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New Blackjack System (Download description in first post)


Obsttorte
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I am not a fan of having several rulesets. Especially new players would have no idea what the difference is and mission authors would have to take both sets into consideration.

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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That was the plan to begin with.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Update (source commit #10105):

  • The mage bug as reported by @Frost_Salamanderis fixed
  • The code now takes the body orientation instead of the head orientation as fundament for the knockout test to prevent random anim based headturns from failing a knockout attempt. (As suggested by @Dragofer)

For those without svn access I have update the files on the ftp server.

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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It started as a request for an arm raising animation. Meanwhile it's become a custom test build.

@Obsttorte do you want it to be moved to the Dark Mod or Editor Guild subforum?

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4 hours ago, Dragofer said:

It started as a request for an arm raising animation. Meanwhile it's become a custom test build.

@Obsttorte do you want it to be moved to the Dark Mod or Editor Guild subforum?

The Dark Mod subforum is probably more fitting, as it isn't related to TDM editing. Thanks.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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