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mission like sokoban push box


Heuli

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i have an ide for a mission like sokoban push box when all the box are in the right place a door opens

you have to climb up a ladder to see where the box has to go

Edited by Heuli
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One of my mobile games is Lasertank, a old (1995) and very nice puzzle game, which maybe can be used as inspiration (PC and mobile (in the corresponding stores), free, no ads)

One of the 2000 levels

 

Edited by Zerg Rush
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This might be tricky to do properly. In TDM the boxes don't stay nicely grid-aligned when you push them. They skew off and rotate.

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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1 hour ago, thebigh said:

This might be tricky to do properly. In TDM the boxes don't stay nicely grid-aligned when you push them. They skew off and rotate.

I remeber some missions where was neede to move some boxes in a small room to get some hidden loots or to use a trap door. I think it's good possible to expand this in some mission, but I have mentioned the Lasertank to use it as inspiration for a puzzle mission, apart from boxes, also use other elements, such as mirrors, that were already used in a TDM mission, portals, slippery corridors, water pits (in TDM it can be acid or lava), conveyor belts, spring-loaded shooters that can be pushed from behind to another site or blocked by boxes, etc..

jKoASTm.png

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

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2 hours ago, Heuli said:

Good Idea at 2000 levels you need 1 year to play 😄

You need much more to solve all (some of these very hard to solve), but you can select from the list any of these levels, or better missions, they are not sequencial. Its like the missions from TDM. Lasertank also has a level editor to make your own mission.

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

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4 hours ago, thebigh said:

This might be tricky to do properly. In TDM the boxes don't stay nicely grid-aligned when you push them. They skew off and rotate.

Use balls instead? Make the place where a ball has to go a bit lower so that it stays in the spot.

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6 hours ago, thebigh said:

This might be tricky to do properly. In TDM the boxes don't stay nicely grid-aligned when you push them. They skew off and rotate.

I haven't looked into the various clip textures, so I don't know exactly which clip texture to use, but I'm thinking that you could use some sort of collision shaped like a pin or a V, that goes along a track. Ball collision shapes might also do (if paired with a visual box) if the physics engine can handle rolling balls to begin with, but V shapes or U shaped pins, moving along a track, is probably the way to go.

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Like a square grid of grooves in the floor that the boxes/spheres/whatever can't get out of and are narrow enough to stop the box rotating. That might work, but you'd still need some way of making it so you can start pushing a box in another direction without having to line it up 100% pixel perfect with the intersection.

Using a script to keep the rotation angle of the boxes at exactly zero is probably easiest.

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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I'm exaggerating now, but I feel like every time there's a stair in a game, there's a Sokoban game hidden underneath it. You look underneath it and just see ten crates that you either have to smash, traverse on your knees, or move out of the way, in order to get to some little health pickup. Devs love Sokoban.

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Sokoban in first person? It looks like claustrofobic to me.

How about tetris? Or another variant of stack barrels up puzzel or get candle out of maze, in some missions.

Or a mission with a big companion cube, where you can hide at the backsides.

A video from sokoban:

 

Edited by freyk
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The Builders Blocks 

 

8 hours ago, freyk said:

Sokoban in first person? It looks like claustrofobic to me.

One could make a topdown sokoban puzzle game that unlocks a door..

I wonder if you can create a topdown view of yourself (sort of third person view) so you can walk around when looking at yourself from above. 

 

Edited by datiswous
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2 hours ago, datiswous said:

The Builders Blocks 

 

One could make a topdown sokoban puzzle game that unlocks a door..

I wonder if you can create a topdown view of yourself (sort of third person view) so you can walk around when looking at yourself from above. 

 

Not a Tetrix, better an Pentominoe. That can be a vertical image and the challenge to find the pieces to complete it.

https://en.wikipedia.org/wiki/Pentomino

Also the source code here

https://benhoyt.com/writings/python-pentomino/

cpMpeHI.png

There are also several pages where you can try it online in your browser, f.Exmpl.

https://www.geogebra.org/m/dzN68HSS

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

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13 minutes ago, Zerg Rush said:

Not a Tetrix, better an Pentominoe. That can be a vertical image and the challenge to find the pieces to complete it.

https://en.wikipedia.org/wiki/Pentomino

Also the source code here

https://benhoyt.com/writings/python-pentomino/

cpMpeHI.png

There are also several pages where you can try it online in your browser, f.Exmpl.

https://www.geogebra.org/m/dzN68HSS

Woah. Those look super hard to solve. :) I suggest keeping such puzzles small, or have pieces already filled in (which would present a sort of Sokoban challenge as well), at least on lower difficulty levels.

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3 minutes ago, Nort said:

Woah. Those look super hard to solve. :) I suggest keeping such puzzles small, or have pieces already filled in (which would present a sort of Sokoban challenge as well), at least on lower difficulty levels.

Yeah, filling a empty board with the pentominoes can take hours to solve, a challenge with some missing peces is enough, I think.

I have it in wood, and also a wooden 3D version with 27 pieces. Challenge between very hard and creepy

ifF9Bmz.jpg

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

Favorite online apps you may like too 😉

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17 minutes ago, Zerg Rush said:

Other very nice is the Tantrix Quiz (you can find it for mobile in the Google Play store, free, I have it in my mobile)

ysY3bQr.jpg

See, these kinds of puzzles - completing a motif - are more to my taste, and takes less time to program, because then you only need to check if items are in certain spots. ...but you do what you want, of course.

Edited by Nort
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