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Killing haunt causes crash


taufan99

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A user under the name Challenge Shinobi reported this bug.

Video description:

There's a chance that killing a haunt (and some other enemies, like robo guards), with a fire arrow, will crash the game.  The third haunt crashes the game.  If you spawn a bunch of fire arrows and hunt haunts, you will probably have this happen to you eventually, so it's not too difficult to replicate.

 

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Thanks for the video and problem description.
We would like to know the mission name, see the location where this happens and the crash log
(Or we recreate them ourselfs)

For the position coordinates,

  1. go to a location near the zombies.
  2. save the mission,
  3. then open the console and enter the commands:
    getviewpos
    condump mylocation.txt
  4. Close TDM.
  5. Open the file mylocation.txt in the darkmod folder and give us the location.

More info:
https://wiki.thedarkmod.com/index.php?title=Reporting_Problem#Coordinates

For the crash log.

  1. Open darkmod.cfg in a text editor.
  2. Change the value of "seta logfile" to 2.
  3. and save the file.
  4. After this, start tdm, load the save file of the mission, play that mission until it crashes.
  5. there will be a file qconsole.log created in the fm folder.
  6. We need the content to analyse the problem.

more info:
https://wiki.thedarkmod.com/index.php?title=Reporting_Problem

 

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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