Jump to content
System downtime for updates - Monday 21 April 2025 ×
The Dark Mod Forums

Recommended Posts

Posted

Congratulations on this epic release! Taffers, this is a brilliant campaign. For those who want to play this 'blind', I'll put some comments in spoilers (they don't spoil much, but just in case)

Spoiler

Each mission stands alone, but there's a progression to them that works in the context of a larger story (obviously) but also with how they are paced.

The maps are well-designed and varied. As are the goals and obstacles.

Creative use of existing assets (I was surprised to see that there were only four new assets)

Great voice work.

As usual for a @JackFarmer creation, brilliant ambient tracks and sound effects.

Bottom line - take a deep breath, allocate some time and PLAY THIS!

  • Thanks 1
Posted

holy moly

  • Haha 1

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Posted (edited)

I'm enjoying this, but I have a problem in mission 2.  There's a readable by the shrine entrance which can be picked up and dropped but does not seem to go into the inventory. It can be read on the ground using the spyglass, and it's a reminder about the sacred crops.  In my inventory is a readable named Sacred Crops that cannot be read, and if I try to drop it the game crashes to desktop. 

Meanwhile I have

Spoiler

an arcane rod and four fruit/vegetable items: an apple, pear, carrot and turnip. 

These items do not seem to interact in any way with what appear to be the four receptacles

Spoiler

(the plates held by the four skeletons) at the shrine entrance

, so I'm stuck.  Do I need to make the veggies sacred in some way?

NB: I'm using TDM v2.12.

Edited by Marbrien
Posted
5 hours ago, Marbrien said:

Meanwhile I have

  Hide contents

an arcane rod and four fruit/vegetable items: an apple, pear, carrot and turnip. 

These items do not seem to interact in any way with what appear to be the four receptacles

  Hide contents

(the plates held by the four skeletons) at the shrine entrance

, so I'm stuck.  Do I need to make the veggies sacred in some way?

Spoiler

I think you just need to drop (R) each veggie on the appropriate plate

 

Posted (edited)

I tried dropping those items on the plates.  I can't tell if there is an appropriate plate for each item (is there?), so I tried different plates.  Nothing happens. 

Edited by Marbrien
Posted
Just now, Marbrien said:

I tried dropping those items on the plates.  I didn't know if there is a particular plate for each item, so I tried different plates.  Nothing happens. 

Vague hint

Spoiler

You have to read something

Precise hint

Spoiler

Look out for a poem.

As for your problem with the "Sacred Crops" readable

 

Spoiler

I am afraid nobody had problems during beta and I too cannot reproduce the problem.  If I pick up the readable from the guard, it can be read and the one at the shrine vanishes. If I pick up the readable at the shrine, I can rad it and the one from the guard vanishes.

 

Posted

I am playing on Linux, Intel core5, GTX 1650, which is not a weak GPU, but low midrange at least.

FPS is dropping from 60 to ~30 in some areas and its annoying.

Any optimization possible ?

As TDM versions evolve, the more this game becomes slower.

Posted
25 minutes ago, huntaffer said:

I am playing on Linux, Intel core5, GTX 1650, which is not a weak GPU, but low midrange at least.

FPS is dropping from 60 to ~30 in some areas and its annoying.

Any optimization possible ?

As TDM versions evolve, the more this game becomes slower.

I am afraid I am not an expert when it comes to this. Which mission are we talking about, hopefully not the first one? Because this should be the mission with the lowest demands. I don't know about your graphic settings, so, have you tried decreasing options like soft shadows etc. ?

@nbohr1more

Posted
29 minutes ago, huntaffer said:

I am playing on Linux, Intel core5, GTX 1650, which is not a weak GPU, but low midrange at least.

FPS is dropping from 60 to ~30 in some areas and its annoying.

Any optimization possible ?

As TDM versions evolve, the more this game becomes slower.

The game is looking a lot better through the years and yes, it needs more processing power to look that way. But, for me it doesn't get too slow in any way, and I'm still playing on a 2011 HP Z800 with a gtx 1660, almost on the highest settings.
BUT, I didn't play through the whole game yet and some missions in the past had massive FPS drops for me in some areas. Those have been solved however by by reporting them as detailed as possible : )
TDM is just awsome I think, even if it's not always perfect .. and it's free!!!

