Popular Post greebo Posted October 28, 2022 Popular Post Report Posted October 28, 2022 DarkRadiant 3.5.0 is ready for download. What's new: Feature: More customisable layout, all windows and panes can be dragged and arranged Layouts like Embedded, Regular and Splitpane are superseded and have been removed Tweak: The LayerControlPanel's tooltip popup is now less annoying Tweak: Clarify distinction between Shadow render mode and other render modes Fixed: Show/hide Light Volumes for combined entities inconsistent Fixed: Currently applied particleDef not selected in Particle Selector Fixed: Layer visibility checkbox not reacting to double-clicks Fixed: Cannot toggle visibility of layers in Linux Fixed: Drag-and-dropping layers is not working in Linux Feature: Customisable Layout (click to see the videos) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.5.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Have fun mapping! 9 7 Quote
Popular Post JackFarmer Posted October 28, 2022 Popular Post Report Posted October 28, 2022 @greebo If you continue at this pace, each of my rooms from my next project will be created with a different version of Dark Radiant! When are you actually going to play another mission or two? When you retire? 5 Quote
madtaffer Posted October 28, 2022 Report Posted October 28, 2022 1 hour ago, JackFarmer said: If you continue at this pace, each of my rooms from my next project will be created with a different version of Dark Radiant! When are you actually going to play another mission or two? When you retire? We should never retire. Quote
greebo Posted October 28, 2022 Author Report Posted October 28, 2022 1 hour ago, JackFarmer said: When are you actually going to play another mission or two? When you retire? Some day, when my backlog has reached 100+ missions It might be a ghosting marathon, using a two-week supply of coke, peanuts and diapers. 1 2 Quote
Baal Posted October 28, 2022 Report Posted October 28, 2022 Startup fails with a messagebox: "There's no such control: MediaBrowser". Quote
greebo Posted October 28, 2022 Author Report Posted October 28, 2022 34 minutes ago, Baal said: Startup fails with a messagebox: "There's no such control: MediaBrowser". Linux, I suppose? Quote
Baal Posted October 28, 2022 Report Posted October 28, 2022 36 minutes ago, greebo said: Linux, I suppose? Yes. Quote
greebo Posted October 28, 2022 Author Report Posted October 28, 2022 A file has been missing in CMakeLists.txt, can you try again using latest master, please? Quote
OrbWeaver Posted October 28, 2022 Report Posted October 28, 2022 7 hours ago, greebo said: Feature: More customisable layout, all windows and panes can be dragged and arranged Layouts like Embedded, Regular and Splitpane are superseded and have been removed An excellent step forward. After the recent discussion in one of the newbie threads about limitations of the dockable layout, I was actually wondering whether and when should look into this, but you're way ahead of me as usual. 1 1 Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts
Baal Posted October 28, 2022 Report Posted October 28, 2022 1 hour ago, greebo said: A file has been missing in CMakeLists.txt, can you try again using latest master, please? It works now, thanks. Quote
datiswous Posted October 28, 2022 Report Posted October 28, 2022 (edited) I was like cool a new version, untill I checked: 9 hours ago, greebo said: Feature: Customisable Layout (click to see the videos) Edited October 28, 2022 by datiswous 1 Quote
jonri Posted October 28, 2022 Report Posted October 28, 2022 I've updated the flatpak (and cherry-picked the above post-release Linux fix). It should show up online once Flathub's build scripts pick it up and do their thing. 2 Quote
jonri Posted October 28, 2022 Report Posted October 28, 2022 8 hours ago, greebo said: Some day, when my backlog has reached 100+ missions It might be a ghosting marathon, using a two-week supply of coke, peanuts and diapers. I'm afraid to ask which kind of "coke" would be required for this... 1 Quote
IZaRTaX Posted October 28, 2022 Report Posted October 28, 2022 "More customisable layout, all windows and panes can be dragged and arranged " this is truly awesome now you can personalize dark radiant as you like, awesome job. Thank you Greebo 1 Quote Level Designer https://izartax.wixsite.com/zartax
SeriousToni Posted October 28, 2022 Report Posted October 28, 2022 Have to chime in here. That looks absolutely up to date to nowadays standards in the industry. Can't believe you're doing this for free without a monthly subscription. Really awesome! Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
Frost_Salamander Posted October 28, 2022 Report Posted October 28, 2022 (edited) I love the layout changes - nice one However, on another note there is a difference to how commands are reflected in the camera view. It sounds really minor, but it's very noticeable when working. As an example, if you say had some objects selected and then pressed a shortcut key for 'hide', the objects would disappear immediately from the camera view. Now in 3.5.0 they disappear from the ortho view immediately but not from the camera view - you need to right-click on the camera view again before they disappear. It's the same for other stuff as well, like adding entities. If it's intentional, it may take some getting used to - but I can't say I like it. If not, I'm happy to raise a bug report? EDIT: I restarted DR and it went away, so ignore for now. I'll come back if I figure out what was causing it... Edited October 28, 2022 by Frost_Salamander Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs
