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Posted

Cozy!

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My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

Posted

Hey actually I found some posts a while from you with experiments where the documentation is missing. I wanted to ask about them, but you were inactive at the time. Maybe you can post some info about them as well. I will search for them.

Posted (edited)

StrMantleClock

Set including models, sound and a prefab.

This fabulous mantle clock keeps real track of time and starts at 3 on mapstart.
With it's rich and pleasant ticking sound it also ensures you that you can trust your greatest valuables, if they fit the extremely secure hidden compartment of this exquisite masterpiece.


StrMantleClock.thumb.jpg.3c8ef7ffd160479f7492bee135ff7d47.jpg

StrMantleClock.rar

Edited by STRUNK
  • Like 2
  • Thanks 1
Posted
8 minutes ago, STRUNK said:

Set including models, sound and a prefab.

That looks pretty cool! I wonder if you can add more subdivisions on those clock patches to make a smoother circle. Also, I added a small clock ticking sound to SVN so that should show up in the next dev build

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Posted
1 minute ago, Amadeus said:

That looks pretty cool! I wonder if you can add more subdivisions on those clock patches to make a smoother circle. Also, I added a small clock ticking sound to SVN so that should show up in the next dev build

I thought that was rather fancy at that time : P
I would have to dig really deep to to find where I was making the clock before I made it a model. For now it is what it is I think, but you can use everything as you like ofcource : )
 

  • Like 1
Posted (edited)

StrCounterAndCabinet

Eight different models make up this simple but elegant counter and cabinet combo, a .pfb .pfbx is included for easy implementation. Keep in mind the drawer (sliding door) direction has to be changed for different orientation.

StrCounterAndCabinetClose.jpg.6a13f88e1a04841654c862b3379c0380.jpg

StrCounterAndCabinetOpen.jpg.1cdd0e23845a86f38a58d8e0dc4e1b81.jpg




 

StrCounterAndCabinet.rar

Edited by STRUNK
  • Thanks 1
Posted (edited)

StrPoltergeist

This is a custom trigger (trigger_poltergeist) to have stuff (movables) get (randomly) flung around with a spooky effect.
I included a .map file for easy exploration.

Put the whole StrPoltergeist folder in fms, select mission StrPoltergeist, open the console (ctrl+alt+~) and enter testmap StrPoltergeist. Hit the button to start the horror. Change "aim" to 1 to have everything flung at yourself for an extra horrific experience.

StrPoltergeist.thumb.jpg.103d20d68858b2591d321095d81e34a7.jpg
 

Spoiler

The model refused to pose for this picture ...

 

StrPoltergeist.rar

Edited by STRUNK
  • Haha 1
Posted

Nice! I had an effect like this in one of my missions, but I controlled it with a script.

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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