lowenz Posted August 16, 2022 Report Posted August 16, 2022 (edited) Radeon Software 22.8.1 -> massive performance hindrance somewhere (AMD has modified something in the driver this time too). Β There's no specif option - resolution apart - having influence on this Edited August 16, 2022 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
AluminumHaste Posted August 16, 2022 Report Posted August 16, 2022 Fine for me on 22.8.1 Quote I always assumed I'd taste like boot leather.Β
AluminumHaste Posted August 16, 2022 Report Posted August 16, 2022 Turn off Antialiasing Quote I always assumed I'd taste like boot leather.Β
lowenz Posted August 16, 2022 Author Report Posted August 16, 2022 (edited) It's ALWAYS off Re-generated the cfg, abysmal performance remains. Β TDM-specific issue, RBDoom3 (OpenGL) has no problem at all...... Edited August 16, 2022 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
nbohr1more Posted August 16, 2022 Report Posted August 16, 2022 Hmm... Is Uncapped FPS enabled ? The standard Doom 3 FPS cap ( com_fixedTic 0 ) is known to steal a ton of performance in the latest drivers. How does the Dhewm3 Doom 3 port perform ? Quote Please visit TDM's IndieDB site and help promote the mod:Β http://www.indiedb.com/mods/the-dark-modΒ (Yeah, shameless promotion... but traffic is traffic folks...)
AluminumHaste Posted August 16, 2022 Report Posted August 16, 2022 What performance do you get in the menu just after game load? That's weird. I just updated SVN and built binaries from source. Now performance dropped 100+ FPS Quote I always assumed I'd taste like boot leather.Β
lowenz Posted August 16, 2022 Author Report Posted August 16, 2022 (edited) 2 hours ago, nbohr1more said: Hmm... Is Uncapped FPS enabled ? The standard Doom 3 FPS cap ( com_fixedTic 0 ) is known to steal a ton of performance in the latest drivers. How does the Dhewm3 Doom 3 port perform ? Uncapped (set to 80). But that's not the culprit (already tested). RBDoom3 (not Dhewm):Β https://github.com/RobertBeckebans/RBDOOM-3-BFG Perfectly flat 120 FPS. Edited August 16, 2022 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
lowenz Posted August 16, 2022 Author Report Posted August 16, 2022 13 minutes ago, AluminumHaste said: What performance do you get in the menu just after game load? That's weird. I just updated SVN and built binaries from source. Now performance dropped 100+ FPS No problem in the menu! Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
stgatilov Posted August 26, 2022 Report Posted August 26, 2022 I think I have some sessions with bad performance too lately. Not sure what it depends on... I thought it could be some multi-monitor/GPU setup, causing framebuffer to go through various layers. Quote
AluminumHaste Posted August 26, 2022 Report Posted August 26, 2022 Yeah I had to restart the video driver and performance went back up. Β Quote I always assumed I'd taste like boot leather.Β
lowenz Posted September 22, 2022 Author Report Posted September 22, 2022 (edited) Still having the same problem, RX 570 with 22.9.1 (yesterday) drivers, REALLY low framerate (15 FPS). No problem in the menus Edited September 22, 2022 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
nbohr1more Posted September 22, 2022 Report Posted September 22, 2022 6 hours ago, lowenz said: Still having the same problem, RX 570 with 22.9.1 (yesterday) drivers, REALLY low framerate (15 FPS). No problem in the menus Darkmod.cfg ? Quote Please visit TDM's IndieDB site and help promote the mod:Β http://www.indiedb.com/mods/the-dark-modΒ (Yeah, shameless promotion... but traffic is traffic folks...)
lowenz Posted September 22, 2022 Author Report Posted September 22, 2022 Pretty standard:Β https://pastebin.com/24PcxhFe Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
nbohr1more Posted September 22, 2022 Report Posted September 22, 2022 1 hour ago, lowenz said: Pretty standard:Β https://pastebin.com/24PcxhFe Thanks! Β Do either: seta r_shadowMapSinglePass "1" or setting Stencil Shadows in the GUI improve performance at all ? Β How about toggling: r_softShadowsMipmaps "0" ? 1 Quote Please visit TDM's IndieDB site and help promote the mod:Β http://www.indiedb.com/mods/the-dark-modΒ (Yeah, shameless promotion... but traffic is traffic folks...)
