Jump to content
The Dark Mod Forums

How to hide func_emiter effect render in DarkRadiant camera view?


cvlw

Recommended Posts

Yo TDMers.

I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode).  For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it.

I do know I can hit the Start Render Time and stop it after the effect dissipates.

Is there a way in DR to simply switch off the effect render like a toggle?

Thanks

Clint

 

Link to comment
Share on other sites

3 hours ago, cvlw said:

Yo TDMers.

I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode).  For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it.

I do know I can hit the Start Render Time and stop it after the effect dissipates.

Is there a way in DR to simply switch off the effect render like a toggle?

Thanks

Clint

 

I just use a custom filter in DR:

image.png.25a898b7c0ed845dab1d8f932cba82d8.png

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Link to comment
Share on other sites

Thanks for the response.  Yeah, I have that, too.

I was looking for a way to hide the effect while keeping the entity cube available for edit.  Sort of like the "show/hide all light volumes" and "show/hide all speaker volumes."  I envision a "show/hide particle render" toggle.

If no such option exists, I may put in a feature request.

Thanks again.

Clint

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      Hidden Hands: Blood and Metal is out
       
      · 1 reply
    • taaaki

      Apologies for the unplanned downtime. A routine upgrade did not go to plan, and the rollback had its own issues
      · 2 replies
    • freyk

      Got tdm 2.12 running on my android phone. For more info, read the latest post in the topic on subforum techsupport.
      · 2 replies
    • snatcher

      TDM Modpack v4.5 released!
      Introducing... The Loop
      · 1 reply
    • Ansome

      Taking a break to alleviate burnout. In retrospect, I probably shouldn't have jumped into a map-making contest so quickly after just finishing another project and especially with my busy schedule, but I do believe I have something that the community will enjoy. No clue if I'll be able to finish it on time for the competition if I factor in a break, but I'd rather take my time and deliver something of quality rather than engage in development crunch or lose part of the map's soul to burnout.
      · 1 reply
×
×
  • Create New...