Did a bit of further testing. Line: program    ambientEnvironment.vfp is the only thing that makes it crash. So this code creates no crash: // TDM Ambient Method Related { if (global5 == 1) blend add map models/darkmod/props/textures/speedpotion scale 1, 1 red global2 green global3 blue global4 } { if (global5 == 2) blend add // program ambientEnvironment.vfp vertexParm 0 1, 1, 1, 1 // UV S
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