Popular Post Frost_Salamander Posted April 24 Popular Post Report Share Posted April 24 (edited) Announcing the next installment of 'The Lieutenant' series: High Expectations! Never heard of this series before? That's because I just made it up. Actually, it continues on from my previous FM, In Plain Sight. You don't need to have played In Plain Sight before, but there are some references to it in the readables that might not make sense if you haven't (some of which will be spoiler-ish). "Follow the Lieutenant on his next mission to the City of Highborough" Mission Type: City Missions Beta Testers (thank you all!!! @wesp5 @Acolytesix @Shadow @Cambridge Spy @AluminumHaste @jaxa @thebigh @joebarnin @Mezla @snatcher @datiswous Extra credit goes to @Mezla for providing the idea behind one of the objectives! Notes: TDM 2.11 required You can explore most of the map from the start of the mission, but if you find yourself getting a bit lost or unfocused, just concentrate on the main objective Your objectives will become visible after you read your briefing in your inventory The map does not contain any secrets The only difference in the difficulties is the (optional) loot goal This mission has some replay potential built-in. Explanation below, but I suggest you read this only after your first playthrough: Spoiler warning!: Spoiler The target spawns in different places depending on where you visit first, allowing for a different experience each time: If you visit the hotel first, he will spawn in the church If you visit the mansion first, he will spawn in the hotel If you visit the church first, he will spawn in the mansion Download links (v1.4): Proton Drive: https://drive.proton.me/urls/ZDTKN6DDM4#8Re0CpARxcbc Github: https://github.com/FrostSalamander/fsx/releases/download/1.4/highex.pk4 Screenshots: https://flic.kr/s/aHBqjAB8qt Known Issues it appears that to some players keys bound to AI are unfrobable. I don't have a solution as I've never been able to reproduce it. As a mitigation, for these doors you can either lockpick them or an alternate key will be available. In some of the readables, you may come across someone named 'Johan' or 'Jonas'. They are the same person (it's a bug and on my list of fixes for the next release). Other hints Atkinson/Burns objective This objective is more about rewarding the 'explorer' types. It's optional and requires you to find a lot of stuff to piece together the whole story of what happened. Most of these are not really 'hidden', but rather require a visit to most of the accessible areas of the map. If you have given up searching, then: Spoiler To complete this objective, you need to: find Atkinson himself find and read a letter from Burns to Atkinson in the hotel room 21 find and read a note from Atkinson in the The Hammer pub find and read Burns' journal find and read the first letter from Atkinson to Burns in Coates' office in the mansion find and read the letter from Coates to Sharpe in Sharpe's office in the mansion find and read the letter from the Mayor to Commander Bryant in the Watch Station Hotel Safe Combination hint: Spoiler Thoroughly search the hotel penthouse suite spoiler: Spoiler look on top of the cabinet in the main room in the hotel penthouse suite What's going on with Brother Gregory? If this isn't clear, then read on: Spoiler There are 3 things that explain what's happening here: you need to access the upper floor/attic of the bookshop in Old Town and read the journal read the letter on Father Frederick's desk in the Abbey read the letter from Coates to Sharpe in Sharpe's office in the mansion Finding the loot statue will 'cure' Brother Gregory There's a wooden door in the prison that I can't open... hint: Spoiler That door can only be opened from the other side. You need to find another way into that room. spoiler: Spoiler That's the door to the prison/chapel office. It's accessible from the chapel by climbing up onto the rafters and entering the stained-glass windows. There is a key to door on the desk. Edited Sunday at 12:18 PM by Frost_Salamander update latest version links 16 5 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
Amadeus Posted April 24 Report Share Posted April 24 Yeah! Congrats on the release! I am very much looking forward to playing this 1 Quote FMs: A Good Neighbor Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife Link to comment Share on other sites More sharing options...
