, that are offered on his website - don't know why you think they are normalmapped. there's no single word about normalmaps on the website. Guess you mixed that with bumpmaps, which are no use for use.

that's a bumpmap of one of the textures:

bumpmap.jpg

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http://www.realtexture.com/

 

go to GAME EDITIONS

 

This modified version of our "materials" texture-CD-line contains the textures as proportional images with power of 2 dimensions with a border to keep the dimensions and as non proportional images with power of 2 dimensions without a border.

To get perfect per-pixel lighting results besides the grayscale heigh/bump maps we included the corresponding normal maps (normal maps give a per-pixel description of the surface normal vector of the texture).

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- the term 'normal' meaning the direction a polygon is facing...

You can always make diplacement maps using the bump maps, and generate the normal maps from the displaced geometry.

We don't actually know how they generated their normals maps from the textures. Maybe they just used the photoshop plugin or something like it. I doubt they actually modeled everything out and normal mapped them properly.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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