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15th Anniversary Voting  

35 members have voted

  1. 1. Game Play Quality

    • One Star
      0
    • Two Stars
      0
    • Three Stars
      1
    • Four Stars
      5
    • Five Stars
      29
  2. 2. Story Quality

    • One Star
      0
    • Two Stars
      0
    • Three Stars
      5
    • Four Stars
      11
    • Five Stars
      19
  3. 3. Visual Quality

    • One Star
      0
    • Two Stars
      0
    • Three Stars
      1
    • Four Stars
      5
    • Five Stars
      29


Recommended Posts

Posted
On 11/10/2024 at 5:35 AM, chakkman said:

The problem I always saw with any kind of campaign is the lack of uniformity.

Let's say that someone say that this is THE TDM campaign. I beg to differ...

Why I put a big IN MY HUMBLE OPINION; preface 😀. TDM being a (mainly) a game engine for playing FMs - cannot ever really have an official campaign. This is fine, many gaming-systems work like this; such as classics like AD&D for example. There COULD be a "In-the-box" included campaign - even a short 3 mission mini-campaign (trying for an 'ideal' or best-examples of what TDM is trying to be...). The FM author may diverge from the 'standard' as artistic intent requires.

 

The other 'problem' around split FMs, is...Having played the original Voltas - years ago I've forgotten exactly what happened in the previous 2...now to replay so the storyline makes sense again (if it ever did?). A campaign keeps the "progression" fresh - and mabey allows for mission to mission interaction. (Theoretical, but I think TDM can do it🤔)

Posted
1 hour ago, Melchior said:

A campaign keeps the "progression" fresh - and mabey allows for mission to mission interaction. (Theoretical, but I think TDM can do it🤔)

Yep. TDM has the ability to save variables that persist from one mission in a campaign to the next.

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Posted

A pleasingly surreal mission, thanks Kingsal.

But one thing disappointed me about the Orchid interior:

Spoiler

In the galley there are no cooking facilities of any kind, so the hapless ducks hanging in the cool room will have to be served raw, along with the sushi. There isn't even any way to boil a kettle, despite the teacups and coffee pots found throughout the ship. Kitchens are often inadequate in DM missions but this one is more so than most.


 

Posted

Im going to combine all the volta missions into a campaign with some persistent stuff. I have 3 more missions planned so it’s going to be a while before it is done. 
 

As I said in the OP, some story elements in the earlier missions are inconsistent. That will be fixed as I work on the whole package. 

  • Like 4
Posted

I played this masterpiece tonight.

Amazing quadruple-A quality mission. Perfect balance in gameplay, outstanding visuals, expertly crafted story and pacing, interesting location, excellent opportunities to use tools, tools were given, AI patrolling was interesting and challenging.

Spoiler

In the beginning when I first entered the ship I was thinking that "no way! This is going to be very hard: bright lights, lots of guards patrolling." Then I looked again and started seeing the ingeniousness: everything is wood, there are walkable protrusions here and there. Rope arrow ballet!

I completed it with some fall damage and stealth score of around 4. Kept me on my toes from start to finish.

Wow, just wow! Hats off! Please keep making more!

  • Like 3

Clipper

-The mapper's best friend.

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