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Posted
Congrats on the release
Thanks for the great mission.
I played through the mission... everything has
Only the secret chamber works well.
With the rune stone works from the inside
The switch didn't come out though
1000 and 1 thanks for 1000 and 1 night
Posted
16 hours ago, Frost_Salamander said:

I wonder if just leaving/re-entering the room will fix the issue with the jewelry cabinets.  I've left a 'known issues' section in the original post to try that.  As this seems to be far too common, I will probably need to release an update.

I haven't tried with the fireplace lever, but I have tried leaving and re-entering the jewelry shop (with various combinations of leaving the doors open, closing the doors, locking and unlocking the doors) but for me the cases remain unfrobbable.

Posted
16 minutes ago, Marbrien said:

I haven't tried with the fireplace lever, but I have tried leaving and re-entering the jewelry shop (with various combinations of leaving the doors open, closing the doors, locking and unlocking the doors) but for me the cases remain unfrobbable.

Would you be able to send me a save game file where you know this is happening?

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Posted
2 hours ago, Heuli said:
Congrats on the release
Thanks for the great mission.
I played through the mission... everything has
Only the secret chamber works well.
With the rune stone works from the inside
The switch didn't come out though
1000 and 1 thanks for 1000 and 1 night

Thanks for playing!

I'm not sure what you mean by the following though:

"Only the secret chamber works well."

"With the rune stone works from the inside"

"The switch didn't come out though"

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Posted
Sorry the translated one makes mistakes
 
Everything ok
Only in a secret room with the gas
Doesn't the switch also go with the rune
Posted
10 minutes ago, Heuli said:
Sorry the translated one makes mistakes
 
Everything ok
Only in a secret room with the gas
Doesn't the switch also go with the rune

If you mean:

Spoiler

Why doesn't the rune work if the gas trap is activated?

It's because the trap disables it so you get stuck in the room.  However I think players find this confusing so I've added a pop-up message to explain that in v2 which I will release soon

If that's not what you meant - sorry 🙂 

 

  • Like 1

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Posted
That's exactly what I meant
I didn't find a switch around the gas trap.
To deactivate. All good
Posted
10 minutes ago, Heuli said:
That's exactly what I meant
I didn't find a switch around the gas trap.
To deactivate. All good

You CAN deactivate it though - see other posts in this thread about it.

  • Like 1

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Posted

 

Spoiler

Please help a poor taffer, I cannot find the archive or secret room in the mosque.

I have the rune, Salim' trashed note , I got to a room where a guy is writing, but I have no idea where to go. I searched in the whole building. 

 

Posted
1 hour ago, huntaffer said:

 

  Reveal hidden contents

Please help a poor taffer, I cannot find the archive or secret room in the mosque.

I have the rune, Salim' trashed note , I got to a room where a guy is writing, but I have no idea where to go. I searched in the whole building. 

 

@huntaffer

Spoiler

look for the basement in the mosque

 

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Posted
9 hours ago, Frost_Salamander said:

@huntaffer

  Reveal hidden contents

look for the basement in the mosque

 

Spoiler

Thanks a lot, somehow I missed it every time I was in the basement. I concentrated on how to pass the guard at the end gates. 🤣

The upper room (library?) looked more like an "archive room" to me. 😂

 

Posted

🚨 Version 2 now available for download.

The main fixes are these pesky frob issues.  I wasn't able to determine the cause, but assuming it was something to do with the scripts, I've rearranged things a little bit so they are no longer needed. Also I would normally wait a while longer before releasing a fix, but this issue seems to have affected a few people. Apologies again, it never came up in beta for whatever reason.

@nbohr1more could you please add to the mission database?

Changelog: https://github.com/FrostSalamander/lt3/releases/tag/2.0

Download:

Github: https://github.com/FrostSalamander/lt3/releases/download/2.0/faffairs.pk4

Proton: https://drive.proton.me/urls/JPRPJQH8Z8#Pl2a52TQy0WA

 

  • Like 2

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Posted

Thank you @Frost_Salamander, the lever and the lids are working as they should now!

Spoiler

But in v2 I find it impossible to grab the jeweler's key through the window, even after stacking crates outside, leaning forward etc. so I had to noclip. I cannot recall exactly how it worked for me in v1, was there any change re the location of the key?

 

Posted
44 minutes ago, irisx said:

Thank you @Frost_Salamander, the lever and the lids are working as they should now!

  Hide contents

But in v2 I find it impossible to grab the jeweler's key through the window, even after stacking crates outside, leaning forward etc. so I had to noclip. I cannot recall exactly how it worked for me in v1, was there any change re the location of the key?

