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.md5 format importer / exporter for Blender 3.6


Arcturus

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I tested this addon for importing and exporting md5.mesh and md5.anim in Blender: https://github.com/KozGit/Blender-2.8-MD5-import-export-addon

It works with Blender 3.6.15 which is the latest version in the 3.0 series. It doesn't work with Blender 4.2. It seems that the culprit is the change in the 4.0 series from bone layers to bone collections.

Like before:

  • use armature_control to animate the model
  • when you're done, select the tdm_ai_proguard armature object and Bake Action to Pose; select Visual Keying

image.png.c7031addc1d6a9a692e1758159d1a5f4.png

  • for the exporter to work you need to select both the tdm_ai_proguard and a mesh object that's being animated, e.g. proguard_armor

 

 

It's only a model...

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That isn't one of the scripts I maintain. Mine only deal with LWO and ASE, not MD5.

Updating this script to work with Blender 4.2 and integrating it into the LWO/ASE add-on ought to be possible of course, but I don't know how much work is involved (and I know next to nothing about armature animation in either Blender or TDM/D3).

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