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[Bug] Player Message stale first frame


Daft Mugi

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Sure, here's a slightly more advanced test map:

  1. frobbing the func_static box on the left triggers an invisible func_static with a "gui" spawnarg pointing to the default message gui. Frobbing this a lot causes the blank parchment to flash in sometimes.
  2. frobbing the 2 books each triggers 2 different message entities which also have a "gui" spawnarg. You see a parchment with text on it but sometimes also a blank parchment if you frob rapidly.

gui.map

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