Popular Post Uncertain Title Posted October 17 Popular Post Report Posted October 17 (edited) Edit: There seems to be an issue still with some of the assets used, so the map will need to be updated. 2.0 Various Fixes and changes, a poor, lonely guard added thanks to Bikerdude! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pinnacle "Every couple hundred of years, the Church undertakes a massive mission to layer the City. With a combination of ingenuity and magic, the faithful cover old buildings and streets with new roads and homes. Welcome to Pinnacle, the city that hides more than it shows." ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- An extremely quick and painless map that was lovingly rushedreleased for the 15th Anniversary Contest! I have had plans and ideas for this map haunting me for the last couple of years, but each time I've started to work on it, it ended in disaster. (I only just learned to make map backups the second time my map got corrupted, for instance.) Unfortunately around 85% of the planned map had to be left on the cutting-room floor to make it to the deadline. We had an absolute blast working on it, and can't wait to make more! With love, UncertainTitle and TwilitWitch. Thanks to Bikerdude, for beta-testing and contributing to make our map better! https://drive.google.com/file/d/1BYMYlI0iwFGP8JxPxEoRj6c2-Dxg7HCg/view?usp=sharing Edited October 24 by Uncertain Title 2.0 Update 11 Quote
Wellingtoncrab Posted October 17 Report Posted October 17 Congratulations to both of you on your first release! Looking forward to playing. 1 Quote -= IRIS =- ♦ = SLL =
Amadeus Posted October 17 Report Posted October 17 It's TDM Christmas! Gonna be hard to keep up with all these new FMs. Congrats on the release, can't wait to play it! 1 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
nbohr1more Posted October 17 Report Posted October 17 Sorry for the delay. This mission is riddled with files that have spaces in the file-names. The SVN system \ database doesn't work with that. Also, you may want to repack your mission for the google link. You zipped the parent folder so it won't get detected as a mission. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
Uncertain Title Posted October 18 Author Report Posted October 18 2 hours ago, nbohr1more said: Sorry for the delay. This mission is riddled with files that have spaces in the file-names. The SVN system \ database doesn't work with that. Those would be the models I created and used extensively...well dang it, I will probably need to postpone this map release until later. Quote
nbohr1more Posted October 18 Report Posted October 18 The mission has been fixed and has been uploaded to the mission database. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
nbohr1more Posted October 18 Report Posted October 18 The mission has been removed from the database until it is in working order. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
datiswous Posted October 18 Report Posted October 18 (edited) 6 hours ago, nbohr1more said: The mission has been removed from the database until it is in working order. What doesn't currently work? @Uncertain Title Maybe this could be useful: I see a lot of redundent files in the pk4 Edited October 18 by datiswous Quote
datiswous Posted October 18 Report Posted October 18 (edited) The console gives error of missing models. This is becouse in the map file the name of 14 models have a double underscore __ , while in the file it has only one underscore (I guess this is probably a rename mistake). Opening the map file in a text file and do a search replace action fixes this issue. I see no npc's in the mission. Is that normal? Btw. I see you have 18 skin files. Each file has 1 skin. Instead you could've used one skin file with 18 skin definitions in it. Edited October 18 by datiswous Quote
datiswous Posted October 18 Report Posted October 18 11 hours ago, nbohr1more said: Sorry for the delay. This mission is riddled with files that have spaces in the file-names. The SVN system \ database doesn't work with that. There's no direct info of that requirement on this wiki page: https://wiki.thedarkmod.com/index.php?title=How_to_pack_your_Mission Also, isn't there a rule about not having filenames/extensions with uppercase letters? Can't find the info in that page. Quote
