Geep Posted March 31 Report Share Posted March 31 17 minutes ago, stgatilov said: If it does not work, should I go through it in debugger? Yes, probably using @datiswous's latest test map. And maybe more clues will appear: @nbohr1more just asked datiswous whether it is possible to narrow down which dev version broke things. Quote Link to comment Share on other sites More sharing options...
datiswous Posted April 1 Author Report Share Posted April 1 17 hours ago, stgatilov said: And startpos2 should be the name of some entity. That is the name I gave to the second info_player_start entity that I created in the testmap (located next to a bucket). Quote Link to comment Share on other sites More sharing options...
datiswous Posted April 1 Author Report Share Posted April 1 (edited) On 3/31/2023 at 7:29 PM, nbohr1more said: If you can please bisect down to which 2.10 dev build caused the breakage, it will be easier to fix things: It still worked on 2.10 dev16335-9550 It stopped working on 2.10 dev16342-9552 Not surprising maybe: Quote dev16342-9552 * Merged branch with major changes in main menu GUI (5323, thread). Known problems: All the missions from the list do not work as expected in main menu: custom background is missing, empty briefing page is shown, in rare cases even briefing/debriefing video can disappear. This will be properly fixed only when 2.10 is released. Right now you can download fixed pk4 file by direct link from the same page --- fixed version should work as expected. Edited April 1 by datiswous Quote Link to comment Share on other sites More sharing options...
stgatilov Posted April 2 Report Share Posted April 2 I fixed it in svn rev 10348. 1 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted April 2 Author Report Share Posted April 2 (edited) What was the fix? I mean can you quote the code change? I'll have to figure out how to make a better example gui, which can then be added to the wiki. Edited April 2 by datiswous Quote Link to comment Share on other sites More sharing options...
stgatilov Posted April 2 Report Share Posted April 2 5 hours ago, datiswous said: What was the fix? I mean can you quote the code change? Changed the type of gameLocal.m_StartPosition from "const char*" to "idStr". Purely technical thing. 1 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted April 13 Author Report Share Posted April 13 I just accidentally found this does actually work under 2.11, but just not the first time you run the mission. So first start the location selection doesn't work. If I quit the mission and try again it works. Doesn't matter. Quote Link to comment Share on other sites More sharing options...
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