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[bug] Quick load after mission fails


SeriousToni

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Can someone reproduce?

Make a mission fail. The screen with multiple options like restart mission appears. Hit quick load key. Let the reload end. Hit esc. See the mission failed screen again instead of main menu.

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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I am curious what you see in the darkmod logfile (when you activate the logging setting)

You can use console commands to fail a mission. And follow the procedure mentioned above, to truy to reproduce it.

https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors

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I can confirm this.

The first time I tried it on "Collateral" everything worked fine. On the second try I didn't wait until all the buttons on the "Mission failed" screen appeared and after the quickload it replaced the main menu.

So maybe it only happens if you reload within a certain time after the Fail screen comes up. Can someone try this?

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It is in the code, but a tdm log can point us to the right direction.
To create a log see sections "darkmod.cfg" and "condump" in following article.
https://wiki.thedarkmod.com/index.php?title=Reporting_Problem

Edited by freyk

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14 hours ago, stgatilov said:

I can't reproduce it on Bakery Job.

At which moment exactly should I press quickload?

Before all the buttons of the failed screen become visible. I didn't wait long when it happened, so probably before the first button fades in.

I have to try it again a few times.

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  • 2 months later...

It's actually quite easy to reproduce (2.11 beta, mission Requiem):

When you fail you see the skull animation with the 3 horizontal menu options apear. When you press the quickload at the moment the first (left) menu item apears, after quickloading pressing esc always gives the dead menu.

Edited by datiswous
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  • 1 year later...

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