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Posted

Continuing from the parallax mapping thread. This one is more dramatic with heavy bumpmapping. Original textures/darkmod/nature/skybox/starry1/clouds has one black and white image texture, mine has two three. You can get dramatically different effects just by changing values in the material file. You can kinda tell that the parallax effect is static. It looks good without parallax too, but I like how it warps the textures, making it look more like a fluid and gives it a more 3d look. I also added slight specularity.

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It's only a model...

Posted (edited)

Somehow I find the texture of the clouds not looking like clouds. It looks more like the surface of the moon.

It seems also that there's a background image in it that doesn't animate.

Edited by datiswous
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Posted

I animated bumpmap at a different rate to get more variety out of one material and also to simulate how clouds change form as they travel. I'm still working on it.

It's only a model...

Posted

This looks a lot better. Pretty amazing actually.

Two things I notice:

  • The clouds look a bit too (tiny) detailed on certain spots (maybe add some blur?).
  • I think the black clouds that move over the moon should be a bit (more) transparant (especially around the edge).

Off course this is like giving feedback to a wizzard, becouse I've no idea how it's made.

Posted

Damn this looks absolutely incredible!

 

Have you tested this with the stormy clouds yet? would be curious to see if it has the same effect on the stormclouds skybox.

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  • Recent Status Updates

    • datiswous

      (I just write this down, because it's on my mind)
      I think it's time somebody makes the city hub fm 😉
      Technically I see 2 possible ways.
      1. One is where everything takes place inside one mission and you teleport to different enclosed areas of the map to do subquests.
      2. Another is a campaign style mission. You start inside the cityhub. When you do a subquest, the mission ends, but the next mission you load the specific quest-map. This questmap you load is depended on what subquest you choose to start inside the map. Afterwards you load the 3th mission in the campaign which will be the cityhub map again, but via persistant info, changes some things inside the map (for example, you can't do the same subquest twice) and you have more gold maybe, etc, etc. So if the cityhub has 5 subquest missions that can be played in any order, the total amount of missions in the campaign would be 10, but the amount of map files 6. Because if you start in the cityhub map, after each subquest mission, you return to the cityhub map again, except for the last mission. When you make missions later you can add them to the cityhub again and make it bigger.
      (This seems all possible with changes made in TDM 2.13 , but I'm not 100% sure. It's at least an interesting project to work on)
      · 0 replies
    • datiswous

      I started using Unexpected Keyboard for Android phone.
      It's pretty cool, because it has an actual Ctrl key, which you can use to do cut, copy and paste actions via x, c and v. pretty handy in the forums, to move quoted text around for example.
      · 0 replies
    • STiFU

      New home, who dis? 🙂
      · 3 replies
    • Xolvix

      Dammit there are too many missions available now. That's what I get for being away for so long. Such a first-world problem.
      · 1 reply
    • DeTeEff

      The best thing about not mapping more than like every other year is the awesome feeling to see how far TDM has gotten in all appartments. I can just create some parallaxing cobblestones and walk to and fro and just let the jaw drop
      · 2 replies
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