MirceaKitsune Posted November 6, 2022 Report Share Posted November 6, 2022 23 hours ago, Frost_Salamander said: That was a critique during beta, so I went around and opened most of the openable ones. Was it really still an issue? Not that badly, sorry if I'm overthinking it. It's mostly that the same window models are used for static decorations that go into nothingness, as well as interact windows connecting buildings. What did help is functional windows were left semi-open by default so you could see them, that made it better. Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted November 6, 2022 Author Report Share Posted November 6, 2022 6 minutes ago, MirceaKitsune said: Not that badly, sorry if I'm overthinking it. It's mostly that the same window models are used for static decorations that go into nothingness, as well as interact windows connecting buildings. What did help is functional windows were left semi-open by default so you could see them, that made it better. nah no worries, I'm probably the one overthinking it. Any and all feedback is appreciated, just want to make sure I understand it! 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
datiswous Posted November 13, 2022 Report Share Posted November 13, 2022 I found it cool that if you knock out someone, dump him in the water, he will die after a while and you fail the mission. In a lot of missions this does not happen. Quote Link to comment Share on other sites More sharing options...
MirceaKitsune Posted November 13, 2022 Report Share Posted November 13, 2022 36 minutes ago, datiswous said: I found it cool that if you knock out someone, dump him in the water, he will die after a while and you fail the mission. In a lot of missions this does not happen. IIRC that's a default effect. Unconscious AI dying in water due to drowning, if the objective is set up right it should pick up on it. Forgot if AI know how to swim or even living AI instantly die if they touch deep water. Quote Link to comment Share on other sites More sharing options...
datiswous Posted November 13, 2022 Report Share Posted November 13, 2022 (edited) 12 minutes ago, MirceaKitsune said: Forgot if AI know how to swim or even living AI instantly die if they touch deep water. Well I've seen in multiple missions that when ai is knocked out you can do whatever you want with it, it will not die (except for killing). Edited November 13, 2022 by datiswous Quote Link to comment Share on other sites More sharing options...
datiswous Posted November 29, 2022 Report Share Posted November 29, 2022 (edited) I can't figure out how to open this (and I think therefore ending the mission): Spoiler Edit: I found the solution in this thread. Edited November 30, 2022 by datiswous Quote Link to comment Share on other sites More sharing options...
datiswous Posted December 1, 2022 Report Share Posted December 1, 2022 Btw. @Frost_Salamander fantastic mission! Didn't expect it to be this big. A small gripe is that often in rooms there's not enough space, so you get stuck when you open things, or ai have no space to properly fall after knockout, etc. I guess maybe you first build rough rooms and later fill them, but then if space is cramped you can't easy fix that. Another thing I noticed is that there are big jumps in performance, for me between 30fps and 160fps. Here some screenshots with comments about minor things I encountered. 1 Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted December 1, 2022 Author Report Share Posted December 1, 2022 7 hours ago, datiswous said: Btw. @Frost_Salamander fantastic mission! Didn't expect it to be this big. A small gripe is that often in rooms there's not enough space, so you get stuck when you open things, or ai have no space to properly fall after knockout, etc. I guess maybe you first build rough rooms and later fill them, but then if space is cramped you can't easy fix that. Another thing I noticed is that there are big jumps in performance, for me between 30fps and 160fps. Here some screenshots with comments about minor things I encountered. thanks for the feedback - always useful. The small rooms/cramped feel is somewhat intentional. If playability issues were mentioned in beta I likely would have made changes, but I don't recall any around that (but I get what you're saying). Regarding the performance drops, it would be handy if you can remember what areas they were in and your hardware setup? I'm aware of a couple of areas where it might drop on lesser hardware. 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
datiswous Posted December 2, 2022 Report Share Posted December 2, 2022 I think they were often scenes with volumetric lighting. I can't recall precisely. It was not problematic. Performance in most scenes was actually very good considering how good everything looks. But I could sometimes turn the view around and get a drop by 100fps. Here are my system specs: Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted December 2, 2022 Author Report Share Posted December 2, 2022 19 hours ago, datiswous said: I think they were often scenes with volumetric lighting. I can't recall precisely. It was not problematic. Performance in most scenes was actually very good considering how good everything looks. But I could sometimes turn the view around and get a drop by 100fps. Here are my system specs: ok thanks. I definitely didn't get any reports of 100 FPS frame drops in beta or since release. Sounds like I'll need to get you to beta test my next FM Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
datiswous Posted December 2, 2022 Report Share Posted December 2, 2022 3 hours ago, Frost_Salamander said: ok thanks. I definitely didn't get any reports of 100 FPS frame drops in beta or since release. Sounds like I'll need to get you to beta test my next FM Yeah sorry I wasn't around then. But glad I played it. Quote Link to comment Share on other sites More sharing options...
lowenz Posted February 9 Report Share Posted February 9 (edited) TDM 2.11 *Blackjaking this guy=instant kill=mission fail: *This door can't be closed IF an NPC got first stuck there - opening it - and then st*R*uck with the blackjack (TDM issues, replaying from the savegame without the NPC stuck doens't have any issue) : Edited February 9 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to comment Share on other sites More sharing options...
