Jump to content
The Dark Mod Forums

DarkRadiant 3.0.0 released


Recommended Posts

1 hour ago, coldtobi said:

One thing that might work is to re-normalize the git repo before doing a release:  (requires * text=auto in .gitattributes)

$ git add --renormalize .
$ git status        # Show files that will be normalized
$ git commit -m "Introduce end-of-line normalization"

(Stolen from https://git-scm.com/docs/gitattributes)

Yes, I came across the same page. I'll try to do that some time and will try to keep it in mind before the next release.

Link to comment
Share on other sites

I've set the export-ignore attribute on .gitattributes itself, so I guess we'll see if this makes any difference to what GitHub produces.

4 hours ago, coldtobi said:

Another approach could be to make the release tarballs manually, (and possibly also GPG sign them afterwards to ensure that supply chain attacks can not happen -- Debian would appreciate a GPG signature, but I digress)

I'd like to avoid creating "upstream" tarballs, as it is recommendation within Debian to use the upstream tarball unmodified when ever possible; (even if there is no GPG signature to break…)

Another possible source for the tarball would be the one attached to the Ubuntu package, which is effectively a "pristine upstream" tarball since I am generating that package myself without any Ubuntu-specific patches. It would also be (indirectly) signed as part of the PPA publishing process.

However I don't know if you or Debian would have a problem with basing a Debian package off an Ubuntu package source, since it's usually the other way around.

Link to comment
Share on other sites

11 hours ago, OrbWeaver said:

I've set the export-ignore attribute on .gitattributes itself, so I guess we'll see if this makes any difference to what GitHub produces.

nice! Lets see if/how that works :)

11 hours ago, OrbWeaver said:

Another possible source for the tarball would be the one attached to the Ubuntu package, which is effectively a "pristine upstream" tarball since I am generating that package myself without any Ubuntu-specific patches. It would also be (indirectly) signed as part of the PPA publishing process.

However I don't know if you or Debian would have a problem with basing a Debian package off an Ubuntu package source, since it's usually the other way around.

Yes, it would be odd to get the sources from a PPA instead of directly…  Aslo, uscan(1), the tool responsible to import new upstream tarballs only can verify detached gpg signatures, not taking them from .dsc, that won't help in that part…

 

Link to comment
Share on other sites

  • greebo unpinned this topic
On 8/18/2022 at 8:44 AM, coldtobi said:

nice! Lets see if/how that works :)

I just checked the tarball which can be downloaded from my GitLab repository (https://gitlab.com/orbweaver/DarkRadiant/-/tree/maint/3.1.0) and .gitattributes is not appearing in the resulting archive, so it looks like GitLab at least is honouring the export-ignore attribute.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • MayheM

      Hello, Since this track is originally from TDM,i think it's better to ask here than TTLG. Do you guys have the full version of this ambient track?
      https://sndup.net/z4ty/
      https://sndup.net/qwhy/
      · 2 replies
    • DeTeEff

      Bachelor Mapping Challenge!
      The girlfriend will be away to her mum's place for almost a week, which means more mapping time for me! I'm planning a speed build. Hope it will go my way
      I'm starting by downloading 2.11. Don't know if I'm going to use any fancy new stuff. Just want to crack those itching map muscles that has gone dry and dead since almost a year's worth of no-mapping
      · 3 replies
    • kano

      The cool part of Canonical's Snap, is that my machine can now ray-trace an entire (simple) scene faster than it takes the web browser to start!
      · 5 replies
    • datiswous

      Fm idea (braindump)
      "Experience the life of a mission builder"
      Esentially there are finnished elements placed somewhere in storage in the game and you have to place them in the correct places, build some walls here and there, add guard routes, give them their correct speech lines, etc. Decorate the places.. all in-game. lots of fun.. 😉
      If you do it right in the end you can play the mission.
      (would be even cooler if a thief-ai could play the mission, making it some kind of tower-defence game)
       
      This first started as an idea for an aquarium builder mission where-in you have to fill an empty aquarium with sand, waterplants, castles water and swimming fish. But above idea is more fun.
       
      · 4 replies
    • JackFarmer

      Dear ChatGPT, What are The Builders in the Dark Mod?
       
      The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards.
      The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences.
      While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth.
       
      You guys did not know that, did you?
      · 2 replies
×
×
  • Create New...