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No visual


vomoc

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I tried The Dark Mod 2.09 and 2.10 but i dont get any visual only background music playing.

I tried version 2.0. I could start first level but i could not save.And i could not play other missions.its buggy.Any solution?

pc spec:
AMD FX-4300 Quad-Core. 3.80 Ghz
RAM: 6 GB
Video card: ATI Radeon 3000 Graphics

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What graphics driver?

What OS?

Please post your Darkmod.cfg

Please use CTRL+ALT+~ to open the console and post the results for condump no_graphics.txt

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And If you cant see the console, during that black screen.
Then you to create a log using start-arguments
https://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors
 

And see the following topic:

 

Edited by freyk

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We need the condump results to move forward.

That said, you can try setting:

r_useNewBackend 0

r_useBindlessTextures 0

r_glCoreProfile 0

r_fboColorBits 32

in Darkmod.cfg

 

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8 hours ago, vomoc said:

So i have to edit the Darkmod.cfg ?

Yes

8 hours ago, vomoc said:

And what is condump results?

Start TDM then use CTRL+ALT+~ to open the console and post the results for condump no_graphics.txt

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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About creatings logs, condumps, etc, please read and follow the TDM wiki artikel:

"Report a problem"

https://wiki.thedarkmod.com/index.php?title=Reporting_Problem

And edit darkmod.cfg with a text editor, like notepad (or wordpad).

Edited by freyk
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https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls

Try CTRL+ALT+ ^

or whatever key is in the upper left of your keyboard.

If everything is still black, just try typing the command as if you did enter the console and see whether any file was created.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

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That is like running TDM blind-folded and not nice to the user.

Just Set the log-settings in the config file, to create a log.
Or use the start-arguments to create a condump, all i mentioned earlier.
Like:

  1. do keyboardshortcut: windows-key + r
    to display a command window
  2. enter a command and hit ok.
    (or run a console screen from explorer)
    c:\mygames\darkmod\thedarkmod.exe +condump mylog.txt +quit
    This to create a condump name mylog.txt at start end after this quit the game.
    (if c > mygames > darkmod is the location of the game folder)
  3. or do:
    thedarkmod.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32
    (to set the settings nbohr1more mentioned)
Edited by freyk

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As i posted earlier, please enter the following command (using your locationsettings).
D:\MODS\The dark mode\TheDarkModx64.exe +condump mylog.txt +quit
and
D:\MODS\The dark mode\TheDarkModx64.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32

or

  1. open explorer,
  2. navigate to darkmod folder.
  3. Then hit "File" (or menu) > "open in powershell" or "open in command prompt".
    To get a command window.
  4. In the new windows type the following command and hit the enterkey on keyboard:
    .\TheDarkModx64.exe +condump mylog.txt +quit
  5. and
    .\TheDarkModx64.exe +seta r_useNewBackend 0 +seta r_useBindlessTextures 0 +seta r_glCoreProfile 0 +seta r_fboColorBits 32
Edited by freyk

Info: My portfolio and darkmod graphical installer
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Is there a video tutorial?I am using win 7 and i dont have powershell.

Are you saying i should copy paste(D:\MODS\The dark mode\TheDarkModx64.exe +condump mylog.txt +quit)this after darkmode.exe file?Like this

TheDarkModx64.exe+condump mylog.txt +quit

And then i have to run the game using TheDarkModx64.exe?

Untitled.png

Edited by vomoc
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Thanks!

Looks like the driver isn't fully OpenGL 3.2 compliant? Strange as I thought even older cards had OpenGL 4.x support.

