Jump to content
The Dark Mod Forums

Material Maker: Node-Based Material Creator


Gin
 Share

Recommended Posts

Some people here might already know this, but there is a free node-based material creation program made in the Godot engine. If you're familiar with Substance Designer then you probably would understand how useful this is. I've been using it in my own projects lately and I figured it might be a good idea to post about it here since I didn't find any threads mentioning it.

https://www.materialmaker.org/

The website also features a user-created library that includes CC0 materials people have made. A lot of them are mostly tech demo materials, but even ones that aren't general use can be downloaded and examined to see how they were made in the program, which helps with learning it. There's also a lot of tutorials for Substance Designer itself online and, though it doesn't line up 1:1, it seems like you can generally get most of the same stuff done in Material Maker using different methods.

  • Thanks 1
Link to comment
Share on other sites

Posted (edited)

Ah, it didn't come up in the search I did, sorry about that.

Edit: I just tried Texturelab. It's more polished looking, closer to Substance Designer visually, and connecting nodes is less finicky at different zoom levels, but it has much fewer nodes than Material Maker. It's hard to say it's currently usable since it's also lacking some key nodes like curvature and occlusion, but it would be nice to see it get better eventually.

Edited by Gin
Tried texturelab
Link to comment
Share on other sites

That makes sense, these programs are more for making textures from the ground up than generating normal maps from existing images. Though, there is someone working with Material Maker who has been using it to create normal maps from photos, but they seem to be doing the studio method to get exact normal maps from the images.

Link to comment
Share on other sites

Material Maker would probably be best used as a way to create textures that you cannot find already made, or for textures that you want to be easily modifiable in a nondestructive way.

For example, this material of sewn flesh I made would probably be hard to find a CC0 material of otherwise, and if you don't like stuff like the size of the threads or patches it's easily changeable through editing node parameters: https://www.materialmaker.org/material?id=453

It wouldn't be efficient to use it as a replacement for materials that you can already find as CC0, though, since it takes time to make these.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • duzenko

      Please, can we finally group the missions by year in the game menu?
      · 3 replies
    • duzenko

      I vaguely recall someone recently complained about two-sided materials (curtains?) not getting lighting from both sides
      I just found a piece of code that's supposed to do just that
      Where was that discussed? (@nbohr1more?)
      · 8 replies
    • Xolvix

      I still play classic Doom (albeit with user-made mods and maps rather than the original campaign) on a regular basis. A game from the early 90's which has still got a healthy following in 2022. Pretty amazing.
      · 3 replies
    • Nort

      I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.
      I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.
      ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.
       
      Update
      Actually, I have to revise my statement:
      I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.
      ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.
      Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.
      Nort
      · 9 replies
    • The Black Arrow  »  Araneidae

      A spidey! I love spideys 🕷️
      · 0 replies
×
×
  • Create New...