Jump to content
The Dark Mod Forums

DarkRadiant 3.8.0 released


Recommended Posts

I won't have much time for DarkRadiant in the near future, so don't expect to see much from me in the next few weeks or even months. I thought it might be worth releasing all the fixes we currently have in the repo, so there goes version 3.8.0!

  • Like 2
Link to comment
Share on other sites

55 minutes ago, greebo said:

I won't have much time for DarkRadiant in the near future, so don't expect to see much from me in the next few weeks or even months. I thought it might be worth releasing all the fixes we currently have in the repo, so there goes version 3.8.0!

Finally you give me the time I need to finish something before I have to download the latest enhancements again!

If all goes well, I will now be able to finish my two missing campaign missions with 3.8.0.

Should you then want to escape your hometown for a few days soon, you know where I live...and I will arrange a feast for you that hasn't been seen since the days when Austria was still part of Bavaria!

 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Thanks for the update Greebo!

 

I did send you a message on discord back in the end of December about a rather annoying bug which I don't seem to see is fixed in the list. And it's quite frustrating to deal with.

 

So the arrow that goes between targeted entities doesn't render correctly when updated to a different entity. The spawn arg updates but not in the orthoview.

 

It's easy to replicate though. Drop in two models and create a trigger once.

Set the trigger once to be targeted to model 1.

Then duplicate the trigger once and change it's target from model 1 to model 2 and the arrow doesn't update but the spawnarg does.

 

For example it looks like this:

image.png.7bb3a47b4749d5617685884bd41af14a.png

 

In order to get it to display correctly I have to hide the entity it's targeting, and then reshow it which causes it to update to the proper view like this:

image.png.37c57e35f98ed9575de5db0c41aeeec6.png

  • Thanks 1
Link to comment
Share on other sites

8 hours ago, Goldwell said:

I did send you a message on discord back in the end of December about a rather annoying bug which I don't seem to see is fixed in the list. And it's quite frustrating to deal with.

Yes, sorry, didn't look into that yet. I can't make any promises at this point.

Link to comment
Share on other sites

  • 7 months later...

I never got to thank you for adding in the layer stuff I suggested. It's been a relief to be able to work with that since. I can't thank you enough. 🍻

There's still a couple improvements that I think could be made, but I'll make a post about that, eventually.

Edited by Skaruts

My FMs: By The Cookbook

Link to comment
Share on other sites

  • greebo unpinned this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 6 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...