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Posted

Continuing from the parallax mapping thread. This one is more dramatic with heavy bumpmapping. Original textures/darkmod/nature/skybox/starry1/clouds has one black and white image texture, mine has two three. You can get dramatically different effects just by changing values in the material file. You can kinda tell that the parallax effect is static. It looks good without parallax too, but I like how it warps the textures, making it look more like a fluid and gives it a more 3d look. I also added slight specularity.

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It's only a model...

Posted (edited)

Somehow I find the texture of the clouds not looking like clouds. It looks more like the surface of the moon.

It seems also that there's a background image in it that doesn't animate.

Edited by datiswous
  • Like 1
Posted

I animated bumpmap at a different rate to get more variety out of one material and also to simulate how clouds change form as they travel. I'm still working on it.

It's only a model...

Posted

This looks a lot better. Pretty amazing actually.

Two things I notice:

  • The clouds look a bit too (tiny) detailed on certain spots (maybe add some blur?).
  • I think the black clouds that move over the moon should be a bit (more) transparant (especially around the edge).

Off course this is like giving feedback to a wizzard, becouse I've no idea how it's made.

Posted

I changed one of the new noise textures that I use for bumpmapping to be more uniform. Also changed the shape of the mask object in front of the moon and tweaked some of the values.

  • Like 4

It's only a model...

Posted

Damn this looks absolutely incredible!

 

Have you tested this with the stormy clouds yet? would be curious to see if it has the same effect on the stormclouds skybox.

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