Daft Mugi Posted May 9, 2022 Report Share Posted May 9, 2022 I read a post under Tech Support about making an option for "toggle crouch" to happen on "key press" rather than "key release". I've added "toggle crouch", which works like Thief, to my build. That is "toggle crouch" on key press. I've been playing that way since the end of March. It's not as simple as changing it to "toggle crouch" on key press, because ladders and ropes need to be carefully considered. I'd imagine there may be differing opinions about how to handle those scenarios. I made it work as similar to New Dark as I could. I've changed the code in my build to always work that way. In the Tech Support post, there was a request for an option to choose between new and old "toggle crouch" behavior, so I'll have to add that functionality to my patch. How shall I prepare my patch? Some things that I found that I needed to consider: When on a ladder/rope, what happens when "toggle crouch" is pressed? When detaching from a ladder/rope, what happens when "toggle crouch" is held down after a slide? When attaching to a ladder/rope, what happens to the crouch/stand position? When on a ladder/rope, does "toggle crouch" crouch/stand or slide? Here are the decisions that I made, which I hope is a good starting point for us to discuss what we all may want. Do NOT use crouch speed while climbing on a rope/ladder. (This is actually a separate issue / bug that I fixed.) While on a ladder/rope, "toggle crouch" behaves like regular crouch. While sliding, stay crouched until "toggle crouch" key is released. The player will stay crouched once detached from a ladder/rope and will stand (crouch off) on "toggle crouch" key release. When the player is crouched ("toggle crouch"), looking up, and moving up on a rope/ladder, change to standing position (crouch off). This makes it more likely for a player to be in a standing position after mantling from a rope/ladder. Note, on "looking up" is important, otherwise there would be a jarring, unexpected upwards movement on ladder/rope attachment when the player intends to go downwards. When the player is crouched ("toggle crouch"), attaches to a ladder, and is looking down, stay crouched. It may be difficult to imagine how this works. Feeling it while playing makes a big difference. Summary: I've been playing with my custom build since the end of March. Feels great. Feels like Thief/New Dark. I look forward to hearing your thoughts. How shall I prepare my patch? Cheers 2 1 Quote Link to comment Share on other sites More sharing options...
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