 

@irisx Glad it works now!  Regarding the other thing:

Spoiler

No, no change to the key.  If you could frob it with noclip the problem isn't whether it's frobable or not, must just be the angle.  Who knows? 🤷‍♂️

 

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Posted

@Frost_Salamander I did a second run through a few days ago v1 to see if I would have the lever/case frob issue again and I did. But I also had a second issue which I was going to tell you about but then we had a freak windstorm Saturday night that knocked out our electricity and it was just restored an hour ago. 

Spoiler

When I went to get the key to the jeweler's store through the window, it wasn't there. After spending a good while messing with it trying to see if I just didn't have the angle right, I finally did a show keys and spotted it. On the floor beside the table next to (iirc, it's been a few days) a wastebasket.

I figured it was a freak thing, but maybe that's what happened to irisx also.

Posted
Spoiler

In my case the key was visible on the table just between the base of the lantern and the newspaper (sorry, haven't kept a savegame or screenshot), but as much as I tried it seemed completely out of reach.

 

Posted (edited)
1 hour ago, Braunro said:

@Frost_Salamander I did a second run through a few days ago v1 to see if I would have the lever/case frob issue again and I did. But I also had a second issue which I was going to tell you about but then we had a freak windstorm Saturday night that knocked out our electricity and it was just restored an hour ago. 

  Reveal hidden contents

When I went to get the key to the jeweler's store through the window, it wasn't there. After spending a good while messing with it trying to see if I just didn't have the angle right, I finally did a show keys and spotted it. On the floor beside the table next to (iirc, it's been a few days) a wastebasket.

I figured it was a freak thing, but maybe that's what happened to irisx also.

Hmm probably the AI knocking it off the desk, or it simply fell through.  I'll create a bug ticket for it and will maybe address it if I do another update.  Thanks!

Edited by Frost_Salamander
  • Like 1

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Posted

I have just played the update part way through on Expert.  The fireplace lever is now sorted, but I too have a problem with the jeweler's shop key. 

Spoiler

It is not on the desk.  I noclipped into the room, searched on, around and under the desk, even in the room below, but I cannot find the key at all.

 

  • Sad 1
Posted
37 minutes ago, Taquito said:

The Global illumination feels a bit off imo. Considering the full moon it looks quite dark.

If you find an author has chosen an over-bright ambient ( according to your own preferences ) you can lower the r_ambientGamma value to taste. Additional info:

 

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted
9 hours ago, Marbrien said:

I have just played the update part way through on Expert.  The fireplace lever is now sorted, but I too have a problem with the jeweler's shop key. 

  Reveal hidden contents

It is not on the desk.  I noclipped into the room, searched on, around and under the desk, even in the room below, but I cannot find the key at all.

 

Yep can confirm.  If Jerry (or the player for that matter) gets anywhere near the key it goes flying off the desk. Think it must have come up now because I adjusted his path nodes slightly.  

The fix is in, will release tomorrow.

  • Like 1

TDM Community Github: https://github.com/thedarkmodcommunity

My fan missions: The Hare in the Snare, Part 1

The Lieutenant Series: In Plain Sight  High Expectations Foreign Affairs

Posted
On 5/28/2024 at 6:56 PM, irisx said:

Thank you @Frost_Salamander, the lever and the lids are working as they should now!

  Hide contents

But in v2 I find it impossible to grab the jeweler's key through the window, even after stacking crates outside, leaning forward etc. so I had to noclip. I cannot recall exactly how it worked for me in v1, was there any change re the location of the key?

 

hello, i needed version 2 since i could not frob the shop neither the handle, which both now work.

i DID get that shopkey easily the first time but now its just not there.

did the update miss that key ingredient? i had to restart the play after update, the system could have mentioned that. if i start a v1 save it just does not load, no orange loadbar, so i restarted the game.

so, i had to noclip and scared jerry a lot, gave him a cup off herbal sleeping agents and then got the loot, but there is NO key inside this time...

Spoiler

and in the toilet room , thats very narrow and i needed two crates(!) to lift my self ...

and i NEEDED the mossarrow this time 🤩

Posted (edited)

i found the key, UNDER a vitrine, when i touched it, it lighted up and MOVED away, like other things might move rather quick and sudden, eg a body takes heavy swimming lessons after being knocked on a chair, it looks like crawling.

so the key point is its there after all, i used a viewcommand to find it

i just REstarted the game with all nasty settings  and flow direct to the key, there it is on the correct spot were i found it the first time...

(the picture is on the floor)

faffairs (2024-05-30 16-29-34) (-2552.15 1374.41 -261.22).jpg

Edited by CrisiusXIII

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