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Dark Radiant editing.ohYea


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Here's some captures from DR cam view. Too bad I can't omit the light diamonds but hey. 

Really looking forward to actually getting all this stuff into the engine with full normalmapped materials, particles and env-FX, and proper shadow-casting lights, etc. and coming back with some lovely 4K shots. For now, these are some low-res shots straight from DarkRadiant cam-view, using only the diffuse textures:-




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and actually here's a few more tell me what you think! would you hunt some one down in a place like this??




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LOL  yes. that's about an 80 foot fall. The traffic cone fell from the top broken walkway. It's just there as a cautionary reminder.

every map needs a safety cone or two.

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I have yet to add a boat-load of other items in these areas like light fixtures wires and random map objects but as I said it's a work in progress




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Looks cool. I always thought DR was a great editor to build with. I mean I was originally coming from Dromed, which is a nightmare to build in in every way. So I was never sure if I liked DR just because it was so much better than that (a low bar) or if it was legit an objectively good editor. But then I see other people from other backgrounds liking it, and that lets me know it's not just me.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Well personally it's the editor of choice. I was very relieved that the community kept going with it after Q4 because of the openGL issues with windows couldn't run the editor any longer (could run the game though). So when I found out about DR I gasped and it was back to mapping lol. Actually the newer releases of DR will have a revamped rendering capability and it's only getting better. It's a pleasure to use because of how logical it seems to be in its' functionality overall... I love it.

I haven't tried Dromed, and by what you said.... I'm not going to lol. But ya, stay tuned... we've got some great stuff coming up with renders and full lighting/shadows on full texture maps and it's gonna be great. We're shooting for a modern old school feel here.


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