Popular Post greebo Posted November 22, 2022 Popular Post Report Share Posted November 22, 2022 DarkRadiant 3.7.0 is ready for download. What's new: Feature: Skin Editor Improvement: Script Window usability improvements Fixed: Hitting escape while autosaving crashes to desktop Fixed: Def parsing problem in tdm_playertools_lockpicks.def Fixed: DR hangs if selecting a lot of entities with entity list open Fixed: Float Property Editor's entry box is sticking around after selecting a float key Fixed: Spline entities without model spawnarg are unselectable Fixed: Entity window resets interior sizing forcing resize each time it is opened Fixed: Spline curves should not be created with a model spawnarg Fixed: Newly appended curve control vertices aren't shown at first Fixed: Light entities are zoomed out in preview window Fixed: Entity inspector spawnarg fields not always updated by UI windows such as Model Chooser Feature: Skin Editor (see video) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.7.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping! 8 9 Quote Link to comment Share on other sites More sharing options...
New Horizon Posted November 22, 2022 Report Share Posted November 22, 2022 Incredible!!! Awesome work, as always! 1 Quote Link to comment Share on other sites More sharing options...
Dragofer Posted November 22, 2022 Report Share Posted November 22, 2022 Thanks as always! Just jotting some down feedback on the skin editor as I go: I like how easy it is to add all materials used by the model to the skin editor with a single button, and that it only adds them to the skinDef if they're changed by the mapper. Some models have a lot of materials though and I suppose mappers usually only want to change one or a handful of them, so maybe it should ask you which materials you want to add? In the material replacements tab there's an asterisk icon, presumably to make it easy to replace all materials at once. Maybe it should be renamed "All materials" in the "Material Replacements" tab to make it more obvious what it does? It'd be nice to have a way of quickly toggling all material replacements so you can see the unskinned model, maybe via a right-click on the material checkboxes or a button next to "Remove Remapping". Selecting a replacement material (instruction: "Click to edit") seems to work the same way as when editing a filter, via a double-click (one to select, another when it's selected), which then makes the button to select a new material from the media browser show up. This would probably be a bit easier to use if the media browser button were always visible for each material. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone | Co-FM: Seeking Lady Leicester Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
jonri Posted November 23, 2022 Report Share Posted November 23, 2022 Flatpak is updated and should show up on Flathub in a bit. 2 Quote Link to comment Share on other sites More sharing options...
Goldwell Posted November 23, 2022 Report Share Posted November 23, 2022 Damn that skin editor is seriously awesome and will save me so much time!! Thank you Greebo! 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs Link to comment Share on other sites More sharing options...
AluminumHaste Posted November 25, 2022 Report Share Posted November 25, 2022 It's working on AMD again! Selecting brushes now has the red outline again! 1 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
greebo Posted November 25, 2022 Author Report Share Posted November 25, 2022 54 minutes ago, AluminumHaste said: Selecting brushes now has the red outline again! Fascinating, because I don't recall touching anything related to outlines. Can you confirm it's still broken in 3.6.0? Have any driver updates been applied in the meantime? Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted November 25, 2022 Report Share Posted November 25, 2022 Dammit, you're right. I went back to DR3.2.0 where I first reported this issue, and the red outline on brushes is working there also. AMD fixed broke and fixed something accidentally. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
MirceaKitsune Posted November 25, 2022 Report Share Posted November 25, 2022 (edited) Cheers! I only run DR from Git as there's no appimage for Linux and flatpak requires configuring an external repository over a simple "download and run" approach, I should however be on the Git commit of the 3.7.0 release. I only noticed one obvious issue: When trying to add new windows to the new interface, DR will often crash and close on itself. Going to Windows and trying to open the Light Inspector for instance always crashes for me. Same as View - New XY view / New camera view, instant crash if I touch those. I like the new window setup otherwise! For example it's easier to permanently put the Surface Inspector on the Properties bar instead of having a new window pop up when you press S then having to close it. I got used to having all 3 2D views open at once, but using just one with Control + Tab to switch is actually better... though considering how often we have to do that I'd consider making the default shortcut just Tab if possible. Edited November 25, 2022 by MirceaKitsune Quote Mods: Builder Blocks minigame | Keypad | Disguises Link to comment Share on other sites More sharing options...
AluminumHaste Posted December 19, 2022 Report Share Posted December 19, 2022 @greeboDid you see my thread about the ortho views resetting every time I run DR? Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
datiswous Posted December 19, 2022 Report Share Posted December 19, 2022 (edited) - Edited January 13, 2023 by datiswous didn't sound right Quote Link to comment Share on other sites More sharing options...
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