nbohr1more Posted September 22, 2022 Report Posted September 22, 2022 @lowenz I think we need to fix the visibility of this since the CVAR's don't print to darkmod.cfg but also try disable the BVH optimizations: r_modelBvhLightTris 0 r_modelBvhShadows 0 Β Β 1 Quote Please visit TDM's IndieDB site and help promote the mod:Β http://www.indiedb.com/mods/the-dark-modΒ (Yeah, shameless promotion... but traffic is traffic folks...)
lowenz Posted September 22, 2022 Author Report Posted September 22, 2022 (edited) Of course stencil improves, from 15 to 19 as expected And single pass doesn't make any difference. Β No, the problem is somewhere else (related to the new OpenGL Radeon drivers) Edited September 22, 2022 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
lowenz Posted September 22, 2022 Author Report Posted September 22, 2022 (edited) 41 minutes ago, nbohr1more said: @lowenz I think we need to fix the visibility of this since the CVAR's don't print to darkmod.cfg but also try disable the BVH optimizations: r_modelBvhLightTris 0 r_modelBvhShadows 0 No difference, but I see they reset to their default values (3 / 1) every restart. Edited September 22, 2022 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
AluminumHaste Posted September 22, 2022 Report Posted September 22, 2022 Yeah they aren't set to be archived so they'll go back to the coded defaults. Quote I always assumed I'd taste like boot leather.Β
AluminumHaste Posted September 22, 2022 Report Posted September 22, 2022 Also not getting the greatest FPS here: Β Β Like, what in the world is in this scene that requires 100% GPU usage at 2.2Ghz and only gets 173FPS??? Β Looking at this corner can't even max to 300 fps. Intel 12700K Radeon 6800XT Quote I always assumed I'd taste like boot leather.Β
lowenz Posted October 4, 2022 Author Report Posted October 4, 2022 New drivers set, same problem Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
nbohr1more Posted October 4, 2022 Report Posted October 4, 2022 Does FPS jump up dramatically if SSAO and \ or Soft Shadows are disabled... or does it stay relatively low? Does FPS scale depending on your Render Scale value or does it remain low no matter how low you set the render scaling or resolution? Does FPS improve dramatically if you issue "killmonsters" in the console ? Quote Please visit TDM's IndieDB site and help promote the mod:Β http://www.indiedb.com/mods/the-dark-modΒ (Yeah, shameless promotion... but traffic is traffic folks...)
lowenz Posted October 4, 2022 Author Report Posted October 4, 2022 (edited) Stable low, the only thing that matters is the resolution. I'll test "killmonsters". EDIT: it doesn't affect Β In other OpenGL games no issue at all:Β Edited October 4, 2022 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
lowenz Posted November 14, 2022 Author Report Posted November 14, 2022 (edited) On 10/4/2022 at 10:25 PM, lowenz said: New drivers set, same problem Same problem with the new build BUT here's the catch: With MESA OpenGL->D3D12 ( https://github.com/pal1000/mesa-dist-win/releases/tag/22.3.0-rc1Β ) TDM works like a charm! OpenGL (RX 570 RS 22.10.2 waiting for the november release) - can't go over 15 FPS MESA OGL->D3D12 - 70 FPS Β Please, fix! The OGL driver is good enough, it's something in the engine Edited November 14, 2022 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.
nbohr1more Posted November 14, 2022 Report Posted November 14, 2022 3 hours ago, lowenz said: Same problem with the new build BUT here's the catch: With MESA OpenGL->D3D12 ( https://github.com/pal1000/mesa-dist-win/releases/tag/22.3.0-rc1Β ) TDM works like a charm! OpenGL (RX 570 RS 22.10.2 waiting for the november release) - can't go over 15 FPS MESA OGL->D3D12 - 70 FPS Β Please, fix! The OGL driver is good enough, it's something in the engine Would you be willing to capture a tracy timeline? https://wiki.thedarkmod.com/index.php?title=Tracy:_timeline_profiler Probably a good idea to get a condump and darkmod.cfg too (just for the sake of consistency). There might be new OpenGL errors (etc). https://wiki.thedarkmod.com/index.php?title=Reporting_Problem @stgatilov do you suppose all those texture bind noise errors that show when r_debugGLSL is enabled might be at fault here? Maybe AMD penalizes those errors more? Quote Please visit TDM's IndieDB site and help promote the mod:Β http://www.indiedb.com/mods/the-dark-modΒ (Yeah, shameless promotion... but traffic is traffic folks...)
stgatilov Posted November 14, 2022 Report Posted November 14, 2022 @lowenz, could you explain when the issue started happening? Quote
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