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Super Mario Bros. Movie


Kurshok

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  • 2 weeks later...

Now I KNOW there's another Thief game coming. Why? The original SMB movie was considered by many to be one of the worst movies of all-time. And if they are willing to give SMB a second chance on the big screen, a new Thief game just has to be on the horizon.

 

I think that if I was in charge of creating a project like this, I would make it animated (the conventional way), or CG. Because, putting real people into any kind of Mario scenario just seems... wrong.

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20 hours ago, kano said:

Now I KNOW there's another Thief game coming. Why? The original SMB movie was considered by many to be one of the worst movies of all-time. And if they are willing to give SMB a second chance on the big screen, a new Thief game just has to be on the horizon.

 

I think that if I was in charge of creating a project like this, I would make it animated (the conventional way), or CG. Because, putting real people into any kind of Mario scenario just seems... wrong.

I liked the first SMB movie as an alternative take on the series as a "cyberpunk fantasy" version.

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Thinking about it more, I would definitely do it CG. I would have it be a similar art style as a game, but with massively higher poly-count, and path traced rendering. Because, these things just weren't possible to do back in the day. I would also come up with a relatively complex story, something like Super Mario RPG.

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The original 1993 SMB movie was worked on by the creators of Max Headroom.

They wanted it to be a cyberpunk "allusion" to the general Mario concept.

Why were these folks given the SMB project?

Because Nintendo wanted to somehow "appeal to teens and adults" and expand the audience so they gave the directive to Hollywood to come up with a "mature" way to tell a Mario story. The movie was in development after Sonic and Sega were positioning themselves as the more teen oriented platform and 3DO along with other "mature CD game consoles" were on the horizon. Nintendo didn't want to be relegated to be a "kids only" console (even though that designation would later help them maintain a stronghold in family console sales).

Apparently, the draft script was amazing enough to generate interest from A list actors but the studio got cold feet and started rewriting the movie to be more and more juvenile and closer to the source material of the games ( and turned it into a big mess ).

I don't think it requires hindsight to understand that even leading up to the release there were lots of poor decisions around the project.

1) Other Nintendo franchises such as Zelda and Metroid were better suited to a mature story line

2) There is no cogent way to make a "mature" story that involves a Plumber entering an alternate dimension to battle an anthropomorphic Dino-Turtle that speaks English and wants marry a human woman who is native to this same dimension

3) Using allegories to Mario game features such as replacing Bowser with a malevolent Bowser-AI in a William Gibson style mind-jacked internet ( while cool ) would violate the expectations of people looking forward to a movie adaptation and lead to disappoint regardless of the resultant movie

4) Cyberpunk fiction fans would be scratching their heads about why the protagonist is a plumber and why the antagonist AI \ Cyborgs, etc are in the form of Turtles, Dinos, and Mushrooms rather than reflecting the full diversity of possible Avatars

5) You have an amazing Cyberpunk script and A list actors enthusiastic to participate in it and you decide to murder the script with rewrites rather than rebranding the project as a new science fiction film and deferring the Mario film to another team who wants to write a from scratch faithful adaptation?

You can sorta see how things all added-up to the final results but it is still pretty baffling that nobody caught the problems earlier in the process.

 

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(Yeah, shameless promotion... but traffic is traffic folks...)

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9 hours ago, nbohr1more said:

The original 1993 SMB movie was worked on by the creators of Max Headroom.

They wanted it to be a cyberpunk "allusion" to the general Mario concept.

Why were these folks given the SMB project?

Because Nintendo wanted to somehow "appeal to teens and adults" and expand the audience so they gave the directive to Hollywood to come up with a "mature" way to tell a Mario story. The movie was in development after Sonic and Sega were positioning themselves as the more teen oriented platform and 3DO along with other "mature CD game consoles" were on the horizon. Nintendo didn't want to be relegated to be a "kids only" console (even though that designation would later help them maintain a stronghold in family console sales).

Apparently, the draft script was amazing enough to generate interest from A list actors but the studio got cold feet and started rewriting the movie to be more and more juvenile and closer to the source material of the games ( and turned it into a big mess ).

I don't think it requires hindsight to understand that even leading up to the release there were lots of poor decisions around the project.

1) Other Nintendo franchises such as Zelda and Metroid were better suited to a mature story line

2) There is no cogent way to make a "mature" story that involves a Plumber entering an alternate dimension to battle an anthropomorphic Dino-Turtle that speaks English and wants marry a human woman who is native to this same dimension

3) Using allegories to Mario game features such as replacing Bowser with a malevolent Bowser-AI in a William Gibson style mind-jacked internet ( while cool ) would violate the expectations of people looking forward to a movie adaptation and lead to disappoint regardless of the resultant movie

4) Cyberpunk fiction fans would be scratching their heads about why the protagonist is a plumber and why the antagonist AI \ Cyborgs, etc are in the form of Turtles, Dinos, and Mushrooms rather than reflecting the full diversity of possible Avatars

5) You have an amazing Cyberpunk script and A list actors enthusiastic to participate in it and you decide to murder the script with rewrites rather than rebranding the project as a new science fiction film and deferring the Mario film to another team who wants to write a from scratch faithful adaptation?

You can sorta see how things all added-up to the final results but it is still pretty baffling that nobody caught the problems earlier in the process.

 

I mean, I like it.

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