It has always bothered me that Blender md5anim exporters write a lot of unnecessary data by storing every value for every bone. Here's an example of a typical frame exported from Blender: And here's a frame exported from some other software: Since skeletons are hierarchical, rotations can be inherited instead, making the files 3x smaller. I asked Google's Gemini to rewrite the script. Simply select the armature and export. No need for baking any more. The code will automatical
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