Jump to content
The Dark Mod Forums

[resolved] Heap Corruption (0xc0000374) crash on vid_restart


draeath
 Share

Recommended Posts

Hey folks,

 

I just started playing "No Honour Among Thieves" after doing the "A New Job" and "Tears of St. Lucia" and have found a crash bug of some sort. While I've since fiddled with my cvars, the issue first occurred with the settings I'd used without issue on the prior missions. I'm using the 2.10 release.

 

Initially starting the game and starting the mission (or loading a save) works fine, but should video have to be reloaded (ie after death, or issuing a "vid_restart") I get a crash to desktop, every time.

 

I was able to debug this down to heap corruption, but without PDBs I can go no further (I can't find or have no access to the "assets SVN" where these would be, based on the wiki). Please find attached various potentially relevant config files. I have a crash dump, and will try to edit a URL in to it after initially posting it (worried about anti-spam measures). Just in case, I've included windbg.txt output in the attachments showing what I can as-is.

 

I've already ruled out  r_useMultiDrawIndirect and r_useBindlessTextures (and so you'll see them on in the attached files, since they didn't seem to be at fault.

(I have modified alsoft.ini, to force headphone stereo mode.)

alsoft.ini autocommands.cfg autoexec.cfg Darkmod.cfg Darkmod.log qconsole.zip DxDiag.txt windbg.txt

Edited by draeath
adding version number
  • Like 1
Link to comment
Share on other sites

OK, crash dump is uploaded and is available here (removed in edit, since the issue is known) . It's not small (compressed down to 554M) so please only grab it if you need it, to spare me the bandwidth.

 

I'll be resetting my settings and being less adventurous with things that aren't menu-accessible, meanwhile.

 

EDIT: ok, yep. the issue is no longer present after resetting my cvars. Here's a unified diff (- is the crashing config, + is the noncrashing config). Some differences are totally unrelated I'm sure, just me not being consistent when going through the menu options.

 

$ diff -u1 Darkmod.cfg.old.sorted Darkmod.cfg.sorted
--- Darkmod.cfg.old.sorted      2022-08-09 21:52:14.271051900 -0400
+++ Darkmod.cfg.sorted  2022-08-09 22:00:21.361448700 -0400
@@ -5,3 +5,3 @@
 seta com_maxFPS "240"
-seta com_numQuickSaves "2"
+seta com_numQuickSaves "4"
 seta com_preloadDemos "0"
@@ -89,3 +89,3 @@
 seta jobs_numThreads "16"
-seta logFile "2"
+seta logFile "1"
 seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
@@ -216,4 +216,4 @@
 seta r_forceLoadImages "0"
-seta r_frameIndexMemory "8192"
-seta r_frameVertexMemory "8192"
+seta r_frameIndexMemory "4096"
+seta r_frameVertexMemory "4096"
 seta r_frobDepthOffset "0.0005"
@@ -253,5 +253,5 @@
 seta r_postprocess_sharpness "0.25"
-seta r_screenshot_format "jpg"
+seta r_screenshot_format "png"
 seta r_shadowMapCullFront "0"
-seta r_shadowMapSinglePass "2"
+seta r_shadowMapSinglePass "0"
 seta r_shadowMapSize "1024"
@@ -275,4 +275,4 @@
 seta r_tonemap "1"
-seta r_useAnonreclaimer "1"
-seta r_useBindlessTextures "1"
+seta r_useAnonreclaimer "0"
+seta r_useBindlessTextures "0"
 seta r_useFenceSync "1"
@@ -374,3 +374,3 @@
 seta tdm_default_relations_def "atdm:team_relations_default"
-seta tdm_door_auto_open_on_unlock "1"
+seta tdm_door_auto_open_on_unlock "0"
 seta tdm_door_control "0"
@@ -403,3 +403,3 @@
 seta tdm_force_savegame_load "0"
-seta tdm_frobhelper_active "0"
+seta tdm_frobhelper_active "1"
 seta tdm_frobhelper_alpha "1.0"
@@ -425,3 +425,3 @@
 seta tdm_lg_weak "0"
-seta tdm_lod_bias "2.0"
+seta tdm_lod_bias "3.0"
 seta tdm_lp_autopick_attempts "3"
@@ -431,3 +431,3 @@
 seta tdm_lp_pawlow "0"
-seta tdm_lp_pick_timeout "500"
+seta tdm_lp_pick_timeout "400"
 seta tdm_lp_randomize "1"

Autocommands now only contains r_finish.

Edited by draeath
removed dump link
Link to comment
Share on other sites

Yep, bindless textures is flakey on many drivers. The negatives outweigh the positives on that feature so it has been removed from the next release.

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

  • draeath changed the title to [resolved] Heap Corruption (0xc0000374) crash on vid_restart

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • nbohr1more

      The Dark Mod is hosting an Ask Me Anything thread on the PC Gaming reddit forum:  https://www.reddit.com/r/pcgaming/comments/10nfcwj/hello_we_are_the_international_development_team/
      Feel free to join the discussion there
      · 0 replies
    • stgatilov

      Bumped into an interesting piece of wisdom called Hyrum's Law:
      With a sufficient number of users of an API, it does not matter what you promise in the contract: all observable behaviors of your system will be depended on by somebody.
      · 5 replies
    • The Black Arrow

      I love playing The Dark Mod when it's cold in my place. Bonus points when it's a bit (or even very) dark and it's raining, too.
      · 1 reply
    • The Black Arrow

      I've been having stutters in Vulkan, apparently it's Nvidia Drivers' fault, so I reverted to 512 according to this: https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/505679/regular-microstutter-in-vulkan-applications-after-/?topicPage=40

      And no, that did NOT fix it. What's going on? My GPU is an RTX 2070, by the way.
      · 4 replies
    • datiswous

      I just figured out how to make subtitles work in TDM (srt) for ingame cutscenes and how to automatically generate the srt file in Kdenlive's speech recognition (I just had to edit it a bit).
      Kdenlive is a free and open source multiplatform pretty advanced video editor.
      Test case is the first builder gost scene in Requiem saying:
      1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye The following page gives you the basic info:
      https://wiki.thedarkmod.com/index.php?title=Subtitles
      These 2 tutorials give you the info for creating the srt files:
      If you run into the problem the Kdenlive cannot find your Python PATH, then here is a solution:
      https://www.mail-archive.com/kde-bugs-dist@kde.org/msg672183.html
      Edit: During the installation of Python, in the installer, if you select more options, you can specify to set the PATH. I tried this on another Windows computer and this fixed the issue. Much easier solution.
       
      This is all the code for the testcase:
       
      Maybe I will create a seperate (text,images based) tutorial on the wiki.
      · 8 replies
×
×
  • Create New...