Jump to content

Bug: No more whole numbers in 3.0.0. :S


Recommended Posts

Just updated my DR to 3.0.0, and began aligning my textures, when I noticed that it stepped from whole numbers, to very slightly off numbers, like for example:
0 - 1 - 2 - 3.0000000000000004 - 4 - 5 - 6.000000000000001 - 7.000000000000001 - 8.
These numbers are consistent when using both the horizontal and vertical shift buttons. Even when I try to manually type in "6", it adjusts it to "6.000000000000001".

I'm afraid to texture things now, because I want textures to be in whole numbers.

Increments.png

Link to comment
Share on other sites

It's just the representation in the editor. The map file itself is identical.

2.14:

Version 2
// entity 0
{
"classname" "worldspawn"
// primitive 0
{
brushDef3
{
( 0 0 1 -64 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 1 0 -7.5 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 1 0 0 -7.5 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 0 -1 -64 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 -1 0 -8 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( -1 0 0 -7.5 ) ( ( 0.0625 0 -0.1875 ) ( 0 0.0625 0.828125 ) ) "_default" 0 0 0
}
}
}

3.0

Version 2
// entity 0
{
"classname" "worldspawn"
// primitive 0
{
brushDef3
{
( 0 0 1 -64 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 1 0 -7.5 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 1 0 0 -7.5 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 0 -1 -64 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 -1 0 -8 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( -1 0 0 -7.5 ) ( ( 0.0625 0 -0.1875 ) ( 0 0.0625 0.828125 ) ) "_default" 0 0 0
}
}
}

 

No extra 0's with a 1 on the end.

 

2.14:

LADLwC9.png

 

3.0

lfZpbQ4.png

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

No harmful behaviour here, it's just a formatting issue, the underlying value doesn't differ.

The difference between 2.14 and 3.0 is the fmtlib version DR is using. It appears that the fmtlib update to version 8.1.1 introduced a change in formatting behaviour when omitting the format specifier. Explicitly setting the format specifier to "g" removes the rounding of the rightmost digits:

fmt::format("{0:g}", value)

 

Link to comment
Share on other sites

2 hours ago, greebo said:

And @Nort, I'd appreciate you editing your status update to clarify the situation, to not needlessly get people scared about map corruption.

Sure. I'll do that. Just understand that I was actually pretty scared there for a moment.

Link to comment
Share on other sites

Since this bug also affects the rotation step value, you actually lose the ability to enter such a value completely, and have to rely on direct input, or only rotate in 90 degrees, in order to rotate textures.

Hopefully solving this, will also solve the nasty effects I sometimes get when I use "Fit" with certain values, and the texture just becomes some kind of smear.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • peter_spy

      It's funny how perception changes over the years. I've been replaying Bioshock in its Remastered version, and I'm surprised how bad the level design actually is. It's just a series of abstract corridor mazes that you can't really map out in your head. There's nothing that would ground them in any kind of reality, fictional or otherwise, no sense of place people could live in. It's almost like Wolfenstein 3d with cool art deco assets.
      · 9 replies
    • STiFU

      Anyone here played Inscryption? At first, I was like "no, I am not going to play a stupid card game", but this game is so much more than that. It is so meta, full of 4th wall breaks, and feels so damn spooky and weird because of it. Absolutely recommended, if you can stand the visuals. I recommend not reading up too much on it, as that could easily spoil half the incredible surprises. Just know that what you see in the beginning is by far not everything.
      · 4 replies
    • freyk

      Tried to make a tdm advertisement commentpost at one of civvie11 youtube videos about T2. Post got marked as spam. His problem (to not discover TDM for himself),..not my problem.
      But some help of some fellow TDM yt-videocomment posters would be nice. To ask him and others, to play TDM. To get more players/creators. 
      · 5 replies
    • datiswous

      Currently Profile Information has 3 fields, these are shown in forum posts under your avatar:
      1. Gender
      2. Location
      3. Interests
      I think that it could be useful to have an extra field called "Operating system" (under location). It can be useful for tech support and to see what people use.
      Alternatively it could be a more general term, like PC system, so that you can for example state that you use an AMD gpu.
      · 2 replies
    • OrbWeaver

      Greetings fellow kids.
      · 11 replies
×
×
  • Create New...