nbohr1more Posted October 18 Report Posted October 18 Version 1.1 is up in the database. I was having PC problems last night so I couldn't fully validate the fix. I was able to complete the mission and the SVN \ Database was happy. No visual issues or missing pieces, phew! 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
nbohr1more Posted October 18 Report Posted October 18 Linux Mint 22 with v1.1 from the in-game downloader: Did you delete and re-download it? Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
werner Posted October 18 Report Posted October 18 1 hour ago, nbohr1more said: Linux Mint 22 with v1.1 from the in-game downloader: Did you delete and re-download it? That did the trick! 1 Quote
thebigh Posted October 18 Report Posted October 18 Neat little mission! I had a lot of fun wandering through the little alleyways and clambering around the various apartments, and I really appreciated the opportunity for a bit of vertical jumping and mantling. You've got a good eye for the dingy, cramped City alleyways, nice job! The underground section was cool too. It gave me T1 vibes, like something the Keepers might build. I was having so much fun exploring and poking around that I almost didn't notice that there are no other AIs in the mission at all! That was an interesting touch. 1 Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist The Wizard's Treasure A House Call The House of deLisle
Uncertain Title Posted October 19 Author Report Posted October 19 14 hours ago, datiswous said: I see no npc's in the mission. Is that normal? 2 hours ago, thebigh said: I was having so much fun exploring and poking around that I almost didn't notice that there are no other AIs in the mission at all! That was an interesting touch. We didn't have enough time to add npcs like we had planned. There was so much more I wish I could have done, but that just gives me more material for new maps! 2 hours ago, thebigh said: Neat little mission! I had a lot of fun wandering through the little alleyways and clambering around the various apartments, and I really appreciated the opportunity for a bit of vertical jumping and mantling. You've got a good eye for the dingy, cramped City alleyways, nice job! Thank you! As a fellow jumping/mantling enthusiast, I wanted to make sure I had some vertical elements! Thank you for the kind words ^-^ 14 hours ago, datiswous said: Btw. I see you have 18 skin files. Each file has 1 skin. Instead you could've used one skin file with 18 skin definitions in it. So I have one skin file with multiple lines, each line referencing a different model and texture to replace? Am I understanding correctly? Quote
Zerush Posted October 19 Report Posted October 19 (edited) Congrats, nice little mission, good for training or for an <10 minute break/relax. Somewhat insolit without gears and AIs. But a nice environment and for sure a good base for an more complex mission. A bit strange: Spoiler Strange drawers which disappear instead opening in the mansion? A strip with missing structure in a roof? Without AIs not needed arrow and flashbombs in one of the rooms Edited October 19 by Zerush 1 Quote
datiswous Posted October 19 Report Posted October 19 16 hours ago, Uncertain Title said: So I have one skin file with multiple lines, each line referencing a different model and texture to replace? Am I understanding correctly? Yes. For example: Recent fm You Only Fly Thrice has one skin file with this code in it: Spoiler skin corridor_lamp_unlit { model models/deteeff/deteeff_corridor_lamp.ase textures/darkmod/window/pebbly_glass_noframe01_colorme textures/darkmod/window/lamp_glass_unlit_opaque } skin spotlamp_unlit { model models/deteeff/deteeff_spotlamp.ase textures/darkmod/window/lamp_glass_lit_opaque textures/darkmod/window/lamp_glass_unlit_opaque } skin spotlamp_2_unlit { model models/deteeff/deteeff_spotlamp_2.ase textures/darkmod/window/lamp_glass_lit_opaque textures/darkmod/window/lamp_glass_unlit_opaque } skin gargoyle_copper { model models/darkmod/decorative/statues/statue_gargoyle_small.ase gargoyle textures/darkmod/metal/flat/copper_dirty } skin sedatives { model models/darkmod/kitchen/jar1.lwo tdm_jar