SeriousToni Posted October 28, 2022 Report Posted October 28, 2022 Can I ask a question about installation? I had an older version installed via Windows Installer. Last month I updated to 3.40 but only as portable version. The good thing was that the portable version read all of my previous settings like colours or even game project setup. Now for 3.50 I want to remove at least the windows installation which was 2.someting but I fear that this will erase all my custom settings in 3.50 then. How can I keep my settings and properly update to 3.50? Just download the Windows installer and use the same directory? Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
SeriousToni Posted October 28, 2022 Report Posted October 28, 2022 (edited) Another question, but regarding layout: I have now 1 main window it seems which is tied to orthoview on the right and I can add multiple new 2d and 3d screens and arrange them on the left. How can I change the main view on the right to 3d? I can edit every "loose window" but not the view on the right: https://ibb.co/hH2Trnb Edited October 28, 2022 by SeriousToni Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
Frost_Salamander Posted October 28, 2022 Report Posted October 28, 2022 20 minutes ago, SeriousToni said: Just download the Windows installer and use the same directory? That's what I always do - I don't think there is a need to uninstall anything. If you look in your C:\Users\<username>\AppData\Roaming\DarkRadiant folder you'll see it has folders for each DR version which contain settings files. Every time I've installed a new version it picks up my settings. If you're worried about it, you can always back up that folder. Greebo could give a definitive answer on how all this works, but I think you'll be fine just installing 3.5.0 over the old version. 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs
greebo Posted October 29, 2022 Author Report Posted October 29, 2022 7 hours ago, SeriousToni said: Now for 3.50 I want to remove at least the windows installation which was 2.someting but I fear that this will erase all my custom settings in 3.50 then. How can I keep my settings and properly update to 3.50? Just download the Windows installer and use the same directory? There's not much difference between the installer and the portable version. The installer just puts it into your Program Files folder and registers DR in the "Programs and Features" list for uninstallation. When uninstalling the data in the AppData\Roaming\DarkRadiant folder should and will not get touched, they stick around. If you plan on going ahead with the portable versions, just uninstall the old 2.x version and keep using the portable one. 1 Quote
greebo Posted October 29, 2022 Author Report Posted October 29, 2022 7 hours ago, SeriousToni said: How can I change the main view on the right to 3d? I can edit every "loose window" but not the view on the right: It's a limitation of the wxWidgets AUI framework that there is one "center" or "main" pane that cannot be removed or undocked or moved around. But you can swap out the main view with another one with a shortcut, have a look at the Edit > Keyboard shortcuts and look for the ones starting with ToggleMainControl. You should find one with ToggleMainControl_Camera - this one will replace the main orthoview with a camera view. By repeatedly pressing the shortcut you will keep changing between ortho and camera. 1 Quote
OrbWeaver Posted October 29, 2022 Report Posted October 29, 2022 In addition to what Greebo says about the center view, note that you can freely dock floating widgets on the right as well as the left (or the top or the bottom). Just drag them into position and you will get a visual cue when they are ready to be docked. 1 Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts
SeriousToni Posted October 29, 2022 Report Posted October 29, 2022 Gosh.. Since when did the image upload in the forums stop working... Anyway.. I tried out the new view setup - thanks a lot for all the advices. I positioned a little "attribute bar" to the right. So as soon I select an entity I can see its spawnargs. However what did not matter as it opened as a new window before does come to light now that it is just a small bar: The size of the spawnargs view is really small and there's lots of empty space that could be used for it instead - however I cannot enlarge the attribute / value part of the window - it just stays by a few rows. Maybe I'm doing something wrong - maybe it is a possible new feature in the next update - here is the screenshot: https://ibb.co/PcSmFT2 Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
Frost_Salamander Posted October 29, 2022 Report Posted October 29, 2022 2 minutes ago, SeriousToni said: Gosh.. Since when did the image upload in the forums stop working... Anyway.. I tried out the new view setup - thanks a lot for all the advices. I positioned a little "attribute bar" to the right. So as soon I select an entity I can see its spawnargs. However what did not matter as it opened as a new window before does come to light now that it is just a small bar: The size of the spawnargs view is really small and there's lots of empty space that could be used for it instead - however I cannot enlarge the attribute / value part of the window - it just stays by a few rows. Maybe I'm doing something wrong - maybe it is a possible new feature in the next update - here is the screenshot: https://ibb.co/PcSmFT2 You can in fact make that part larger. If you hover your mouse carefully on the line right under where it says 'func_static_295' or whatever, the cursor will change to a resize icon, and you can drag it down to enlarge the panel that shows the spawnargs. It's easy to miss, I think I remember someone else noting the same thing a while ago. 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, The Lieutenant Series: In Plain Sight High Expectations Foreign Affairs
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