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Posted

Nice, albeit a bit too modern for my taste in this setting. ;) I mean, if you spin the idea on, then, why are there no screens in the game, if keypads already have them? Seems a bit out of context IMO. Just my opinion.

Posted
8 minutes ago, chakkman said:

Nice, albeit a bit too modern for my taste in this setting. ;) I mean, if you spin the idea on, then, why are there no screens in the game, if keypads already have them? Seems a bit out of context IMO. Just my opinion.

Keep in mind this is for a cyberpunk campaign I'm creating, which will have computers and other scifi elements mixed in with the existing assets. For the standard theme this should in fact use different models or skins to look more rustic, possibly removing the screen and replacing it with a bulb. The screen is a decision I went for later, it was meant to be a sort of neon lamp for the color to indicate its status... in the end I went ahead and added a screen as well which you can set to nodraw to disable.

Posted (edited)
21 hours ago, MirceaKitsune said:

Keep in mind this is for a cyberpunk campaign I'm creating, which will have computers and other scifi elements mixed in with the existing assets. For the standard theme this should in fact use different models or skins to look more rustic, possibly removing the screen and replacing it with a bulb. The screen is a decision I went for later, it was meant to be a sort of neon lamp for the color to indicate its status... in the end I went ahead and added a screen as well which you can set to nodraw to disable.

 

Very cool. Maybe you find the time even to replace the digital screen with the mechanical numberwheels from the ordinary locks? Then it would be quite fitting for the Dark Mod setting.

 

21 hours ago, chakkman said:

why are there no screens in the game, if keypads already have them?

...mabye because nobody has used screens till now...?😀

@nbohr1more: Maybe this should be moved to Assets...?

Edited by JackFarmer
Posted (edited)

there is a mission where you have to press 3 books in a sequence then a picture frame opens and you can steal the picture if you have 3 books you use 3 keys or 4 keys in the mission must man in a tomb 4 stone slabs press sounds make then the coffin opens as. the mission is called I do not know

Edited by Heuli
Posted (edited)
15 hours ago, JackFarmer said:

...mabye because nobody has used screens till now...?😀

Which makes me think that there are no screens in this universe. 😮

Anyway, of course up to the imagination of the mapper. :) It just seems a bit off to me, that's all. All the other technology is not THAT advanced.

Edited by chakkman
Posted
37 minutes ago, Heuli said:

there is a mission where you have to press 3 books in a sequence then a picture frame opens and you can steal the picture if you have 3 books you use 3 keys or 4 keys in the mission must man in a tomb 4 stone slabs press sounds make then the coffin opens as. the mission is called I do not know

That's "The Heart of St Mattis".

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Posted (edited)
1 hour ago, thebigh said:

That's "The Heart of St Mattis".

Without knowing this info I actually started playing this mission yesterday.. (currently playing all of his missions)

Edited by datiswous
Posted (edited)
2 hours ago, JackFarmer said:

@MirceaKitsune

You sure that's packed correctly?

image.thumb.png.8c18dc26b1b54dcbd7e29973b76fda5a.png

Strange, it shouldn't be doing that. That question mark box typically appears when a model definition can't be found. Can you see and add the keypad or buttons as a func_static from the model browser?

EDIT: I see the problem. The def defines the path as "models/darkmod/electronic/keypad.lwo" but I included it in "models/electronic/keypad.lwo" when packing. Sorry about that! Just change the directory structure for now. I should re-pack the pk4 but wanted to wait in case I'll update anything else.

Edited by MirceaKitsune
Posted (edited)

 

https://streamable.com/1tlmte

 

1. The console reports, that the script seems to miss an "'#endif" line.

2. After pressing a random button for the first time, a confusing sound effect is audible.

3. The display should show the player's input


All in all, cool work, but even for my steampunk mission design (this is from the last mission from my campaign which contains a lot of  Inventors tech items) it looks way too modern.

If you could make this look more fitting for the general DM setting  (rusty pads, leave out the letters and search for alternatives replacing the "#" and "*", find a more suitable display maybe with the numberwheels as I have already suggested), then I would definitely integrate it in my next work.

