Jump to content
The Dark Mod Forums

[SOLVED] Need some help fixing trapdoor sound issues


Recommended Posts

I'm having this issue with a trapdoor I made, where I can't hear the closing sound when I close it from the top side. I presume this could have something to do with the visportals, but I couldn't figure it out.

My test map is in the attachment below, if anyone wants to take a look.

Thanks in advance.



EDIT: I just noticed that not being able to hear the sound at all from the top side is actually because I'm using `loss_closed  60`. But still, even if I use the default value for that spawnarg, the sound still gets a bit muffled. So the actual issue is how to prevent this?


Edited by Skaruts
Link to comment
Share on other sites

Actually... I realize why now. If you don't cover the func_static, the visportal gets dropped entirely. That's why it makes that difference, but not in a good way. :(

You actually do need to cover the func_static...


To make matters more confusing, the "manhole" prefab doesn't have this issue, and I can't tell why. I added it to the test map.



Edited by Skaruts
Link to comment
Share on other sites

  • Skaruts changed the title to [SOLVED] Need some help fixing trapdoor sound issues
48 minutes ago, Skaruts said:

Wait, I figure it out. I made the visportal thinner, so as to not take half of the door's thickness, and that fixed it. :)


Yeah, that's what I did as well but did not mention in my post as I thought you would understand that from the changed map.

Link to comment
Share on other sites

3 hours ago, datiswous said:

Why does this work by making it thinner?

No idea, tbh...

To be clear, though, the thickness is irrelevant. It's just that I moved the portal face 1 unit down. Maybe it's because it's off center now? The door's origin is above ground, so it couldn't be interfering with that.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • taaaki

      All services hosted on the server were sluggish. I've rebooted and it appears to be better. Let me know if there are still issues.
      · 5 replies
    • datiswous

      Forum is kind of slow lately..
      · 4 replies
    • taffernicus

      How fun is it to play as an undead in thief trilogy / dark mod ? The haunting(T2) and To the end with nothing(T2). Those FMs are exemplary according to me
      *tangential, Garrett vs countless apparitions
      · 7 replies
    • JackFarmer

      Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.
      · 18 replies
  • Create New...