Popular Post Goldwell Posted April 1 Popular Post Report Posted April 1 https://drive.google.com/file/d/1N-xwkYCuVzGnVESGCdsJrIbphw50hW9Z/view?usp=sharing 12 4 3 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
nbohr1more Posted April 1 Report Posted April 1 What is going on here? Spoiler This thing has an actual FM folder structure. Is this a reverse April fools prank? Real mission pretending to be a prank? Gotta check this out when I get off of my work shift today... 4 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
nightmare Posted April 1 Report Posted April 1 Volumetric lighting and atmosphere is fabulous. 2 Quote
Kopfrkingl Posted April 1 Report Posted April 1 That soup sounded delicious, I'll have to try it with one of Sven Mynell's steaks. Spoiler Eat zombie soup. Get infected. Become a zombie. Get turned into zombie soup. The cycle of life! 1 1 Quote
Heuli Posted April 2 Report Posted April 2 (edited) Thanks for the great mission Edited April 2 by Heuli 3 Quote
nbohr1more Posted April 3 Report Posted April 3 This has been added to the mission database now that April Fools is over. 1 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
hightide Posted April 3 Report Posted April 3 I have a special item I'm sure is needed for a certain secret, but I can't figure out how to use it Quote
Goldwell Posted April 4 Author Report Posted April 4 18 hours ago, hightide said: I have a special item I'm sure is needed for a certain secret, but I can't figure out how to use it The early bird gets the worm. But the second mouse gets the cheese! 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
hightide Posted April 4 Report Posted April 4 4 hours ago, Goldwell said: The early bird gets the worm. But the second mouse gets the cheese! yes, I can see what I need to do but can't accomplish it. I can't drop the item from inventory, it can't be used on plates or anything in the area... updated to 2.12 and got it to work. might have also been user error 1 Quote
SeriousToni Posted April 4 Report Posted April 4 What a nice name for a mission! 3 Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
Petike the Taffer Posted April 4 Report Posted April 4 (edited) On 4/1/2024 at 11:48 AM, Goldwell said: https://drive.google.com/file/d/1N-xwkYCuVzGnVESGCdsJrIbphw50hW9Z/view?usp=sharing Argh, sacrebleu ! Mon ami, I owe it to myself to try zis mazterpiece, hon, hon. Very... avantgarde ! Will provide feedback later. Edited April 4 by Petike the Taffer 1 2 Quote Female player character vocals (current mini-project, help/advice appreciated) Slovak localisation for TDM (my project) What I'm up to (sporadic updates) Stuff I've worked on at the wiki Partners in Crime (my FM series, in development)
Goldwell Posted April 4 Author Report Posted April 4 4 hours ago, hightide said: yes, I can see what I need to do but can't accomplish it. I can't drop the item from inventory, it can't be used on plates or anything in the area... updated to 2.12 and got it to work. might have also been user error Spoiler Select the cheese in your inv and then frob the hole where the mouse is hiding (it will frob highlight), no need to drop it. Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Popular Post Petike the Taffer Posted April 5 Popular Post Report Posted April 5 (edited) I wrote earlier that I owe this masterpiece a review, so... Here is my detailed review of this groundbreaking and seminal Mission Fan. SPOILERS ABOUND ! TDM PLAYER BEWARE, YOU'RE IN FOR SPOILERS AND MAYBE EVEN A SCARE ! This mission... subverted my expectations. Starting with the briefing video. Not since the days of Sergio Leone's Spaghetti Westerns have I seen such daring subversion right at the start. You're expecting one thing... then, bam ! I tried everything to infiltrate the mansion from the outside ! No luck ! Well and truly, expectations subverted ! NPC dialogue heard from the inside... stellar ! Brought a tear to my eye. Or was it just one of the raindrops that fell on my head ? What else brought a tear to my eye ? The senselessly slaughtered guard at the courtyard ! Clearly, a cautionary story that he who grabs a sword... and yet, forgets to dim his lantern, the fool... shall die by someone's sword or arrow. Figures ! That you hid the masterful sidequest of collecting the pennies-for-a-thought from the rather racy fountain, in order to later thoughtfully redistribute them to the poor and hungry street urchins of Bridgeport, is nothing short of design brilliance worthy of at least a two hours long, detailed GDC lecture. I'd watch such a lecture on a loop, 24 hours a day, twelve times a day. Brilliant stuff ! Ah, the side-yard, with steps and a basement entrance that looked and felt straight out of Thief II's opening mission, Running Interference... Could the cunning TDM homages to the classics get any better ?! Could they ? Well, soon enough, I discovered that, yes, they could get even better ! There was an even more amazing homage that I didn't expect ! Read on to find out what... The chefpick was... indescribably cool. I now yearn for it to be included in every single FM. The classic lockpicks feel completely passé. I knocked out both NPCs and... what is this unexpected social commentary ?! The knocked-out have names ?! I applaud your deeply incisive observation, worthy of a skilled chef with a kitchen knife, that the NPCs in games are not mere fictional constructs, but fictional beings with names, hearts and souls ! I confess, upon this moving revelation, I started shedding tears so uncontrollably, I nearly had to quit playing the mission. Yet, I pressed on, heartened and refreshed by such displays of humanity in a work of stealthy interactive fiction ! The commentary was no less subtle and stealthy, I tell you ! As subtle as the protagonist's gritty, grounded accent ! Two different entrances into the local vent system... I... I can't even... So many possible routes of entry. Truly, in the grand tradition of the TDM immersive sim design philosophy ! The choice of giving the intrepid protagonist a temporary rat companion, bribable by cheese, who fetches priceless hidden loot, was equal parts innovative and a hard-hitting social commentary on the abuse of animals for theft and burglary, and people "ratting out" their fellow tenants by