 

Edited by JackFarmer
Posted
2 hours ago, JackFarmer said:

https://streamable.com/1tlmte

1. The console reports, that the script seems to miss an "'#endif" line.

2. After pressing a random button for the first time, a confusing sound effect is audible.

3. The display should show the player's input

All in all, cool work, but even for my steampunk mission design (this is from the last mission from my campaign which contains a lot of  Inventors tech items) it looks way too modern.

If you could make this look more fitting for the general DM setting  (rusty pads, leave out the letters and search for alternatives replacing the "#" and "*", find a more suitable display maybe with the numberwheels as I have already suggested), then I would definitely integrate it in my next work.

Thanks for the feedback! I'm in the process of fixing remaining issues and missing features. Since you expressed wanting to use it I'll be making and including rustic skins as well for the next version.

The sound is the keypad going into input mode, it can be disabled via spawnarg if you want. As for a screen showing the player's input, that would require a GUI setup, doable but would require massive changes I didn't have planned so I hope it's alright if I skip that... in my campaign I'll be justifying it as a security feature, someone standing behind you can't see the code you typed in nor the number of digits, you have to know the full sequence then confirm manually.

Here's what I have so far skin wise, let me know how you think it looks. Remember you can use unlit skins if you don't want glowing numbers but rather have them painted, this is just the default configuration: Once I post the update I'll also provide a better description of how to set the spawnargs for the result you want, maybe default some of it in the prefab.

campaign(2023-03-2418-59-58)(558.25644.32324.25).thumb.jpg.6bbf14af898c18ef1ef62ff12cbb50d3.jpg

  • Thanks 1
Posted

This is way better IMO, you think you can replace the numbers with some more old looking like this?

 

image.png.17ca730445e8082aa43d4d95eb8a180d.png

I think you should search for alternatives replacing the "X" and the "O"...they look like you travelled to a parallel universe and stole it from the there available Playstation 2 controller. 🤭

 

Thank you for working on this item!

  • Like 1
Posted
3 hours ago, JackFarmer said:

This is way better IMO, you think you can replace the numbers with some more old looking like this?

image.png.17ca730445e8082aa43d4d95eb8a180d.png

I think you should search for alternatives replacing the "X" and the "O"...they look like you travelled to a parallel universe and stole it from the there available Playstation 2 controller. 🤭

Thank you for working on this item!

At least the numbers in the rustic version look roughly the same... albeit those are a bit more "Times New Roman" by comparison, I used the Monospace font provided in Manjaro as it struck a good balance. Not sure what else to use for the cancel and confirm buttons... I grabbed the symbols from the existing decals for those, will see if I can use better textures as a quick solution.

44 minutes ago, freyk said:

It is a nice design, but i can be even nicer. Just do a google image search for "steampunk calculator".
(or "steampunk keyboard")

There are some interesting designs for sure. I initially wanted to base mine off a steampunk calculator I did in fact have when I was around 7, likely one of the first digital calculators in the world... I can barely remember it as this box you plugged into a power outlet with a bright green LCD display, must have been something amazing for its day :D

Posted

Here we go! Fixed a lot of little issues and included prefabs for the rustic versions: If you need to change anything particular, check the spawnargs the new prefabs override on the keypad and button entities... skins colors and sounds are all customizable, I even wrote editor vars explaining what they do when you select each field in DarkRadiant.

electronic_keypad_v1.1.pk4

a4ca16b.jpg

rS73Pk8.jpg

utKVfa2.jpg

ATQUGqd.jpg

  • Like 1
  • Thanks 1
Posted

If its meant for TDM-stock inclusion; perhaps a more 'antique' digital display technology. you need to down-grade it a little.

What about EDGE-LIT Digital displays? Just etched glass, small incandescent lamps and excessive craftmanship...

See:

https://industrialalchemy.org/articleview.php?item=1080
https://industrialalchemy.org/tubepage.php?item=10
https://hackaday.com/2017/03/23/before-there-were-nixie-tubes-there-were-edge-lit-displays/

 

edge-lit-led-retrofit.jpg

  • Like 2
  • 1 year later...
Posted

Old post, but I just came across it. A nixie tube display would look pretty cool in TDM. I got one for Christmas actually - a clock made in the Ukraine from surplus Russian vacuum tubes. I love it.

  • Like 1

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