Shadow Posted April 24 Report Share Posted April 24 This is a great and expansive mod. Having beta tested it does not mean I have bias; as it literally is a blast to play and it’s gorgeous throughout and a homage to classic castle-ish missions. 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted April 24 Report Share Posted April 24 (edited) Congrats on the release! Edited April 24 by datiswous 1 Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted April 24 Author Report Share Posted April 24 Just now, datiswous said: Congrats on the release! I understand my beta play submission came too late to get me credited. No problemo. ah sorry no not too late just forgot will add... 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
wesp5 Posted April 24 Report Share Posted April 24 (edited) Great to see that you took my idea and made a connection to your other mission! You should now rename "In Plain Sight", and maybe consider to just call these missions "The Lieutenant 1" and "The Lieutenant 2" while moving the title into the description, as otherwise the name will be cut short in the list. Speaking of which, is there a way to have the mission list sorted strickly alphabetical and not with "A" and "The" ignored? Because right now it's looking rather confusing to me... Edited April 24 by wesp5 1 Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted April 24 Author Report Share Posted April 24 4 minutes ago, wesp5 said: You should now rename "In Plain Sight", yeah that's the plan Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
chakkman Posted April 24 Report Share Posted April 24 Grats on the release! 1 Quote Link to comment Share on other sites More sharing options...
thebigh Posted April 24 Report Share Posted April 24 Congratulations on the release! 1 Quote { 0 | 🞵 } = funk_tastic My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist A House Call Link to comment Share on other sites More sharing options...
Wellingtoncrab Posted April 24 Report Share Posted April 24 I’ve really been looking forward to this! Congratulations! 1 Quote -= IRIS =- ♦ = SLL = Link to comment Share on other sites More sharing options...
Xolvix Posted April 25 Report Share Posted April 25 Cool, turns out I actually completed "In Plain Sight" in February so hopefully I'll recognize the references. I have a feeling I'll end up lost in this one too but at least there's no obscure secrets to get annoyed about missing it seems. 5 hours ago, wesp5 said: Speaking of which, is there a way to have the mission list sorted strickly alphabetical and not with "A" and "The" ignored? Because right now it's looking rather confusing to me... I've wanted that for ages but I'm guessing there's a reason why it's coded to ignore "articles" (a, an and the) when sorting. Quote A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving. Link to comment Share on other sites More sharing options...
nbohr1more Posted April 25 Report Share Posted April 25 The mission has been added to the Missions Database For players who use the Fresnel Mod, something about this mission provokes a crash with it installed. I have created a new version of the Fresnel Mod that works with this mission: https://www.moddb.com/mods/the-dark-mod/addons/fresnel-mod-211-unofficial Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Xolvix Posted April 25 Report Share Posted April 25 (edited) OK this is a bit frustrating. I'm on version 2.11 (technically 2.11a) and not only is the inventory image for the "Map of Highborough" item black but the map itself is also black. Have I screwed up something here? EDIT: Did some debugging. I did a condump looking for issues and found this: ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: font [map entity: func_static_29] [model: models/map_specific/symbols/H.ase] [decl: font in <implicit file>] [image: font] WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon [map entity: atdm_map_of_1] [decl: guis/assets/game_maps/map_of_icon in <implicit file>] [image: guis/assets/game_maps/map_of_icon] WARNING:Couldn't load image: guis/assets/game_maps/map_of [map entity: atdm_map_of_1] [decl: atdm:map_of in def/tdm_shopitems.def] [window: Desktop] [window: background_map] [decl: guis/assets/game_maps/map_of in <implicit file>] [image: guis/assets/game_maps/map_of] 0 purged from previous 194 kept from previous 2679 new loaded all images loaded in 6.8 seconds --------------------------------------- I opened the highex.pk4 file for examination. The game is trying to load the map images in guis/assets/game_maps, but it appears the PK4 has the actual location of guis\assets\game_maps\guis\assets\game_maps. There's a second level of directories added for some reason. Edited April 25 by Xolvix Quote A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving. Link to comment Share on other sites More sharing options...
