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Posted (edited)

Can't see anything wrong there. What does "not working" mean? Does the player fall through the water brush or can the player not "jump" into the water and stands on the surface as the Builder's Jesus? If the latter is the case, then check whether there is another worldspawn brush covering your water entity.

Edited by JackFarmer
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Posted
On 1/9/2025 at 11:44 PM, STRUNK said:

@Uncertain Title
Maybe check this tutorial:

 

Ooo, I haven't seen these tutorials before! Unfortunately, this also didn't seem to work. But thank you for the resources!

 

On 1/10/2025 at 12:35 AM, JackFarmer said:

Can't see anything wrong there. What does "not working" mean? Does the player fall through the water brush or can the player not "jump" into the water and stands on the surface as the Builder's Jesus? If the latter is the case, then check whether there is another worldspawn brush covering your water entity.

Yeah I guess it would have been helpful if I had provided exactly how it doesn't work...sorry about that.

The player moves through the water entity as if it was completely non-solid. There isn't any swimming animation, splash, or anything like that. It just behaves like a brush with no collision.

Posted

Thanks to @Wellingtoncrab we were able to find a solution: changing the nodraw_solid to nodraw_solid_liquid.

It feels like a no-brainer, but no tutorials I have followed even mentioned that being needed. I'm fairly certain I must have done something wrong, or maybe the tutorials are out of date.

Regardless, thanks to all who chimed in and helped!

Posted
7 minutes ago, Uncertain Title said:

Thanks to @Wellingtoncrab we were able to find a solution: changing the nodraw_solid to nodraw_solid_liquid.

It feels like a no-brainer, but no tutorials I have followed even mentioned that being needed. I'm fairly certain I must have done something wrong, or maybe the tutorials are out of date.

Regardless, thanks to all who chimed in and helped!

You definitely don't normally need to use nodraw_solid_liquid.  That's not to say something odd isn't going on, but I've only ever used common/nodraw (not nodraw_solid like you mention) and never had that issue. 

 

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