So I did a bit more research and found that only this code inside material tdm_ption_speed_blendaway gives me a crash: // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/speedpotion scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV Scales for Diffuse and Bump vertexParm 1
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