Frost_Salamander Posted April 25 Author Report Share Posted April 25 Hmm yeah. I just checked the original .pk4 in the Github link I provided and it's fine there, but the version on the mirrors has the extra folder in it. @Xolvix try running it from here and see if that works: https://github.com/FrostSalamander/fsx/releases/download/1.0/highex.pk4 @nbohr1more it seems there's an issue with the version on the mirrors... Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
Xolvix Posted April 25 Report Share Posted April 25 @Frost_Salamander I can confirm the github version fixed the issue. 1 Quote A word of warning, Agent Denton. This was a simulated experience; real LAMs will not be so forgiving. Link to comment Share on other sites More sharing options...
nbohr1more Posted April 25 Report Share Posted April 25 I have fixed the package on the mirrors. For some reasons Github was renaming files to their file paths when I downloaded the package from there so had to repack the mission but I must have overlooked these. ( sorry ) I'll have to see whether different browsers behave differently but even now if I try to gather the package from github it is a mess of filenames that are supposed to be file paths. 2 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Frost_Salamander Posted April 25 Author Report Share Posted April 25 21 minutes ago, nbohr1more said: I have fixed the package on the mirrors. For some reasons Github was renaming files to their file paths when I downloaded the package from there so had to repack the mission but I must have overlooked these. ( sorry ) I'll have to see whether different browsers behave differently but even now if I try to gather the package from github it is a mess of filenames that are supposed to be file paths. Thanks! The file paths thing is strange - might it be something on your end though? It's never been a problem for myself or any of the testers in any of the FMs I've done and they've all been distributed via Github. If I have to do an update I'll get you the file some other way, as the repack step just adds room for error. Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
snatcher Posted April 25 Report Share Posted April 25 This map is huge but varied like no other: each and every area feels like a mini mission. I enjoyed every minute of my play and so will you! Congratulations on the release @Frost_Salamander and thanks for sharing your talent with us! 3 Quote Link to comment Share on other sites More sharing options...
Heuli Posted April 26 Report Share Posted April 26 Congratulations on the release i like the mission very well done 1 Quote Link to comment Share on other sites More sharing options...
esme Posted April 26 Report Share Posted April 26 Congratulations, I think I'll replay in plain sight first & then have at this one Thank you Quote Link to comment Share on other sites More sharing options...
JackFarmer Posted April 27 Report Share Posted April 27 Congratulations on the release! Quote Link to comment Share on other sites More sharing options...
Marbrien Posted April 27 Report Share Posted April 27 (edited) I have a problem. Playing on Expert, I went to the hotel first. I have done the optional objectives relating to Atkinson, Burns, and Sharpe. I have 866 loot. I'm still getting warning messages about entering the prison, although I have made some limited forays in there out of curiosity. I haven't found the combo for the hotel safe. But I can't seem to find Coates. The first post indicates he should be Spoiler in the church , but the only people in there are Griffin and two of Coates' bodyguards, all now unconscious. I have also been to his mansion and, as I say, to the hotel, and he doesn't seem to be in any of those places either. Is it me or is something wrong? Edited April 27 by Marbrien Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted April 27 Author Report Share Posted April 27 2 minutes ago, Marbrien said: I have a problem. Playing on Expert, I went to the hotel first. I have done the optional objectives relating to Atkinson, Burns, and Sharpe. I have 866 loot. I'm still getting warning messages about entering the prison, although I have made some limited forays in there out of curiosity. I haven't found the combo for the hotel safe. But I can't seem to find Coates. The first post indicates he should be Reveal hidden contents in the church , but the only people in there are Griffin and two of Coates' bodyguards, all now unconscious. Is it me or is something wrong? Spoiler Yes he should be in the church if you went to the hotel first. I'm guessing you've been to the mansion and he's not there either? Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
Marbrien Posted April 27 Report Share Posted April 27 That's right, he's not in any of the three named locations. Presumably, despite Coates enjoying disguises, the player should be able to identify him somehow otherwise they would be repeatedly failing the 'don't kill non-targets' objective. Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted April 27 Author Report Share Posted April 27 4 minutes ago, Marbrien said: That's right, he's not in any of the three named locations. Presumably, despite Coates enjoying disguises, the player should be able to identify him somehow otherwise they would be repeatedly failing the 'don't kill non-targets' objective. it sounds like he didn't spawn - I'm guessing this is a bug although nobody experienced it in beta. Can you remember exactly how you entered the hotel? Spoiler as for identifying him, he's wearing a red coat and red hat like it says in the briefing. Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
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