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Posted

In TDM 2.13 we restore the original Doom 3 option to change texture quality in the menu.

Lowend players no longer need to tinker with the image_downSize cvars.

Unfortunately, sometime after the release of "Seeking Lady Leicester" ( TDM 2.11 development ) some DDS textures were added to TDM that lacked mipmaps.

On texture quality settings below "Full" ( default ), these textures will render black:
 

Spoiler

    /dds/textures/darkmod/wood/panels/panel_carved_rectangles_01_s.dds
    /dds/textures/darkmod/wood/panels/panel_carved_rectangles_01_wallnut.dds
    /dds/textures/darkmod/wood/panels/panel_carved_rectangles_01_dullbrown.dds
    /dds/textures/darkmod/wood/panels/panel_carved_rectangles_01.dds

    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime1_d.dds
    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime2_d.dds
    /dds/textures/darkmod/stone/cobblestones/floor_multicolored_victoriangrime2_s.dds
    /dds/textures/darkmod/stone/cobblestones/flagstones_victoriangrime1_s.dds
    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime3_d.dds
    /dds/textures/darkmod/stone/cobblestones/floor_multicolored_victoriangrime3_s.dds
    /dds/textures/darkmod/stone/cobblestones/flagstones_victoriangrime2_s.dds
    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime4_d.dds
    /dds/textures/darkmod/stone/cobblestones/flagstones_victoriangrime3_s.dds
    /dds/textures/darkmod/stone/cobblestones/curbtrim_victoriangrime1_d.dds
    /dds/textures/darkmod/stone/cobblestones/flagstones_victoriangrime4_s.dds
    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime7_d.dds
    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime1_s.dds
    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime2_s.dds
    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime3_s.dds
    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime4_s.dds
    /dds/textures/darkmod/stone/cobblestones/floor_multicolored_victoriangrime2_d.dds
    /dds/textures/darkmod/stone/cobblestones/flagstones_victoriangrime1_d.dds
    /dds/textures/darkmod/stone/cobblestones/floor_multicolored_victoriangrime3_d.dds
    /dds/textures/darkmod/stone/cobblestones/curbtrim_victoriangrime1_s.dds
    /dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime7_s.dds
    /dds/textures/darkmod/stone/cobblestones/flagstones_victoriangrime4_d.dds

    /dds/models/darkmod/props/textures/forest_branch03_d.dds

   /dds/textures/darkmod/nature/dirt/ash_and_coals.dds

Daft Mugi script findings:
 

/fms/training_mission/dds/textures/darkmod/nature/straw/edge/straw02_loose.dds
/dds/textures/darkmod/wood/panels/other/panel_carved_rectangles_01_h.dds
/dds/textures/darkmod/wood/boards/green_planks_s.dds
/dds/textures/darkmod/stone/cobblestones/cobblestones_victoriangrime6_s.dds
/dds/textures/darkmod/stone/brick/plaster_brick_worn_s.dds
/dds/textures/darkmod/stone/flat/concrete_mildew_s.dds
/dds/textures/darkmod/plaster/plaster_cracked_worn_s.dds
/dds/textures/darkmod/plaster/plaster_old_stained_s.dds
/dds/textures/darkmod/nature/foliage/alpha_grass_autumn.dds
/dds/textures/darkmod/glass/victorian01_s.dds

 

If you want to use any of these textures in a mission, fixed versions can be found packed into the missions 

"Seeking Lady Leicester" and "The Imperial Sword".

If you see any other textures that render black when texture quality is below Full, please report them to this thread.

Thank you!

Edit: Daft Mugi used a python script to find the remaining items ( added to the list above )

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted (edited)

So I guess assets are also version controlled. So if you would fix this in core for 2.14 dev, this would not be available for 2.13. I guess it makes sense, although, one could think it could be smart to update assets separate from engine updates. So you could keep updating 2.13 with new assets, while working on 2.14 dev with engine + asset updates.

Edited by datiswous

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