covert_caedes Posted April 13, 2025 Report Posted April 13, 2025 By the way, if the "Frontend Acceleration" setting in the advanced video menu is supposed to disable running the Frontend in a thread, then that setting is broken. However, setting com_smp 0 in the console works and after restarting I can frob the picture without a crash, but the following messages are printed: Quote Linking GLSL program ssao_depth ... Linking GLSL program ssao ... Linking GLSL program ssao_blur ... Quote
nbohr1more Posted April 13, 2025 Report Posted April 13, 2025 Improved formatting: Thread 38 "Frontend" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffb98006c0 (LWP 1220544)] 0x00007ffff48d5d29 in ?? () from /lib/x86_64-linux-gnu/libGLdispatch.so.0 (gdb) bt #0 0x00007ffff48d5d29 in ?? () from /lib/x86_64-linux-gnu/libGLdispatch.so.0 #1 0x0000000000be43c7 in GLSLProgram::Destroy (this=0x10fe9290) at darkmod_src/renderer/backend/GLSLProgram.cpp:61 #2 0x0000000000bece3e in GLSLProgramManager::LoadFromGenerator(char const*, std::function<void (GLSLProgram*)> const&) (this=0x2107cc0 <programManagerInstance>, name=0x7fffb013a1f0 "ambientEnvironment", generator=...) at darkmod_src/renderer/backend/GLSLProgramManager.cpp:103 #3 0x0000000000bec407 in GLSLProgramManager::Load (this=0x2107cc0 <programManagerInstance>, name=..., defines=...) at darkmod_src/renderer/backend/GLSLProgramManager.cpp:74 #4 0x0000000000cc642f in GLSL_LoadMaterialStageProgram (name=0x7ffed4053f40 "ambientEnvironment") at darkmod_src/renderer/resources/Material.cpp:783 #5 0x0000000000cc9602 in idMaterial::ParseStage (this=0x7ffed40069b0, src=..., trpDefault=TR_REPEAT) at darkmod_src/renderer/resources/Material.cpp:1568 #6 0x0000000000ccd04e in idMaterial::ParseMaterial (this=0x7ffed40069b0, src=...) at darkmod_src/renderer/resources/Material.cpp:2470 #7 0x0000000000ccd626 in idMaterial::Parse (this=0x7ffed40069b0, text=0x7fffb97eda30 "\n\npainting03_L\n{\n\tqer_editorimage\tmodels/darkmod/props/textures/painting03_l_d_ed\n\twood\n\n\tdiffusemap\tmodels/darkmod/props/textures/painting03_l_d\n\tbumpmap\t\tmodels/darkmod/props/textures/painting01_loc"..., textLength=1329) at darkmod_src/renderer/resources/Material.cpp:2559 #8 0x000000000049631d in idDeclLocal::ParseLocal (this=0x57c0bd0) at darkmod_src/framework/DeclManager.cpp:2318 #9 0x000000000049263f in idDeclManagerLocal::FindType (this=0x16fdc00 <declManagerLocal>, type=DECL_MATERIAL, name=0x7ffed40c03f0 "painting03_l", makeDefault=true) at darkmod_src/framework/DeclManager.cpp:1235 #10 0x0000000000494300 in idDeclManagerLocal::FindMaterial (this=0x16fdc00 <declManagerLocal>, name=0x7ffed40c03f0 "painting03_l", makeDefault=true) at darkmod_src/framework/DeclManager.cpp:1633 #11 0x000000000049f3ed in idDeclSkin::Parse (this=0x7ffed4034ad0, text=0x7fffb97ee290 "\n\nportrait_with_skull02_torn\n{\nmodel models/darkmod/decorative/wall/painting01.lwo\nmodel models/darkmod/decorative/wall/painting01_m.lwo\nmodel models/darkmod/decorative/wall/painting01_l.lwo\nmodel mod"..., textLength=404) at darkmod_src/framework/DeclSkin.cpp:78 #12 0x000000000049631d in idDeclLocal::ParseLocal (this=0x59f3e10) at darkmod_src/framework/DeclManager.cpp:2318 #13 0x000000000049263f in idDeclManagerLocal::FindType (this=0x16fdc00 <declManagerLocal>, type=DECL_SKIN, name=0x7ffed408bc6c "portrait_with_skull02_torn", makeDefault=true) at darkmod_src/framework/DeclManager.cpp:1235 #14 0x0000000000494382 in idDeclManagerLocal::FindSkin (this=0x16fdc00 <declManagerLocal>, name=0x7ffed408bc6c "portrait_with_skull02_torn", makeDefault=true) at darkmod_src/framework/DeclManager.cpp:1643 --Type <RET> for more, q to quit, c to continue without paging-- #15 0x000000000055a6bb in idEntity::Event_SetSkin (this=0x7ffed408d324, skinname=0x7ffed408bc6c "portrait_with_skull02_torn") at darkmod_src/game/Entity.cpp:7114 #16 0x0000000000987646 in idClass::ProcessEventArgPtr (this=0x7ffed408d324, ev=0x1f5ef00 <EV_SetSkin>, data=0x7fffb97ee600) at darkmod_src/game/gamesys/Callbacks.cpp:26 #17 0x0000000000a5a847 in idInterpreter::CallEvent (this=0x7ffed408b444, func=0x7ffff7961388, argsize=132) at darkmod_src/game/script/Script_Interpreter.cpp:817 #18 0x0000000000a5b1f7 in idInterpreter::Execute (this=0x7ffed408b444) at darkmod_src/game/script/Script_Interpreter.cpp:1091 #19 0x0000000000a6a0ce in idThread::Execute (this=0x7ffed408b414) at darkmod_src/game/script/Script_Thread.cpp:949 #20 0x0000000000561c23 in idEntity::FrobAction (this=0x16762504, frobMaster=true, isFrobPeerAction=false) at darkmod_src/game/Entity.cpp:9544 #21 0x000000000067d033 in idPlayer::PerformFrob (this=0x156bf4e4, impulseState=EPressed, target=0x16762504, allowUseCurrentInvItem=true) at darkmod_src/game/Player.cpp:11843 #22 0x000000000067d916 in idPlayer::PerformFrob (this=0x156bf4e4) at darkmod_src/game/Player.cpp:12047 #23 0x000000000066884c in idPlayer::PerformImpulse (this=0x156bf4e4, impulse=41) at darkmod_src/game/Player.cpp:5935 #24 0x00000000006696f4 in idPlayer::EvaluateControls (this=0x156bf4e4) at darkmod_src/game/Player.cpp:6347 #25 0x000000000066e72d in idPlayer::Think (this=0x156bf4e4) at darkmod_src/game/Player.cpp:7616 #26 0x00000000005ba9dd in idGameLocal::RunFrame (this=0x16b3a40 <gameLocal>, clientCmds=0x7fffb97eebe0, timestepMs=17, minorTic=false) at darkmod_src/game/Game_local.cpp:3397 #27 0x00000000004cac3c in idSessionLocal::RunGameTic (this=0x17055a0 <sessLocal>, timestepMs=17, minorTic=false) at darkmod_src/framework/Session.cpp:2997 #28 0x00000000004cb020 in idSessionLocal::RunGameTics (this=0x17055a0 <sessLocal>) at darkmod_src/framework/Session.cpp:3043 #29 0x00000000004cb291 in idSessionLocal::FrontendThreadFunction (this=0x17055a0 <sessLocal>) at darkmod_src/framework/Session.cpp:3104 #30 0x00000000004cb6bc in operator() (__closure=0x0, x=0x17055a0 <sessLocal>) at darkmod_src/framework/Session.cpp:3186 #31 0x00000000004cb6e4 in _FUN () at darkmod_src/framework/Session.cpp:3188 #32 0x00007ffff769caa4 in start_thread (arg=<optimized out>) at ./nptl/pthread_create.c:447 #33 0x00007ffff7729c3c in clone3 () at ../sysdeps/unix/sysv/linux/x86_64/clone3.S:78 (gdb) thread 1 [Switching to thread 1 (Thread 0x7ffff7ccf4c0 (LWP 1220498))] #0 0x00007ffff771b4cd in __GI___poll (fds=0x7fffffffd4e8, nfds=1, timeout=1000) at ../sysdeps/unix/sysv/linux/poll.c:29 warning: 29 ../sysdeps/unix/sysv/linux/poll.c: No such file or directory (gdb) bt #0 0x00007ffff771b4cd in __GI___poll (fds=0x7fffffffd4e8, nfds=1, timeout=1000) at ../sysdeps/unix/sysv/linux/poll.c:29 #1 0x00007fffd661d9df in ?? () from /lib/x86_64-linux-gnu/libnvidia-glcore.so.570.124.04 #2 0x00007fffd6603b11 in ?? () from /lib/x86_64-linux-gnu/libnvidia-glcore.so.570.124.04 #3 0x00007ffff3f7a1ec in ?? () from /lib/x86_64-linux-gnu/libGLX_nvidia.so.0 #4 0x00007ffff3f48500 in ?? () from /lib/x86_64-linux-gnu/libGLX_nvidia.so.0 #5 0x0000000000d95c36 in GLimp_SwapBuffers () at darkmod_src/sys/linux/glimp.cpp:76 #6 0x0000000000bf4ba0 in RB_SwapBuffers () at darkmod_src/renderer/backend/tr_backend.cpp:608 #7 0x000000000074adf1 in R_IssueRenderCommands (frameData=0x1fb31a0 <smpFrameData+96>) at darkmod_src/renderer/RenderSystem.cpp:173 #8 0x000000000074c6e6 in idRenderSystemLocal::EndFrame (this=0x1fa7c60 <tr>, frontEndMsec=0x0, backEndMsec=0x0) at darkmod_src/renderer/RenderSystem.cpp:768 #9 0x00000000004c9cb9 in idSessionLocal::UpdateScreen (this=0x17055a0 <sessLocal>, outOfSequence=false) at darkmod_src/framework/Session.cpp:2716 #10 0x000000000047477f in idCommonLocal::Frame (this=0x16de8c0 <commonLocal>) at darkmod_src/framework/Common.cpp:2479 #11 0x0000000000d99481 in main (argc=1, argv=0x7fffffffdd68) at darkmod_src/sys/posix/platform_linux.cpp:490 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
stgatilov Posted April 26, 2025 Report Posted April 26, 2025 On 4/13/2025 at 1:04 AM, covert_caedes said: By the way, if the "Frontend Acceleration" setting in the advanced video menu is supposed to disable running the Frontend in a thread, then that setting is broken. However, setting com_smp 0 in the console works and after restarting I can frob the picture without a crash, but the following messages are printed: "Frontend acceleration" is the user-side name of cvar r_useParallelAddModels, which controls job-based parallelism inside frontend. And cvar com_smp controls the original two-thread parallelization which was present in Doom 3. We used to have a troubleshooting switch for it in the menu, but later we deleted it because this parallelism seemed stable enough. If you are interested, it is described here: https://wiki.thedarkmod.com/index.php?title=Tracy:_timeline_profiler#Gameplay Quote
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