Frost_Salamander Posted February 9 Author Report Share Posted February 9 Yeah the blackjacking sitting AI killing them is a known TDM thing. There doesn't seem to be a good workaround except not having sitting AI (or at least not in chairs with backs close to a wall). Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
Xolvix Posted February 12 Report Share Posted February 12 I've had a break from TDM for a while and after the 2.11 update I decided to give this mission a go. It's pretty cool and the type of mission I like, although I found myself having a bit of a headache overworking my brain and eyes trying to scan carefully for things, and not even realizing there were secrets! What's worse, I'm nowhere near the 7000 loot optional objective (on Hard) and it feels like I'm close to the end, but tdm_show_loot seems to show the vast majority of what's missing in hidden areas which are no doubt locked away via those secrets, so no wonder I can't hit the limit. Oh well. I still haven't finished it yet but I'm close, but I have a question: Spoiler There's an optional objective to find out who's stealing from Troutbeck and then place the evidence on the watch station ground floor desk. I've dumped every readable I've got and it's not triggering, which makes me think I don't have the correct evidence yet. A hint would be quite appreciated. Anyway, good work! Quote A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving. Link to comment Share on other sites More sharing options...
Frost_Salamander Posted February 12 Author Report Share Posted February 12 2 minutes ago, Xolvix said: I've had a break from TDM for a while and after the 2.11 update I decided to give this mission a go. It's pretty cool and the type of mission I like, although I found myself having a bit of a headache overworking my brain and eyes trying to scan carefully for things, and not even realizing there were secrets! What's worse, I'm nowhere near the 7000 loot optional objective (on Hard) and it feels like I'm close to the end, but tdm_show_loot seems to show the vast majority of what's missing in hidden areas which are no doubt locked away via those secrets, so no wonder I can't hit the limit. Oh well. I still haven't finished it yet but I'm close, but I have a question: Reveal hidden contents There's an optional objective to find out who's stealing from Troutbeck and then place the evidence on the watch station ground floor desk. I've dumped every readable I've got and it's not triggering, which makes me think I don't have the correct evidence yet. A hint would be quite appreciated. Anyway, good work! Some of the loot is in secrets, but not all of it. In the first post of this thread I gave hints for the secrets. Also, a good chunk of the loot is related to one of the mission objectives, which should lead to solving your other problem. Hint: Spoiler It's related the bank objective. You need help from a certain person to complete this, and they also should have something related to the Troutbeck objective. Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
Xolvix Posted February 13 Report Share Posted February 13 Cool thanks for that. I guess I'm not surprised that the final main area I haven't visited yet was going to the answer to my question. Took me long enough to even find it (seems like something others had issue with as well). I think I'm just more miserable I didn't find a single secret without hints. Quote A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving. Link to comment Share on other sites More sharing options...
Jabberwocky Posted February 21 Report Share Posted February 21 After some time I've returned to TDM and I started with your FM. I'm still playing it and I really like it. Thank you for the fun. Quote VIRIBVS VNITIS Link to comment Share on other sites More sharing options...
Frost_Salamander Posted February 21 Author Report Share Posted February 21 56 minutes ago, Jabberwocky said: After some time I've returned to TDM and I started with your FM. I'm still playing it and I really like it. Thank you for the fun. Thanks for taking the time to comment - I'm glad you like it 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
vozka Posted February 25 Report Share Posted February 25 That was way bigger than I initially expected! Pretty tough too, got stuck a couple times and had to look through this thread. Took me 3 hours to complete and in the end I got 8400 loot, but that was after consulting the hints and finding 3/5 secrets. One thing that frustrated me was that it was sometimes unclear where I'm supposed to be able to jump and where not. The openable window that's opposite the post office (I'm not specific in order to not spoil things, hopefully it's clear) seems like it should be reachable if you climb on the pub sign and lamp on the other side of the street, jump over and grab or jump onto the piece of the wooden beam that's sticking out, but it's not and the beam cannot be stood on or grabbed. Similar situation with the courtyard in front of lord Eton's house - when you first enter through the bottom window, it seems like you could grab the bottom of the top balcony on the left, but you cannot. On the other hand some of the intended jumps had quite narrow outside window sills, so falling down or not jumping far enough was very easy and frustrating. It felt like the space where you can stand up outside of a window, press forward and make a jump was rather tiny. And another problem was that when there were window sills, they were often slightly overhanging, which was blocking me from mantling on them when crouching (I would bump into the overhang instead of mantling on top of it), without making noise. It was rather fiddly. Apart from these issues which affected the smoothness of movement I had a good time. Interesting mission and not simple either. 1 Quote Link to comment Share on other sites More sharing options...
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