deteeff_sedatives } skin tv_on { model models/deteeff/deteeff_int_control_panel_tv_set.ase textures/darkmod/window/lamp_glass_unlit_opaque textures/darkmod/window/lamp_glass_lit_transparent02 } skin clothes_1 { model models/deteeff/deteeff_clothes_lump_1.ase model models/deteeff/deteeff_clothes_lump_2.ase textures/darkmod/paint_paper/wallpaper_ornamental_01_green textures/darkmod/paint_paper/wallpaper_ornamental_01_red textures/darkmod/paint_paper/wallpaper_ornamental_01_pink textures/darkmod/paint_paper/wallpaper_ornamental_01_green textures/darkmod/paint_paper/wallpaper_ornamental_01_red textures/darkmod/paint_paper/wallpaper_ornamental_01_pink } skin clothes_2 { model models/deteeff/deteeff_clothes_lump_1.ase model models/deteeff/deteeff_clothes_lump_2.ase textures/darkmod/paint_paper/wallpaper_ornamental_01_green textures/darkmod/paint_paper/wallpaper_ornamental_02_white textures/darkmod/paint_paper/wallpaper_ornamental_01_pink textures/darkmod/paint_paper/wallpaper_ornamental_01_blue textures/darkmod/paint_paper/wallpaper_ornamental_01_red textures/darkmod/paint_paper/wallpaper_victorian_01 } skin rusty_sign { model models/deteeff/deteeff_doorsign.ase textures/darkmod/metal/flat/copper_dirty textures/darkmod/metal/detailed/panel_rusty_rotting } skin copper_dirty { model models/darkmod/mechanical/switches/desklamp_dial.ase model models/darkmod/door_related/handle_cabinet01.lwo model models/darkmod/hangers/hook_sharp_small.lwo textures/darkmod/metal/detailed/beam_rusty_victorian textures/darkmod/metal/flat/copper_dirty textures/darkmod/metal/flat/simple_rough_grey01 textures/darkmod/metal/flat/copper_dirty chain_hanging_shackle textures/darkmod/metal/flat/copper_dirty } skin bathroom_wallpaper_victorian_01 { model models/deteeff/modules/int/deteeff_int_bathroom.ase model models/deteeff/modules/int/deteeff_int_bathroom_half.ase model models/deteeff/modules/int/deteeff_int_bathroom_quarter.ase model models/deteeff/modules/int/deteeff_int_bathroom_quarter_alt.ase model models/deteeff/modules/int/deteeff_int_bathroom_corner.ase textures/darkmod/paint_paper/wallpaper_flowers_01 textures/darkmod/paint_paper/wallpaper_victorian_01 textures/darkmod/stone/flat/smooth/ceramic_tile_tan01 textures/darkmod/stone/flat/smooth/ceramic_tile_tan02 textures/darkmod/stone/flat/smooth/marble_green_001 textures/darkmod/stone/flat/smooth/marble_greenish } skin panel_carved_round_worn { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_round_worn } skin wooden_int_panel_panel_carved_rectangles_02_dark { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_rectangles_02_dark } skin wooden_int_panel_panel_carved_rectangles_01 { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_rectangles_01 } skin panel_carved_flower { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_flower } skin wooden_int_panel_panel_carved_rectangles_02_dark_and_wood_brown_dull01 { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_rectangles_02_dark textures/darkmod/wood/boards/wood_brown_walnut textures/darkmod/wood/boards/wood_brown_dull01 } skin wooden_int_panel_panel_carved_rectangles_02_dark_and_polished_redbrown { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/boards/wood_brown_walnut textures/darkmod/wood/boards/polished_redbrown } skin wooden_int_panel_panel_ceiling_ornament_precious_001 { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/ceiling_ornament_precious_001 } //THESE SKINS ARE WITH THE STANDARD SQUARE DECORATION PANEL skin wallpaper_floral_blue { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_blue } skin wallpaper_floral_yellow { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_yellow } skin wallpaper_floral_red { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_red } skin wallpaper_victorian_01 { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_victorian_01 } skin wallpaper_victorian_02 { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_victorian_02 } skin wood_brown_dull01 { model models/darkmod/furniture/shelves/weapon_rack01.lwo textures/darkmod/wood/boards/rough_wood_grey_ns textures/darkmod/wood/boards/wood_brown_dull01 } 1 Quote
datiswous Posted October 19 Report Posted October 19 (edited) --- Edited October 19 by datiswous Quote
