AluminumHaste Posted May 20 Report Share Posted May 20 I'm running SVN build, so you might now see these issues. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 20 Report Share Posted May 20 Try deleting the lamp and adding it back in? Make sure it isn't set to no_shadows as one of it's spawnargs? Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 20 Report Share Posted May 20 Here, the light entity is offset and it's center is in the wall. Did you do that offset or is that part of the model? 1 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 20 Author Report Share Posted May 20 1 minute ago, AluminumHaste said: Here, the light entity is offset and it's center is in the wall. Did you do that offset or is that part of the model? It's not that lamp - it's the one above it 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 20 Report Share Posted May 20 Yeah I just noticed also, the lamp from outside is also bleeding inside through the windows when the door is opened. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 20 Report Share Posted May 20 This might be why, maybe. The material def for that window texture: textures/darkmod/window/smallpanels_4w_dirty01_unlit { qer_editorimage textures/darkmod/window/smallpanels_4w_dirty01_unlit_ed glass noselfshadow noshadows diffusemap _black { blend add map textures/darkmod/window/smallpanels_4w_dirty01_unlit rgb .4 } frobstage_texture textures/darkmod/window/smallpanels_4w_dirty01_unlit 0.15 0.40 } Includes noshadows, so when the visportal is opened the light is activated in that visleaf, and it shines through the window panes. 1 1 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 20 Report Share Posted May 20 That certainly seems to be part of the issue. When I copy and paste that part into a test map, and place a light behind the windows, the light goes right through. So in reality, light is bleeding all out of there in into that room from both sides. You only see it on the wall because the light is close to that spot. 1 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 20 Author Report Share Posted May 20 (edited) what is 'noshadows' intended to be used for in a material definition? I see that it means 'don't cast shadows', but in practical terms does that also mean 'make the material transparent (to light)'? If so, why isn't the light shining through when the door is closed? Edited May 20 by Frost_Salamander 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 20 Report Share Posted May 20 Because the visportal is closed and lights in that visleaf are no longer active, they're shut off. Why bother wasting CPU/GPU time on lighting a room that's completely closed off. 1 Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 20 Author Report Share Posted May 20 1 minute ago, AluminumHaste said: Because the visportal is closed and lights in that visleaf are no longer active, they're shut off. Why bother wasting CPU/GPU time on lighting a room that's completely closed off. OK that makes sense. Looking at some of the other window material definitions some of them don't have that keyword. Also, if you are outside and noclip up so you are outside the window next to the other lamp (the standing copper one), you can see the lightgem light up. So I guess one workaround if you really wanted to use that material is to just make your own version and remove the 'noshadows' from it? 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
AluminumHaste Posted May 20 Report Share Posted May 20 Not sure why it was used for this material to be honest. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 20 Author Report Share Posted May 20 5 minutes ago, AluminumHaste said: Not sure why it was used for this material to be honest. Fair enough . Anyways thanks for taking the time to look into it, and I learned something new today! 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 21 Author Report Share Posted May 21 Release 1.2 now available. Mostly minor fixes, but includes one fix that will hopefully prevent the prison key from not spawning. Full changelog: https://github.com/FrostSalamander/fsx/releases/tag/1.2 Download: Proton Drive: https://drive.proton.me/urls/4YTT2D72EW#FJ9furObjD19 Github: https://github.com/FrostSalamander/fsx/releases/download/1.2/highex.pk4 @nbohr1more could you do the honours and add to mission DB please? 2 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
nbohr1more Posted May 21 Report Share Posted May 21 The latest version has been added to the mission database. 1 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Heuli Posted May 30 Report Share Posted May 30 I can't open the metal doors with the prison key, am I doing something wrong? I play the version 1.2 middle grade Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 30 Author Report Share Posted May 30 56 minutes ago, Heuli said: I can't open the metal doors with the prison key, am I doing something wrong? I play the version 1.2 middle grade which metal doors exactly? Are you sure you are actually in the prison? Can you provide a screenshot of the door? 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
Heuli Posted May 30 Report Share Posted May 30 I can't open a door with the prison key no matter where I go to prison Quote Link to comment Share on other sites More sharing options...
Heuli Posted May 30 Report Share Posted May 30 in version 1.1 I can open the doors with the prison key Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 30 Author Report Share Posted May 30 Yes - I know what the problem is. This is a very stupid bug on my part in 1.2. You can either wait for the fix (I will fix it now but it might take awhile to get it uploaded), or to proceed you can spawn a new key with the correct name. Open the console and type: spawn fsx:prison_cell_key name prison_cell_key inv_name fixed_prison_key It will appear as 'fixed_prison_key' in your inventory, and that one should work. 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
Heuli Posted May 30 Report Share Posted May 30 Thank you for your quick response no problem all right take your time i thought i did something wrong .that's a good mission something can go wrong Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 30 Author Report Share Posted May 30 ok fixed. Version 1.3: Proton Drive: https://drive.proton.me/urls/2X9ZGQD3PR#txKKpE5GW1zq Github: https://github.com/FrostSalamander/fsx/releases/download/1.3/highex.pk4 changelog: https://github.com/FrostSalamander/fsx/releases/tag/1.3 @nbohr1more sorry to ask again - could you please update the mission DB? 1 Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
Heuli Posted May 30 Report Share Posted May 30 Thank you, you're fast, I'm 64 and I'm joyful I can play dark mod Quote Link to comment Share on other sites More sharing options...
Frost_Salamander Posted May 30 Author Report Share Posted May 30 3 minutes ago, Heuli said: Thank you, you're fast, I'm 64 and I'm joyful I can play dark mod No problem . I just happened to have a day off today and was already sitting in front of the PC. Plus it's an embarrassing (and game-breaking) bug so best to get it updated ASAP. Quote TDM Community Github: https://github.com/thedarkmodcommunity My fan missions: The Hare in the Snare, Part 1, In Plain Sight High Expectations Link to comment Share on other sites More sharing options...
nbohr1more Posted May 30 Report Share Posted May 30 25 minutes ago, Frost_Salamander said: ok fixed. Version 1.3: Proton Drive: https://drive.proton.me/urls/2X9ZGQD3PR#txKKpE5GW1zq Github: https://github.com/FrostSalamander/fsx/releases/download/1.3/highex.pk4 changelog: https://github.com/FrostSalamander/fsx/releases/tag/1.3 @nbohr1more sorry to ask again - could you please update the mission DB? No worries. I'll get this updated tonight unless another team member gets it done before me. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
nbohr1more Posted May 31 Report Share Posted May 31 Forgot to post. v1.3 is now in the mission database. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
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