STRUNK Posted November 19 Report Posted November 19 Here I'll post prefabs, models and stuff that mappers can use if they like. 2 Quote
Popular Post STRUNK Posted November 19 Author Popular Post Report Posted November 19 StrFirePlace1 A luxurious fireplace as .pfb and .pfbx so it can be re-textured StrFirePlace1.rar 4 1 Quote
thebigh Posted November 19 Report Posted November 19 Cozy! 1 Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist The Wizard's Treasure A House Call The House of deLisle
STRUNK Posted November 19 Author Report Posted November 19 StrMiscModels1 You get the StrSpiceJar complete with 16 StrSpices (skins), StrCoffeeGrinder, StrCuttingBoard, StrHammerGold, StrStove and StrVase. StrMiscModels1.rar 1 1 Quote
datiswous Posted November 19 Report Posted November 19 Hey actually I found some posts a while from you with experiments where the documentation is missing. I wanted to ask about them, but you were inactive at the time. Maybe you can post some info about them as well. I will search for them. Quote
STRUNK Posted November 20 Author Report Posted November 20 (edited) StrMantleClock Set including models, sound and a prefab. This fabulous mantle clock keeps real track of time and starts at 3 on mapstart. With it's rich and pleasant ticking sound it also ensures you that you can trust your greatest valuables, if they fit the extremely secure hidden compartment of this exquisite masterpiece. StrMantleClock.rar Edited November 20 by STRUNK 2 1 Quote
Amadeus Posted November 20 Report Posted November 20 8 minutes ago, STRUNK said: Set including models, sound and a prefab. That looks pretty cool! I wonder if you can add more subdivisions on those clock patches to make a smoother circle. Also, I added a small clock ticking sound to SVN so that should show up in the next dev build 1 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
STRUNK Posted November 20 Author Report Posted November 20 1 minute ago, Amadeus said: That looks pretty cool! I wonder if you can add more subdivisions on those clock patches to make a smoother circle. Also, I added a small clock ticking sound to SVN so that should show up in the next dev build I thought that was rather fancy at that time : P I would have to dig really deep to to find where I was making the clock before I made it a model. For now it is what it is I think, but you can use everything as you like ofcource : ) 1 Quote
STRUNK Posted November 21 Author Report Posted November 21 (edited) StrCounterAndCabinet Eight different models make up this simple but elegant counter and cabinet combo, a .pfb .pfbx is included for easy implementation. Keep in mind the drawer (sliding door) direction has to be changed for different orientation. StrCounterAndCabinet.rar Edited November 21 by STRUNK 1 Quote
STRUNK Posted November 21 Author Report Posted November 21 (edited) StrDoorsAndMore (prt1) A pack of models (ase) of mainly doors and related stuff. Not all models fit in one post, get next post/prt2 StrDoorsAndMorePrt1.rar Edited November 22 by STRUNK 1 1 Quote
STRUNK Posted November 21 Author Report Posted November 21 (edited) StrDoorsAndMore (prt2) StrDoorsAndMorePrt2.rar Edited November 22 by STRUNK Quote
STRUNK Posted November 22 Author Report Posted November 22 StrBoilerAndBath Fully functional boiler and bath as a .pfb and .pfbx. It's all made working with triggers and funcs and I guess it's overly complicated, but take/change what you want. StrBoilerAndBath.rar 1 1 Quote
Amadeus Posted November 22 Report Posted November 22 Thanks for taking the time to upload all these assets! Definitely gonna take a look at this boiler 1 Quote FMs: A Good Neighbor, Eye on the Prize Co-FMs: Seeking Lady Leicester, Written in Stone, The Painter's Wife
STRUNK Posted November 22 Author Report Posted November 22 (edited) StrPoltergeist This is a custom trigger (trigger_poltergeist) to have stuff (movables) get (randomly) flung around with a spooky effect. I included a .map file for easy exploration. Put the whole StrPoltergeist folder in fms, select mission StrPoltergeist, open the console (ctrl+alt+~) and enter testmap StrPoltergeist. Hit the button to start the horror. Change "aim" to 1 to have everything flung at yourself for an extra horrific experience. Spoiler The model refused to pose for this picture ... StrPoltergeist.rar Edited November 22 by STRUNK 1 Quote
thebigh Posted November 22 Report Posted November 22 Nice! I had an effect like this in one of my missions, but I controlled it with a script. Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist The Wizard's Treasure A House Call The House of deLisle
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