Jump to content
The Dark Mod Forums

Fan Mission: Sam Wilson 1: Eastbound (2022-05-07)


jonri

Recommended Posts

Congrats on releasing this mission! Will look forward to playing once I catch up!

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

Link to comment
Share on other sites

I'm playing on Expert, and getting a mission fail in the tavern car, because the FM thinks I have killed someone when I haven't.  I've knocked out the bar maid and the guy with the sword nearest the bar, and extingusihed all the lights.  Then one of the seated male guests seems to "teleport" towards the bar untouched by me and that's when the mission fail message appears. 

I have now replayed this section, and think that previously I may have put the bar maid's unconscious body too near the stove in the kitchen room adjacent to the bar.  This time I didn't and was able to finish the mission.

I just replayed that car for a third time.  There seems to be an issue with one of the men sitting at the table with the gold dagger, namely the man who is facing the carriage wall.  He cannot be blackjacked without dying, and sometimes he just spontaneously dies and vanishes - at least for me he does!

Edited by Marbrien
Update
Link to comment
Share on other sites

3 hours ago, Marbrien said:

I'm playing on Expert, and getting a mission fail in the tavern car, because the FM thinks I have killed someone when I haven't.  I've knocked out the bar maid and the guy with the sword nearest the bar, and extingusihed all the lights.  Then one of the seated male guests seems to "teleport" towards the bar untouched by me and that's when the mission fail message appears. 

I have now replayed this section, and think that previously I may have put the bar maid's unconscious body too near the stove in the kitchen room adjacent to the bar.  This time I didn't and was able to finish the mission.

I just replayed that car for a third time.  There seems to be an issue with one of the men sitting at the table with the gold dagger, namely the man who is facing the carriage wall.  He cannot be blackjacked without dying, and sometimes he just spontaneously dies and vanishes - at least for me he does!

Thanks for the bug report - I've been trying to reproduce the problem and haven't been able to make it happen myself yet.  I did a lot of testing in that room to make sure nothing breaks even if everybody gets alerted at the same time.  There's nothing special about the particular AI in question, so my first guess would be the CPU load related to the number of AI in the room. 

Would you be able to answer these questions?

  1. What model of CPU do you have?
  2. In Settings / Video / Advanced, do you have Uncap FPS turned on or off?
  3. What FPS do you have in that car? (set com_fps 1 in the console)

Oh, and proximity to the stove doesn't matter 😀

Spoiler

stove.thumb.jpg.d7d7f9bfc19670930c9f7bbe4b97c0ba.jpg

 

Edited by jonri
  • Like 1
Link to comment
Share on other sites

My CPU is an Intel Core i7-4720HQ CPU @ 2.60 Ghz.  Uncap FPS was Off, I set it to On but the problem recurred.  I don't know how to open the console. 

The curious thing is that when it happens, that particular AI, still in the seated postion, shoots off down towards the bar before disappearing.  It's as if he has suddenly stopped moving relative to the rest of the train.

 

Link to comment
Share on other sites

50 minutes ago, Marbrien said:

My CPU is an Intel Core i7-4720HQ CPU @ 2.60 Ghz.  Uncap FPS was Off, I set it to On but the problem recurred.  I don't know how to open the console. 

The curious thing is that when it happens, that particular AI, still in the seated postion, shoots off down towards the bar before disappearing.  It's as if he has suddenly stopped moving relative to the rest of the train.

 

I still don't know the cause, but it gives me an idea of what I can try to prevent it.  If I PM'ed you a .pk4 file of the FM with a possible fix, would you be willing and able to copy it over the old file and try it out? 

  • Like 1
Link to comment
Share on other sites

Congratulations on the release. This mission was a lot of fun to test.

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Link to comment
Share on other sites

2 hours ago, jonri said:

I still don't know the cause, but it gives me an idea of what I can try to prevent it.  If I PM'ed you a .pk4 file of the FM with a possible fix, would you be willing and able to copy it over the old file and try it out? 

Yes, certainly.

  • Thanks 1
Link to comment
Share on other sites

Congrats on the release! This was excellent and felt like a proper train mission.

Spoiler

I especially loved all the narrow spaces and tight stealth. Each section of the train felt unique and fun to navigate. Very cool! Can't wait for the next mission.


 

  • Like 2
Link to comment
Share on other sites

Nice mission! Good fun. I especially enjoyed

Spoiler

the sense of motion, with the clackity-clack of the train and the scenery going by.

Also, due to my own incompetence,

Spoiler

I didn't find the first two sets of water arrows near the beginning. So I had to traverse most of the train without using them. It was hard but doable, which made me realize that I sometimes use them as a crutch.

Looking forward to the rest of the series.

Link to comment
Share on other sites

 

Finishing the mission and going back to the first wagon to exit, I had some fun time in the wagon with the horses. Instead of going out on the penultimate free kick, I tried to convince the horse on the last one to let me out of there.
I have never seen such a stubborn horse with such hilarious reactions to prevent my exit, even applying strokes with blackjack.
Leaving it as impossible at the end, leaving the planned place and passing in front of this animal, it almost kicked me off the train with a header.
Congratulations to @jonri on a good coverage of non admited exits on the map 👍

 

Edited by Zerg Rush
  • Haha 1

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

Favorite online apps you may like too 😉

Link to comment
Share on other sites

16 minutes ago, Zerg Rush said:

I have never seen such a stubborn horse with such hilarious reactions to prevent my exit, even applying strokes with blackjack.
Leaving it as impossible at the end, leaving the planned place and passing in front of this animal, it almost kicked me off the train with a header.

@Zerg Rushlittle do you know, during beta testing that horse was briefly responsible for the death of every other AI in the map!

  • Like 1
  • Haha 1
Link to comment
Share on other sites

Congratulations on the release. :D Awesome to have a n ew mission to play. :D 

That was fun, thank you. :D Veru nicely done. Loved the motion of the train,

thought it  a bit odd there was a castle on the train lol. NJ.

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Link to comment
Share on other sites

5 hours ago, jonri said:

@Zerg Rushlittle do you know, during beta testing that horse was briefly responsible for the death of every other AI in the map!

It already seemed to me that the horse behaved more intelligently than the other AIs. Don't change it, it can be a little extra challenge to get out of this box, Yihaaa 😏

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

Favorite online apps you may like too 😉

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...