Spoiler

OpenGL vendor: ATI Technologies Inc.                                           
OpenGL renderer: ATI Radeon 3000 Graphics                                      
OpenGL version: 3.3.11672 Core Profile Forward-Compatible Context compatibility
Checking required OpenGL features...                                           
v - using GL_VERSION_3_3                                                       
v - using GL_EXT_texture_compression_s3tc                                      
v - using WGL_VERSION_1_0                                                      
v - using WGL_ARB_pixel_format                                                 
Checking optional OpenGL extensions...                                         
v - using GL_EXT_texture_filter_anisotropic                                    
    maxTextureAnisotropy: 16.000000                                            
X - GL_ARB_stencil_texturing not found                                         
X - GL_EXT_depth_bounds_test not found                                         
X - GL_ARB_buffer_storage not found                                            
v - using GL_ARB_texture_storage                                               
X - GL_ARB_multi_draw_indirect not found                                       
X - GL_ARB_vertex_attrib_binding not found                                     
X - GL_ARB_bindless_texture not found                                          
v - using GL_ARB_compatibility                                                 
X - GL_KHR_debug not found                                                     
v - using WGL_EXT_swap_control                                                 
Max active texture units in fragment shader: 16                                
Max combined texture units: 32                                                 
Max anti-aliasing samples: 4                                                   
Max geometry output vertices: 1024                                             
Max geometry output components: 16384                                          
Max vertex attribs: 29                                                         
---------- R_ReloadGLSLPrograms_f -----------                                  
Linking GLSL program cubeMap ...                                               
Linking GLSL program bumpyEnvironment ...                                      
Linking GLSL program depthAlpha ...                                            
Linking GLSL program fog ...                                                   
Linking GLSL program oldStage ...                                              
Linking GLSL program blend ...                                                 
Linking GLSL program stencilshadow ...                                         
Linking GLSL program shadowMapA ...                                            
Linking GLSL program shadowMapN ...                                            
Linking GLSL program shadowMapNG ...                                           
Linking GLSL program ambientInteraction ...                                    
Linking GLSL program interactionStencil ...                                    
Linking GLSL program interactionShadowMaps ...                                 
WARNING:Compiling shader file interactionMultiLight.fs failed:                 
Fragment shader failed to compile with the following errors:                   
ERROR: 0:15: error(#106) Version number not supported by GL2                   
ERROR: 0:85: error(#202) No matching overloaded function found textureGather   
WARNING: 0:85: warning(#402) Implicit truncation of vector from size 1 to size
4.                                                                             
ERROR: error(#273) 2 compilation errors.  No code generated                    
                                                                               
                                                                               
File indexes:                                                                  
  0 - interactionMultiLight.fs                                                 
  1 - tdm_shadowmaps.glsl                                                      
                                                                               
WARNING:Failed to attach shader interactionMultiLight.fs to program            
interactionMultiLight.   

 

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

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9 minutes ago, vomoc said:

Radeon HD 3000 support:

OpenGL -- 3.3

Direct3D -- 10.1

Shader model  -- 4.1

So?can i play this game?any solutions?

The fact you really can't update drivers and not even OGL 3.2 seams to be fully supported, the only solution for now that I can think of, is to play a older version of the game, one that still has support for the original Doom 3 render based on OGL 2.0, but I don't remember which one, others may help better.

Playing a older TDM, does means you will be unable to play the more modern missions, but even so, your GPU is very old anyway and would very probably suffer with the more heavy modern missions and there's still plenty of older ones that are very nice to play.

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10 minutes ago, vomoc said:

I can play thief 3.And i can play doom 3 with lowest graphics setting.But i cant run doom 3 BFG edition.

The fact that you can't play Doom3 BFG explains why you can't play modern TDM, afaik both use more or less the same OGL system, thou TDM has since surpassed even BFG graphics.

Also if I'm not mistaken Thief 3 is not even a OGL game but a DirectX 8 game, it uses Unreal 2 engine, Doom 3 is a OGL 1.4/2.0 game that came out in 2004 and you already have to play it at lowest graphics settings!? Man that means your GPU is just to slow, I assume is a laptop?

Edited by HMart
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An other solution is to downgrade to an older version, like 2.06 and experiment with the grapics settings?
(run tdm_installer. At the start check "get custom version", click desired version, next)

Edited by freyk
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No its desktop.I didn't buy any graphics card after my previous card got damaged.And doom 3 BFG edition runs very slow in my pc,so i cant play it.But TDM ver 2.10 does not show any visuals(background music playing) while in 2.0 i could get visuals and play tutorial map.

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