This mission by Jack, that has cost him (and others) countless months of work, if not years in total (regarding the learning process), is the newest example of that. It looks so good that I'm playing it as slow as possible, just because I want to "be there" : P
 

 

 

Posted
2 hours ago, huntaffer said:

I am playing on Linux, Intel core5, GTX 1650, which is not a weak GPU, but low midrange at least.

FPS is dropping from 60 to ~30 in some areas and its annoying.

Any optimization possible ?

As TDM versions evolve, the more this game becomes slower.

What TDM version are you using?

Did you follow our performance guide:

https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks

?

Please post your Darkmod.cfg

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted (edited)
12 hours ago, nbohr1more said:

What TDM version are you using?

Did you follow our performance guide:

https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks

?

Please post your Darkmod.cfg

Hi, I realized , I was playing on the  maximum highest settings :))  

When I lower some , it is better. 

Most missions (mostly the older ones) do not have significant FPS drops.

I am planning to purchase an AMD RX GPU with which is better supported on Linux, what I prefer .

I know my PC (Intel® Core™ i5-4440, Nvidia GTX 1650 ) is not a powerhouse. :)

Edited by huntaffer
Posted
11 hours ago, STRUNK said:

The game is looking a lot better through the years and yes, it needs more processing power to look that way. But, for me it doesn't get too slow in any way, and I'm still playing on a 2011 HP Z800 with a gtx 1660, almost on the highest settings.
BUT, I didn't play through the whole game yet and some missions in the past had massive FPS drops for me in some areas. Those have been solved however by by reporting them as detailed as possible : )
TDM is just awsome I think, even if it's not always perfect .. and it's free!!!

This mission by Jack, that has cost him (and others) countless months of work, if not years in total (regarding the learning process), is the newest example of that. It looks so good that I'm playing it as slow as possible, just because I want to "be there" : P
 

 

 

Yes, I am talking about the same thing. FPS drops in certain areas, not generally, right from the start on highest settings. (From 60 to 30)  

I love TDM too,  been playing it since 2017. I think Jack Farmer's Hidden Hands series is one of the most entertaining ones , giving a special atmosphere.

The first one of the series was nothing extra, but all the rest afterwards were masterpieces and I had a lot of fun with them. I know how much time is needed to write one mission like this and I appreciate the developers work. I am looking forward to finish this mission .

  • Thanks 1
Posted
12 hours ago, JackFarmer said:

I am afraid I am not an expert when it comes to this. Which mission are we talking about, hopefully not the first one? Because this should be the mission with the lowest demands. I don't know about your graphic settings, so, have you tried decreasing options like soft shadows etc. ?

@nbohr1more

This mission, not else :) If I lower the settings it's better. I was on max highest graphic settings.

I got FPS drops from the start, in the staircase etc.

Posted
3 hours ago, huntaffer said:

This mission, not else

This mission is a campaign, so it consists of 5 missions bundled into one with a progressing storyline. So I think he means which of the 5, but I assume the first one.

I think you have fps still capped at 60fps in tdm settings?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • JackFarmer

      "Hidden Hands: Vitalic Fever" - new update available including subtitles & compressed briefing video (thanks to @datiswous) and several fixes.
      · 0 replies
    • Wolfmond

      🇬🇧

      2025-04-20
      I'd like to track my level design progress a bit more often now, so I'm using the feed in my profile here.
      I've been working intensively on Springheel's YouTube course over the past few days. I'm currently up to lesson 8. There is so much information that needs to be processed and practiced. 
      I have started to create my own house. As I don't have the imagination to create a good floor plan, I grabbed a floor plan generator from Watabou and experimented with it. I chose a floor plan that I will modify slightly, but at least I now have an initial idea. 
      I used two guards as a measuring tape: The rooms are two guards high. It turned out that I can simply double the number of boxes in DarkRadiant in grid size 8 that are drawn in the floor plan. 
      I practiced the simplest things on the floor plan first. Drawing walls, cutting walls, inserting doors, cutting out frames, creating VisPortals, furnishing rooms.
      I have had my first success in creating a book. Creating a book was easier than I thought. I have a few ideas with books. The level I'm creating will be more or less a chill level, just for me, where I'll try out a few things. I don't have an idea for my own mission yet. I want to start small first.
      For the cellar, I wanted to have a second entrance, which should be on the outside. I'm fascinated by these basement doors from the USA, I think they're called Bilco basement doors. They are very unusual in Germany, but this type of access is sometimes used for deliveries to restaurants etc., where barrels can be rolled or lifted into the cellar. 
      I used two Hatch Doors, but they got completely disoriented after turning. I have since got them reasonably tamed. It's not perfect, but it's acceptable. 
      In the cellar today I experimented with a trap door that leads to a shaft system. The rooms aren't practically finished yet, but I want to continue working on the floor plan for now. I'll be starting on the upper floor very soon.

