Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Just updated my DR to 3.0.0, and began aligning my textures, when I noticed that it stepped from whole numbers, to very slightly off numbers, like for example:
0 - 1 - 2 - 3.0000000000000004 - 4 - 5 - 6.000000000000001 - 7.000000000000001 - 8.
These numbers are consistent when using both the horizontal and vertical shift buttons. Even when I try to manually type in "6", it adjusts it to "6.000000000000001".

I'm afraid to texture things now, because I want textures to be in whole numbers.

Increments.png

Posted

...and it's consistent too: I just started a whole new map, and made a single brush, and no texture, and it still steps in these increments. :S

Posted

It's just the representation in the editor. The map file itself is identical.

2.14:

Version 2
// entity 0
{
"classname" "worldspawn"
// primitive 0
{
brushDef3
{
( 0 0 1 -64 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 1 0 -7.5 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 1 0 0 -7.5 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 0 -1 -64 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 -1 0 -8 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( -1 0 0 -7.5 ) ( ( 0.0625 0 -0.1875 ) ( 0 0.0625 0.828125 ) ) "_default" 0 0 0
}
}
}

3.0

Version 2
// entity 0
{
"classname" "worldspawn"
// primitive 0
{
brushDef3
{
( 0 0 1 -64 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 1 0 -7.5 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 1 0 0 -7.5 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 0 -1 -64 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( 0 -1 0 -8 ) ( ( 0.0625 0 0 ) ( 0 0.0625 0 ) ) "_default" 0 0 0
( -1 0 0 -7.5 ) ( ( 0.0625 0 -0.1875 ) ( 0 0.0625 0.828125 ) ) "_default" 0 0 0
}
}
}

 

No extra 0's with a 1 on the end.

 

2.14:

LADLwC9.png

 

3.0

lfZpbQ4.png

I always assumed I'd taste like boot leather.

 

Posted

Oh. So it's just "extra precision" then. ...but without actually having extra precision. It's still a bug, but not as disastrous as I thought.

Posted

No harmful behaviour here, it's just a formatting issue, the underlying value doesn't differ.

The difference between 2.14 and 3.0 is the fmtlib version DR is using. It appears that the fmtlib update to version 8.1.1 introduced a change in formatting behaviour when omitting the format specifier. Explicitly setting the format specifier to "g" removes the rounding of the rightmost digits:

fmt::format("{0:g}", value)

 

Posted

And @Nort, I'd appreciate you editing your status update to clarify the situation, to not needlessly get people scared about map corruption.

Posted
2 hours ago, greebo said:

And @Nort, I'd appreciate you editing your status update to clarify the situation, to not needlessly get people scared about map corruption.

Sure. I'll do that. Just understand that I was actually pretty scared there for a moment.

Posted

Since this bug also affects the rotation step value, you actually lose the ability to enter such a value completely, and have to rely on direct input, or only rotate in 90 degrees, in order to rotate textures.

Hopefully solving this, will also solve the nasty effects I sometimes get when I use "Fit" with certain values, and the texture just becomes some kind of smear.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • snatcher

      Author of the Visible Player Hands mod: please come forth and collect a round of applause!
      · 2 replies
    • nbohr1more

      Holiday TDM Moddb article is now up: https://www.moddb.com/mods/the-dark-mod/news/happy-holidays-from-the-dark-mod
      · 0 replies
    • nbohr1more

      Cool thing: Thanksgiving break means I don't have to get my son up before dawn

      Not cool thing: My son stays up all night on my PC so I don't get much TDM time...
      · 3 replies
    • datiswous

      Does anyone know if the mission/map in this video posted by @Springheel can still be found somewhere and played? Looks like fun.
       
      · 2 replies
    • taffernicus

      I'm curious about doom and thief multiplayer netcode 😂 or how these games handle networking for multiplayer in general
      a youtube channel called battle(non)sense sometimes posts about netcode analysis
      · 2 replies
×
×
  • Create New...