Jump to content
The Dark Mod Forums

How to hide func_emiter effect render in DarkRadiant camera view?


cvlw

Recommended Posts

Yo TDMers.

I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode).  For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it.

I do know I can hit the Start Render Time and stop it after the effect dissipates.

Is there a way in DR to simply switch off the effect render like a toggle?

Thanks

Clint

 

Link to comment
Share on other sites

3 hours ago, cvlw said:

Yo TDMers.

I tried looking for a way to hide the func_emiter render in the DR camera window (in fullbright render mode).  For example one that poofs smoke presents a full cloud of smoke in the window, making it impossible to see it or the objects behind it.

I do know I can hit the Start Render Time and stop it after the effect dissipates.

Is there a way in DR to simply switch off the effect render like a toggle?

Thanks

Clint

 

I just use a custom filter in DR:

image.png.25a898b7c0ed845dab1d8f932cba82d8.png

Link to comment
Share on other sites

Thanks for the response.  Yeah, I have that, too.

I was looking for a way to hide the effect while keeping the entity cube available for edit.  Sort of like the "show/hide all light volumes" and "show/hide all speaker volumes."  I envision a "show/hide particle render" toggle.

If no such option exists, I may put in a feature request.

Thanks again.

Clint

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 1 reply
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...