revealing the hiding places of their priceless belongings ! I was deeply impressed ! I was thoroughly amazed ! You even had my 'stalgia sense tingling ! Why ? That minor element of your FM even reminded me of the old but gold Thief II FM campaign The Flying Age: The Abominable Flying Machines of Dr. Zeppelinger, where you escape a prison cell by giving a mouse a bit of cheese you've managed to find, and the mouse then provides you with a means of escape. I have scarcely ever seen such a wonderful duo of homages to other past LGS missions and fan missions ! Of course, the shocking revelation with the undead in the freezer was an even more biting commentary on the undead precariat of today, and their ruthless and dehumanizing exploitation by The Man, maaan, the snobby culinary establishment. Undeadkind merely want to roam their abandoned tombs and catacombs in peace (pieces ?) and get a bite or two out of a stray vagrant or drunk guard every now and then, no big deal. Society needs to be more charitable to undeadkind ! And you've even included a gas arrow up in the rafters ! You well and truly know your audience, as I'm an old, die-hard gas arrow collecting enthusiast. I am a sophisticated, yet simple man: I see a gas arrow in Thief or The Dark Mod, I immediately grab it, owing to its rarity. Thank you for such generous mission design. To cut a long story short, I have had a thorough, engrossing and moving cultural experience with this short-but-dazzling mission ! In the shadowed alleys of TDM fan mission sites, I have crossed paths with missions that were ruthlessly difficult and confounding, yet rewarding, but never have I played a mission this... authentic... avantgarde... thought-provoking... It even made me feel hungry ! Riveting, simply riveting. Like working on the skeleton of a 1930s Art Deco skyscraper. Ultimate verdict: 22 frommages out of 20, with a happy cheese-filled rat as the cherry on the top. (But what kind of frommage ? Cheddar ? Swiss cheese ? Gouda ?! I dunno. Don't have a cheesemaking degree.) In other words, I cannot rate this mission other than with the Chef Excellence Award for... Excellence ! *chef's kiss* Le Mission Légendaire Magnifique ! Roll over, Requiem ! Roll over, Crucible of Omens ! Roll over, Iris ! This, this... is the pinnacle TDM fan mission of all time. Edited April 5 by Petike the Taffer 2 5 Quote Female player character vocals (current mini-project, help/advice appreciated) Slovak localisation for TDM (my project) What I'm up to (sporadic updates) Stuff I've worked on at the wiki Partners in Crime (my FM series, in development)
STRUNK Posted April 5 Report Posted April 5 Nice menu : P The intro is grandious!! Who draw these? Quote
Amadeus Posted April 5 Report Posted April 5 6 hours ago, Petike the Taffer said: I wrote earlier that I owe this masterpiece a review, so... Here is my detailed review of this groundbreaking and seminal Mission Fan. The thing that I love about this review is Spoiler that it takes as long to read as it does to play the actual mission 1 3 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
Goldwell Posted April 6 Author Report Posted April 6 14 hours ago, STRUNK said: Nice menu : P The intro is grandious!! Who draw these? You did... don't you remember? I gave you a French kiss for your beautiful effort! 14 hours ago, Amadeus said: The thing that I love about this review is Hide contents that it takes as long to read as it does to play the actual mission I thought the exact same thing hahahaha! 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
SeriousToni Posted April 6 Report Posted April 6 On 4/5/2024 at 11:08 PM, STRUNK said: Nice menu : P The intro is grandious!! Who draw these? It seems to be ai generated if I'm not mistaking. Sometimes the people have six fingers, sometimes the eyes are strange, sometimes the text is gibberish. But if it is done well I guess it's a comfortable way to enhance your mission intros. Very nice little mission BTW I really enjoyed it! Loved the rat secret. Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
STRUNK Posted April 8 Report Posted April 8 On 4/6/2024 at 11:24 PM, SeriousToni said: It seems to be ai generated if I'm not mistaking. Sometimes the people have six fingers, sometimes the eyes are strange, sometimes the text is gibberish. But if it is done well I guess it's a comfortable way to enhance your mission intros. Very nice little mission BTW I really enjoyed it! Loved the rat secret. Well, it looks very good! I tried generating some textures with AI, and it look quite good but the free model(s) lost the option to generate images and I'm too cheap to pay for it : P Quote
SeriousToni Posted April 8 Report Posted April 8 1 hour ago, STRUNK said: Well, it looks very good! I tried generating some textures with AI, and it look quite good but the free model(s) lost the option to generate images and I'm too cheap to pay for it : P Yeah it's not an easy to go option, more like an inspiration. There's always lots of artifacts and inconsistencies which take so much time to fix that it is nearly the same time to create images as painting them by yourself if you have an eye for detail. I tried it for creating textures too and it worked pretty well (I think it was dalle 2 back in the day last year). Most difficult part was making it seamless. I think the time it took for rerolling prompts was nearly the same as searching for stock textures though. But the results were as least as good as stock textures. A thing I couldn't say about artwork. There's no coherent style or consistent features for story actors. I would say you didn't miss anything of value. We'll see what the future holds. Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager
STRUNK Posted April 12 Report Posted April 12 13 hours ago, ecbert said: how to get inside Spoiler Through the side door, you have to use the chef's special lockpick. 1 Quote
grodenglaive Posted April 21 Report Posted April 21 Merci pour cette mission délicieuse, c'est magnifique! 1 Quote
thebigh Posted April 21 Report Posted April 21 I agree; a very tasty little morsel of a mission. 1 Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist The Wizard's Treasure A House Call The House of deLisle
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