      __________________________________________________________________________________
      🇩🇪

      2025-04-20

      Ich möchte nun mal öfters ein bisschen meinen Werdegang beim Leveldesign tracken, dazu nutze ich hier den Feed in meinem Profil.
      Ich habe mich in den vergangenen Tagen intensiv mit dem Youtube-Kurs von Springheel beschäftigt. Aktuell bin ich bis zu Lektion 8 gekommen. Das sind so viele Informationen, die erstmal verarbeitet werden wollen und trainiert werden wollen. 

      Ich habe mich daran gemacht, ein eigenes Haus zu erstellen. Da mir die Fantasie fehlt, einen guten Raumplan zu erstellen, habe ich mir einen Grundrissgenerator von Watabou geschnappt und damit experimentiert. Ich habe mich für einen Grundriss entschieden, den ich noch leicht abwandeln werde, aber zumindest habe ich nun eine erste Idee. 

      Als Maßband habe ich zwei Wächter genommen: Die Räume sind zwei Wächter hoch. Es hat sich herausgestellt, dass ich in DarkRadiant in Gittergröße 8 einfach die doppelte Anzahl an Kästchen übernehmen kann, die im Grundriss eingezeichnet sind. 

      Ich habe bei dem Grundriss erstmal die einfachsten Sachen geübt. Wände ziehen, Wände zerschneiden, Türen einsetzen, Zargen herausschneiden, VisPortals erstellen, Räume einrichten.

      Ich habe erste Erfolge mit einem Buch gehabt. Das Erstellen eines Buchs ging leichter als gedacht. Ich habe ein paar Ideen mit Bücher. Das Level, das ich gerade erstelle, wird mehr oder weniger ein Chill-Level, einfach nur für mich, bei dem ich ein paar Sachen ausprobieren werde. Ich habe noch keine Idee für eine eigene Mission. Ich möchte erst einmal klein anfangen.

      Beim Keller wollte ich gerne einen zweiten Zugang haben, der sich außen befinden soll. Mich faszinieren diese Kellertüren aus den USA, Bilco basement doors heißen die, glaube ich. Diese sind in Deutschland sehr unüblich, diese Art von Zugängen gibt es aber manchmal zur Anlieferung bei Restaurants etc., wo Fässer dann in den Keller gerollt oder gehoben werden können. 
      Ich habe zwei Hatch Doors verwendet, die allerdings nach dem Drehen vollkommen aus dem Ruder liefen. Inzwischen habe ich sie einigermaßen gebändigt bekommen. Es ist nicht perfekt, aber annehmbar. 
      Im Keller habe ich heute mit einer Falltür experimentiert, die zu einem Schachtsystem führt. Die Räume sind noch quasi nicht eingerichtet, aber ich möchte erstmal am Grundriss weiterarbeiten. In Kürze fange ich das Obergeschoss an.



      · 2 replies
    • JackFarmer

      On a lighter note, thanks to my cat-like reflexes, my superior puzzle skills and my perfect memory, I was able to beat the remastered version of "Tomb Raider: The Last Revelation" in a new superhuman record time of 23 h : 35 m, worship me!
      · 3 replies
    • Goblin of Akenash

      My mapping discord if anyone is interested, its more of a general modding thing rather than just for TDM 
      https://discord.gg/T4Jt4DdmUb

       
      · 0 replies
    • nbohr1more

      2.13 Moddb Article is up: https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-213-is-here
      · 1 reply
×
×
  • Create New...