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Newest VC 2022 breaks binary compatibility


stgatilov

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Β I'm trying to get TDM build working on my laptop.

Just installed VC2022, and now I get the following error:

1>OpenAL32.lib(alc.obj) : error LNK2019: unresolved external symbol __imp___std_init_once_begin_initialize referenced in function alcOpenDevice
1>OpenAL32.lib(alc.obj) : error LNK2019: unresolved external symbol __imp___std_init_once_complete referenced in function alcOpenDevice

Searching has lead me to this issue:

https://developercommunity.visualstudio.com/t/-imp-std-init-once-complete-unresolved-external-sy/1684365
https://github.com/microsoft/STL/issues/2655

Obviously, developers accidentally broke binary compatibility on minor update of Visual C++ compiler (in version: 17.2 Preview 2).
While they are seeking the way to fix it, I'd recommend to not update your Visual Studio in the near future.


If you already suffer from this issue, then you can workaround it by adding the following e.g. to the end of Lib.cpp:

#if defined(_M_IX86)
	#pragma comment(linker, "/ALTERNATENAME:__imp____std_init_once_begin_initialize@16=__imp__InitOnceBeginInitialize@16") 
	#pragma comment(linker, "/ALTERNATENAME:__imp____std_init_once_complete@12=__imp__InitOnceComplete@12") 
#elif defined(_M_X64)
	#pragma comment(linker, "/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize") 
	#pragma comment(linker, "/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete") 
#endif

I'm not yet sure if we should commit this workaround, to be honest πŸ˜„
In theory, it does not break build, but adds a last resort option: if linker doesn't find symbol {nameonleft}, then it tries to use symbol {nameonright} instead of it.

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Classic case of pathologic corporate update obsession, microsoft edition. Those updates tend to offer nothing most of the time, yet something new breaks. It’s almost as if dozens of my clones are employed there!

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8 minutes ago, duzenko said:

Classic case of pathologic corporate update obsession, microsoft edition. Those updates tend to offer nothing most of the time, yet something new breaks. It’s almost as if dozens of my clones are employed there!

Hey, most of the new C++ features are added in minor updates of VC!
They arrive under new compiler switches, though 😁

It just shows that even great developers like STL in companies like Microsoft sometimes break things which must not be broken, and that brings major suffering onto many users πŸ˜₯
I wonder if they'll fix this issue on VC2022, or simply let it live until the next major version of VC.

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