Uncertain Title Posted October 19 Author Report Posted October 19 (edited) 10 hours ago, Zerush said: Congrats, nice little mission, good for training or for an <10 minute break/relax. Somewhat insolit without gears and AIs. But a nice environment and for sure a good base for an more complex mission. A bit strange: Hide contents Strange drawers which disappear instead opening in the mansion? A strip with missing structure in a roof? Without AIs not needed arrow and flashbombs in one of the rooms Thank you! Originally we had plans for AI, but ran out of time to implement it (hence the random weapons stash) Those drawers are just super shy, actually! They hide from everyone though, so don't worry it's nothing personal (I fixed them in the latest update that will be uploaded later today) I'll have to do some flying around noclip to see if I can find this roof strip you're referring to. 2 hours ago, datiswous said: Yes. For example: Recent fm You Only Fly Thrice has one skin file with this code in it: Reveal hidden contents skin corridor_lamp_unlit { model models/deteeff/deteeff_corridor_lamp.ase textures/darkmod/window/pebbly_glass_noframe01_colorme textures/darkmod/window/lamp_glass_unlit_opaque } skin spotlamp_unlit { model models/deteeff/deteeff_spotlamp.ase textures/darkmod/window/lamp_glass_lit_opaque textures/darkmod/window/lamp_glass_unlit_opaque } skin spotlamp_2_unlit { model models/deteeff/deteeff_spotlamp_2.ase textures/darkmod/window/lamp_glass_lit_opaque textures/darkmod/window/lamp_glass_unlit_opaque } skin gargoyle_copper { model models/darkmod/decorative/statues/statue_gargoyle_small.ase gargoyle textures/darkmod/metal/flat/copper_dirty } skin sedatives { model models/darkmod/kitchen/jar1.lwo tdm_jar deteeff_sedatives } skin tv_on { model models/deteeff/deteeff_int_control_panel_tv_set.ase textures/darkmod/window/lamp_glass_unlit_opaque textures/darkmod/window/lamp_glass_lit_transparent02 } skin clothes_1 { model models/deteeff/deteeff_clothes_lump_1.ase model models/deteeff/deteeff_clothes_lump_2.ase textures/darkmod/paint_paper/wallpaper_ornamental_01_green textures/darkmod/paint_paper/wallpaper_ornamental_01_red textures/darkmod/paint_paper/wallpaper_ornamental_01_pink textures/darkmod/paint_paper/wallpaper_ornamental_01_green textures/darkmod/paint_paper/wallpaper_ornamental_01_red textures/darkmod/paint_paper/wallpaper_ornamental_01_pink } skin clothes_2 { model models/deteeff/deteeff_clothes_lump_1.ase model models/deteeff/deteeff_clothes_lump_2.ase textures/darkmod/paint_paper/wallpaper_ornamental_01_green textures/darkmod/paint_paper/wallpaper_ornamental_02_white textures/darkmod/paint_paper/wallpaper_ornamental_01_pink textures/darkmod/paint_paper/wallpaper_ornamental_01_blue textures/darkmod/paint_paper/wallpaper_ornamental_01_red textures/darkmod/paint_paper/wallpaper_victorian_01 } skin rusty_sign { model models/deteeff/deteeff_doorsign.ase textures/darkmod/metal/flat/copper_dirty textures/darkmod/metal/detailed/panel_rusty_rotting } skin copper_dirty { model models/darkmod/mechanical/switches/desklamp_dial.ase model models/darkmod/door_related/handle_cabinet01.lwo model models/darkmod/hangers/hook_sharp_small.lwo textures/darkmod/metal/detailed/beam_rusty_victorian textures/darkmod/metal/flat/copper_dirty textures/darkmod/metal/flat/simple_rough_grey01 textures/darkmod/metal/flat/copper_dirty chain_hanging_shackle textures/darkmod/metal/flat/copper_dirty } skin bathroom_wallpaper_victorian_01 { model models/deteeff/modules/int/deteeff_int_bathroom.ase model models/deteeff/modules/int/deteeff_int_bathroom_half.ase model models/deteeff/modules/int/deteeff_int_bathroom_quarter.ase model models/deteeff/modules/int/deteeff_int_bathroom_quarter_alt.ase model models/deteeff/modules/int/deteeff_int_bathroom_corner.ase textures/darkmod/paint_paper/wallpaper_flowers_01 textures/darkmod/paint_paper/wallpaper_victorian_01 textures/darkmod/stone/flat/smooth/ceramic_tile_tan01 textures/darkmod/stone/flat/smooth/ceramic_tile_tan02 textures/darkmod/stone/flat/smooth/marble_green_001 textures/darkmod/stone/flat/smooth/marble_greenish } skin panel_carved_round_worn { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_round_worn } skin wooden_int_panel_panel_carved_rectangles_02_dark { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_rectangles_02_dark } skin wooden_int_panel_panel_carved_rectangles_01 { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_rectangles_01 } skin panel_carved_flower { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_flower } skin wooden_int_panel_panel_carved_rectangles_02_dark_and_wood_brown_dull01 { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/panel_carved_rectangles_02_dark textures/darkmod/wood/boards/wood_brown_walnut textures/darkmod/wood/boards/wood_brown_dull01 } skin wooden_int_panel_panel_carved_rectangles_02_dark_and_polished_redbrown { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/boards/wood_brown_walnut textures/darkmod/wood/boards/polished_redbrown } skin wooden_int_panel_panel_ceiling_ornament_precious_001 { model models/deteeff/modules/int/deteeff_int_panel_door.ase model models/deteeff/modules/int/deteeff_int_panel_door_small.ase model models/deteeff/modules/int/deteeff_int_panel.ase model models/deteeff/modules/int/deteeff_int_panel_half.ase model models/deteeff/modules/int/deteeff_int_panel_quarter.ase textures/darkmod/wood/panels/panel_carved_rectangles_01_walnut textures/darkmod/wood/panels/ceiling_ornament_precious_001 } //THESE SKINS ARE WITH THE STANDARD SQUARE DECORATION PANEL skin wallpaper_floral_blue { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_blue } skin wallpaper_floral_yellow { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_yellow } skin wallpaper_floral_red { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_floral_red } skin wallpaper_victorian_01 { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_victorian_01 } skin wallpaper_victorian_02 { model models/deteeff/modules/int/deteeff_int_wallpaper.ase model models/deteeff/modules/int/deteeff_int_wallpaper_half.ase model models/deteeff/modules/int/deteeff_int_wallpaper_door.ase textures/darkmod/paint_paper/wallpaper_floral_green textures/darkmod/paint_paper/wallpaper_victorian_02 } skin wood_brown_dull01 { model models/darkmod/furniture/shelves/weapon_rack01.lwo textures/darkmod/wood/boards/rough_wood_grey_ns textures/darkmod/wood/boards/wood_brown_dull01 } MY HERO!!! I kept thinking I had to make a new text file for every skin! That removes so much tedium! I went ahead and made a master skin file and got rid of the rest of them in an update that will hopefully be uploaded today ^ ^ Edited October 19 by Uncertain Title 2 Quote
datiswous Posted October 19 Report Posted October 19 Yeah the same for material and dev files, if you need to include them in the future. Quote
joebarnin Posted October 19 Report Posted October 19 Fun little mission. I always appreciate verticality. Looks like a good starting point for a larger mission? 1 Quote
Uncertain Title Posted October 19 Author Report Posted October 19 8 minutes ago, joebarnin said: Fun little mission. I always appreciate verticality. Looks like a good starting point for a larger mission? Thank you! I actually did plan on using this map for a project later down the line... Quote
Bergante Posted October 20 Report Posted October 20 A beautiful mission to show what's possible when one starts to do missions ! as a little perfectionist i must tell you - you have to get an extra attention to how/where you ad items/loot some are not to be seen -- and an other doesen´t move as internted and some are clued in an abstract way no critic , just some help( hints for the future ) ( maybe i´ll try a mission myself - don´t know what faults i will do ) 1 Quote
Uncertain Title Posted October 20 Author Report Posted October 20 34 minutes ago, Bergante said: A beautiful mission to show what's possible when one starts to do missions ! as a little perfectionist i must tell you - you have to get an extra attention to how/where you ad items/loot some are not to be seen -- and an other doesen´t move as internted and some are clued in an abstract way no critic , just some help( hints for the future ) ( maybe i´ll try a mission myself - don´t know what faults i will do ) Holy crap TwilitWitch and I could NOT figure out where the last coin was after she went on a loot placement binge. Thank you for the advice, we're still learning and appreciate anything people can give us! 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.