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func_emitter position becomes offset?


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On the func_emitter, when I assign a .prt particle to it, it seems like the entity position visually looks offset in the editor. I attached an image of what I'm seeing.

  • When the emitter has no particle assigned, the emitter can be moved / snapped to grid normally.
  • When the emitter has a particle .prt assigned to it, the emitter is visually offset from its origin by a few units.

Because of the offset, it makes it a little difficult to place an emitter at a specific position. Is there perhaps a way to disable this offset, or am I perhaps misunderstanding how this works?

emitter.png

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I raised a bug report which kind of covers this, although I found it more severe than what you describe here: https://bugs.thedarkmod.com/view.php?id=5988

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