Jump to content
The Dark Mod Forums

Assembling several .map files into one - possible ?


Recommended Posts

19 hours ago, datiswous said:

For what it's worth: I saw in some old tdm-campain map that bikerdude tagged his name as a spawnarg in everything that he build in that map. I guess it's good for filtering. So I think if the script can add the map file as a spawnarg to everything (brushes, entities, etc.) that is build in the map file automatically before merging, then in the merged map file you can easelly filter everything out that is build from one map file. Except if there is a better way.

That doesn't work for worldspawn geometry, since it all counts as a single entity so they share spawnargs.

  • Like 1
Link to comment
Share on other sites

I was thinking about trying to make everything a func_* to keep track of things but I don't know the limits on that.  The numbering convention of things doesn't matter because they're only comments, and duplicate entity names are reassigned on load, which is fantastic, but that may break things like targetnames and other scripting.  Not sure if Radiant takes care of all implications and if not, it would be difficult to track.  So this would only be good for content, not for wholesale functionality.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 1 reply
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...