Jump to content

Porting to Windows ARM64----Possibility and potential methods?


Recommended Posts

DarkRadiant's main codebase is not relying on any intrinsics as far as I can recall right now, it's generally kept very close to the C++ standard for portability reasons. Third-party libraries like Eigen might use platform-specific stuff, but I assume they are portable as well.

It all comes down to whether the third-party dependencies provide a port to the platform, these are some of them:

A problem might be the openGL version that is supported on your target platform. There could be some openGL API calls in DarkRadiant that may cause troubles.

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

DarkRadiant.apk???

 

I'd love to see that, but I fear the biggest issue is going to be UX, and require a much cleverness.  I'm sure this community will give a lot of feedback about that, if that's the idea.

Link to comment
Share on other sites

15 hours ago, LDAsh said:

DarkRadiant.apk???

 

I'd love to see that, but I fear the biggest issue is going to be UX, and require a much cleverness.  I'm sure this community will give a lot of feedback about that, if that's the idea.

Still exe, but for windows ARM64, Not andriod.

dmg for Apple M1 would nice also

Link to comment
Share on other sites

Posted (edited)
22 hours ago, greebo said:

DarkRadiant's main codebase is not relying on any intrinsics as far as I can recall right now, it's generally kept very close to the C++ standard for portability reasons. Third-party libraries like Eigen might use platform-specific stuff, but I assume they are portable as well.

It all comes down to whether the third-party dependencies provide a port to the platform, these are some of them:

A problem might be the openGL version that is supported on your target platform. There could be some openGL API calls in DarkRadiant that may cause troubles.

I see, so if I could find windows arm64 version for them, how should I configure the compilation for it?

Edited by CodeLikeCXK
Link to comment
Share on other sites

1 hour ago, CodeLikeCXK said:

I see, so if I could find windows arm64 version for them, how should I configure the compilation for it?

Sorry, I'm afraid this question is too vague for me to answer. It's all about the VC++ solution, if you intend to use Visual Studio. All the dependencies need to compile against that new platform, the produced binaries can then be linked with the main application and DLLs.

Link to comment
Share on other sites

27 minutes ago, greebo said:

Sorry, I'm afraid this question is too vague for me to answer. It's all about the VC++ solution, if you intend to use Visual Studio. All the dependencies need to compile against that new platform, the produced binaries can then be linked with the main application and DLLs.

I see

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • nbohr1more

      Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
      · 0 replies
    • thebigh

      I'm starting to think we need another mapping contest.
      · 9 replies
    • kano

      Don't you hate it when there's a quality discussion on a forum somewhere online about something, but then two disagreeing users derail and transform it into a back-and-forth poo slinging competition at one another?
      · 9 replies
    • Diego

      Oh look the status updates are back! 
      · 2 replies
    • JackFarmer

      After watching the first three and a half episodes of "The Sandman" last night, I realize once again that overly imaginative narratives are not for me. Also, the main actor looks like he has a toothache.
      Which makes me wonder, is there a Dark Mod mission with a medieval dentist?
      · 4 replies
×
×
  • Create New...